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How to check if an item exists in users inventory


Question

Posted

Hello guys,

 

I want to check through ai if an item exists in the users inventory.

 

I have tried using function: OwnItemCount but i got compilation error: Undefined function. (Using l2shrine compiler shared by Eressea).

 

Below is an example of my code as i am trying to compile it:

set_compiler_opt base_event_type(@NTYPE_NPC_EVENT)
class default_npc
{
}

class citizen : default_npc
{
}
class myclass : citizen
{
...
  EventHandler MENU_SELECTED( talker, ask, reply) {
    ...
    if(myself.OwnItemCount(talker, 57) > 0 )
    {
    //do something
    }
  }
...
}

 

I have also tried using GlobalObject::OwnItemCount like gg.OwnItemCount but i get the message that gg is an unknown variable..

 

Do you use some other function for this? 

If anyone could shed some light on this i'd appreciate it. 

 

Thanks,

Hugo

7 answers to this question

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Posted
14 hours ago, zconll said:

You is using incorrect syntax, change:

 

myself.OwnItemCount -> OwnItemCount

 

 

It works that way! Thank you.

 

Can you elaborate a bit on that, why it works that way and the difference between your proposed way and myself.OwnItemCount?

 

Also, it would be better instead of using direct item id in the code, i place a paramter and use that instead, so:

 

if(OwnItemCount(talker, 57) > 0)

becomes:

 

if(OwnItemCount(talker, myItemID) > 0)

I have also created this parameter section:

 

class myclass : citizen
{
parameter:
  int	  myItemID = 57;

}

 

But i get an error that this is an "abnormal" parameter when the NPC reaches that part of the code.

 

Am i not using it correctly?

 

Thanks,

Hugo

  • 0
Posted (edited)

functions from the event object (myself) or the global object (gg) don't have myself./gg. to call them, thats just how it works :D

 

using a defined parameter in the AI class is only really useful if you plan on changing it later and want an easier way to edit it, or if you want to set those parameters via npcdata or npcpos, otherwise just using the id is fine, but you can also use the pch name for it, so OwnItemCount(talker, @adena)

 

as for what it errors on you, could just be it doesn't like your spacing on it, so try just

int myItemID = 57;

 

which you can also use the pch name on, so int myItemID = @adena; should work too

 

the l2off parsers are very bitchy about formatting :D

Edited by Anarchy
  • 0
Posted
1 hour ago, Anarchy said:

functions from the event object (myself) or the global object (gg) don't have myself./gg. to call them, thats just how it works :D

 

using a defined parameter in the AI class is only really useful if you plan on changing it later and want an easier way to edit it, or if you want to set those parameters via npcdata or npcpos, otherwise just using the id is fine, but you can also use the pch name for it, so OwnItemCount(talker, @adena)

 

as for what it errors on you, could just be it doesn't like your spacing on it, so try just

int myItemID = 57;

 

which you can also use the pch name on, so int myItemID = @adena; should work too

 

the l2off parsers are very bitchy about formatting :D

 

Very insightful, thank you for taking the time!

 

I will play a little bit with the spacing and report back!

 

Thanks,

Hugo

  • 0
Posted
23 hours ago, hugolez said:

maybe u use this

 


if (myself::OwnItemCount(talker, myItemID) > 0)

 

Hey,

 

well after i restarted the processes everything works.

 

So the spacing was ok.

 

Thank you for your reply!

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