Escordia Posted January 25, 2009 Posted January 25, 2009 Haha i did it thx man i made the most funny pic for l2. ;)
Cook Posted January 31, 2009 Posted January 31, 2009 14. On the window "Textures" go to File===>Open===>and open the l2font-e.utx. I get a critical error!!!!Why!?
Dreamerius Posted January 31, 2009 Posted January 31, 2009 gratz man ;) guide nice xDD need to add a hony chick naked on loading screen :P
Cook Posted February 1, 2009 Posted February 1, 2009 I think I know Why I get a crit.Maybe it's because I use Gracia part2...???Duno!! :-\
HereComeThePain Posted February 1, 2009 Posted February 1, 2009 I think I know Why I get a crit.Maybe it's because I use Gracia part2...???Duno!! :-\ man it doesn t matter.check again your files and do it again :/ maybe you make mistake
Cook Posted February 1, 2009 Posted February 1, 2009 I don't think so....Even a top developer told me that even he can't edit his gracia part2 loading picture!!!Oh and my pc is -beep-ed up right now so maybe I'll try again when I get it fixed!!!For now my server is destroyed so.... reply by internet cafe... do you have gracia part2 and managed to change the loading pic???
SaLeoTragem Posted February 1, 2009 Author Posted February 1, 2009 LOOK mUCH BETTER ON TITLE ;D Its tested only in l2 c6 ;) In gracia 2 u can't edit it !
mody405 Posted March 12, 2009 Posted March 12, 2009 i get cretical Error After i do Step 14. On the window "Textures" go to File===>Open===>and open the l2font-e.utx. >:( No Label OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 2670 MHz with 447MB RAM Video: NVIDIA GeForce 7050 / NVIDIA nForce 610i (6375) Texture L2Font-e.Font.SmallFont-e: Serial size mismatch: Got 58, Expected 132371 History: LoadObject <- (Texture L2Font-e.Font.SmallFont-e 2112==2112/33690331 2054 132371) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\file edit\new\L2Font-e.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\file edit\new\L2Font-e.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\file edit\new\L2Font-e.unreal.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop :'( Any Idea ?
ArnuxaS Posted March 13, 2009 Posted March 13, 2009 nice nice i was waiting for all the time and searchind
repxl Posted March 14, 2009 Posted March 14, 2009 i have this done all but when i run game crt error : 2009.3.14 10:08:01 OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD Unknown processor @ 2517 MHz with 2046MB RAM Video : NVIDIA GeForce 8600 GT (7519) Assertion failed: Index<=ArrayNum [File:d:\work\interlude\2007_02_21\warfare2110\core\inc\UnTemplate.h] [line: 516] History: FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine
TheEngo Posted April 9, 2009 Posted April 9, 2009 I seen some one is getting a error message: Filename has 1 or more spaces in it! Blablabla.... Just save it to C:\yourfilename and it's going to work. Others that keep getting error, u need to press File and Open... not on UnrealEd but there is a little window in UnrealEd you need to press File in this little window. ::)
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