who helps me with an instance of npc code.
I want a player not to be able to buy the items he wants the same way.
so I want a code to restrict this thing so that the player can buy as much as he wants. only when I set up that npc instance
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Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
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l2weeds
who helps me with an instance of npc code.
I want a player not to be able to buy the items he wants the same way.
so I want a code to restrict this thing so that the player can buy as much as he wants. only when I set up that npc instance
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