# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = l2virus.dds.net
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
LoginServerConfig:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = l2virus.dds.net
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
Hosts file from windows:
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
127.0.0.1 static3.cdn.ubi.com
127.0.0.1 ubisoft-orbit.s3.amazonaws.com
127.0.0.1 onlineconfigservice.ubi.com
127.0.0.1 orbitservice.ubi.com
127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com
86.122.8.175 l2virus.dds.net
86.122.8.175 l2authd.lineage2.com
Server addr=l2virus.dds.net
Still can't login.before adding the ip on hosts file there was the error "cant resolve hostname"
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Dear friends, right now we are holding a grand competition with a prize fund of more than $ 1000 in our stores https://socnet.store , telegram store: https://socnet.shop and SMM panel: https://socnet.pro
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Dear friends, right now we are holding a grand competition with a prize fund of more than $ 1000 in our stores https://socnet.store , telegram store: https://socnet.shop and SMM panel: https://socnet.pro
There are more than 50 prize places in our competition, each lucky person can take one of the places.
Important condition: you must make a purchase at any time before June 1, 2025. The more purchases you make - the more chances you have to win the main prize in the community of $ 300!
➡ Our Online Shop: socnet.store
➡ Our SMM-Boosting Panel: socnet.pro
➡ Telegram Shop Bot: socnet.shop
➡ Telegram Support: https://t.me/solomon_bog
➡ Telegram Channel: https://t.me/accsforyou_shop
➡ Discord Support: @AllSocialNetworksShop
➡ Discord Server: https://discord.gg/y9AStFFsrh
➡ WhatsApp Support: 79051904467
➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n
➡ Email Support: solomonbog@socnet.store
There's many reasons why it would be more NO than YES :
Using NCSoft assets is a death wish, they can lawyer any LU3/Unity if they wanted, since it's a plain steal of intellectual property.
It's an hobby, as you said it, and it's not specially about money. Money is a way to filter idiots/resellers, nothing more. It's really about trying to replicate old content and optimize it which I find it fun.
I just align with the basic idea than an emulator emulates. When you launch Project64 and SuperMario 64, you don't expect to get something more than 120 stars and Bowser boss in the end - which should have been L2J project to begin with
Even if I played a lot with TESCS from Morrowind, back in time, it's not enough to handle current engines, and I'm too lazy to learn Unity/Unreal Engine. Moreover, it would mean buying assets.
While doing it alone would be a fail, coupling to L2J / L2 community would still be shitty (since the majority is RU/BR) ; people is only about fame/glory/reselling shit on back of others. Opening to others, the project would be leaked day 1, rebranded and resold.
MMO genre is basically dead, and that's not a reboot of any game (l2/wow classic :D) which will turn the tide.
Regarding L2 or an remastered version of it, you can obviously blatantly copy-cat it (as Propnight did for Dead by daylight).
All frenchies aren't supposed to do Expedition 33 :).
Question
Guarder
Game Server config:
# Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = l2virus.dds.net # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1
LoginServerConfig:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2virus.dds.net # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False
Hosts file from windows:
# For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 static3.cdn.ubi.com 127.0.0.1 ubisoft-orbit.s3.amazonaws.com 127.0.0.1 onlineconfigservice.ubi.com 127.0.0.1 orbitservice.ubi.com 127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com 86.122.8.175 l2virus.dds.net 86.122.8.175 l2authd.lineage2.com
Server addr=l2virus.dds.net
Still can't login.before adding the ip on hosts file there was the error "cant resolve hostname"
now i click login and nothing happens
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