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I don't understand what is happening. Whenever I try to attack another character with a non-GM character, this message is printed on the console. Does anyone know what's going on?
Question
HugoBoss
Hello guys,
I want to check through ai if an item exists in the users inventory.
I have tried using function: OwnItemCount but i got compilation error: Undefined function. (Using l2shrine compiler shared by Eressea).
Below is an example of my code as i am trying to compile it:
set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class default_npc { } class citizen : default_npc { } class myclass : citizen { ... EventHandler MENU_SELECTED( talker, ask, reply) { ... if(myself.OwnItemCount(talker, 57) > 0 ) { //do something } } ... }
I have also tried using GlobalObject::OwnItemCount like gg.OwnItemCount but i get the message that gg is an unknown variable..
Do you use some other function for this?
If anyone could shed some light on this i'd appreciate it.
Thanks,
Hugo
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