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Help Problem making the server public
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By Constellation · Posted
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Let me see if I understand correctly, older gentlemen, when a newcomer shows up to create modern things with the help of AI, doing what you charge them to do, you point the finger and laugh. I believe that's why everything is stagnant. The product isn't for programming experts, it's for newcomers. Don't buy from you if they can do it themselves using this base. You're going to deliver a similar product, maybe even worse than this one, so why are you complaining? PowerShell, as you well know, started with it, then came new platforms and new apps, new creation models, all with different languages; I chose the simplest one for my taste. This is about being organized and knowing how to choose the right words for each situation. It's not 100%, but it already gives a good impression. Nothing is 100%, so a topic written by AI, and all the code that you charge an absurd amount for to prohibit and sell hacks, could be open source so that everyone can create new practices, new models, new information for passing packets, prohibiting the use of cheats that cause server owners to break so much. Let's remember that the Admin doesn't always shut down the server; it's the players who find problems and take advantage by buying and reselling items, and they say that the GM shuts down the server every week, but that's a lie. What they do is duplicate items with packages and sell them, but perhaps this could give some future developers a starting point to create their own protection following the model in the initial documentation. Because none of you answer a question from a newbie, you think you're superior because you have knowledge, but with AI, people like that can have the same knowledge as you, but with less practice. And if they practice a lot, 10,000 hours, they can be as good as all of you older developers in the L2J field.
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even the fucking post is AI, insane
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Common AI Brazilian Slop
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Question
Guarder
Game Server config:
# Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = l2virus.dds.net # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1LoginServerConfig:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2virus.dds.net # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = FalseHosts file from windows:
# For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 static3.cdn.ubi.com 127.0.0.1 ubisoft-orbit.s3.amazonaws.com 127.0.0.1 onlineconfigservice.ubi.com 127.0.0.1 orbitservice.ubi.com 127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com 86.122.8.175 l2virus.dds.net 86.122.8.175 l2authd.lineage2.comServer addr=l2virus.dds.net
Still can't login.before adding the ip on hosts file there was the error "cant resolve hostname"
now i click login and nothing happens
20 answers to this question
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