# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = l2virus.dds.net
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
LoginServerConfig:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = l2virus.dds.net
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
Hosts file from windows:
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
127.0.0.1 static3.cdn.ubi.com
127.0.0.1 ubisoft-orbit.s3.amazonaws.com
127.0.0.1 onlineconfigservice.ubi.com
127.0.0.1 orbitservice.ubi.com
127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com
86.122.8.175 l2virus.dds.net
86.122.8.175 l2authd.lineage2.com
Server addr=l2virus.dds.net
Still can't login.before adding the ip on hosts file there was the error "cant resolve hostname"
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Video how to adapt it:
Download for TEST Overlay: https://mega.nz/file/g60nQJIY#i98dP3ma-t3Qh39cFItDBuORLp9lH-jfEXxxXyU4nPE
( if not working try to rename from system/l2 to l2.exe ) <-- Its possible to skip this step with custom made launcher
Download CFF Explorer: https://ntcore.com/explorer-suite/
( required to link .dll with l2.exe to test it )
Price : 50 euro for Discord Overlay
Price : 20 euro for Window Name
Discord : ojsaras
You purchase compiled files with the name and your details one time !
Question
Guarder
Game Server config:
# Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = l2virus.dds.net # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1
LoginServerConfig:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2virus.dds.net # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False
Hosts file from windows:
# For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 static3.cdn.ubi.com 127.0.0.1 ubisoft-orbit.s3.amazonaws.com 127.0.0.1 onlineconfigservice.ubi.com 127.0.0.1 orbitservice.ubi.com 127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com 86.122.8.175 l2virus.dds.net 86.122.8.175 l2authd.lineage2.com
Server addr=l2virus.dds.net
Still can't login.before adding the ip on hosts file there was the error "cant resolve hostname"
now i click login and nothing happens
20 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.