MasterToma Posted March 2, 2019 Posted March 2, 2019 (edited) Hi, As you know, there is no separate "Admin" socket for GM. But iv you send packet 00 (Version) with negative values, it will dump some information: import socket import struct port = 7777 # client accepting port host = '127.0.0.1' # game server IP clientsocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) clientsocket.connect((host, port)) # Preparing request my_bytes = bytearray() # size my_bytes.append(7) my_bytes.append(0) # packetId my_bytes.append(0) # -3 my_bytes.append(253) my_bytes.append(255) my_bytes.append(255) my_bytes.append(255) clientsocket.sendall(my_bytes) # Response unpacker = struct.Struct('h') size = unpacker.unpack(clientsocket.recv(unpacker.size))[0] - 2 #print "got packet with payload's size: %s" % size data = clientsocket.recv(size) #print('Received', repr(data)) # format: cdddddS unpacker = struct.Struct('<bIIIII') # c i i i i i msgId, npcConnected, maxUsers, usersConnected, usersPlaying, privateStores = unpacker.unpack(data[0:unpacker.size]) str_unpacker = struct.Struct('%ss' % (size - unpacker.size)) stats = str_unpacker.unpack(data[unpacker.size:])[0].decode('utf-16') print('msgId: %s, npcStatus (2 - Off, 1 - On): %s, maxUsers: %s, usersConnected: %s, usersPlaying: %s, privateStores: %s, stats (free memory, allocated objects, free pool slots, server Up time minutes): %s') % (msgId, npcConnected, maxUsers, usersConnected, usersPlaying, privateStores, stats) And results: Quote msgId: 0, npcStatus (2 - Off, 1 - On): 2, maxUsers: 1, usersConnected: 0, usersPlaying: 0, privateStores: 0, stats (free memory, allocated objects, free pool slots, server Up time minutes): 2381589,24,2996,57 This doesn't work for C4, they changed format a bit. But if you have IDA, you can check yourself Edited March 2, 2019 by MasterToma
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