To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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Or if you interested tell me your offer. :))
Clean Mail
30 lvl Cleric
Naked
Updated.
Question
Guarder
i want that active augments to stack. (to play with more than 1 active simoultane)
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=True
DeleteAgmentActiveEffectOnChangeWep=False
but still they replace
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