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Some suggestion:
Add the option to set minimum time streamed to receive award.
e.x
Stream 2 hours to claim the reward.
Seems stupid to me, somebody start streaming, run stream for 5 min - take reward and shut down stream.
WTS Adenas per million or quantity.
Price: 7u$d x 1kk (best price in quantity).
💸 STOCK : 14kk
Acc:
🔸 Tyrant Lv. 51 w/o equipment, PA to 03/11/2025. Dye +4STR-4CON.
(i transfer to your acc). Price: 100 u$d
🔹Prophet Lv. 46 full buff, Karmian Set + joyas D.
(mail clean).Price: 150 u$d
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Question
Guarder
I cannot change the buffs time for prophet.i used a program that auto-changed all the buff times to 2h except prophet buffs.
skill look like this:
<skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84
85 85 85
</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1time">
7200 7200 7200 7200 7200 7200 7200 7200 7200 7200
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
</table>
<table name="#ench2MpConsume">27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15
14 14 14
</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3</table>
<table name="#mpConsume_Init">2 4 7</table>
<table name="#mpConsume">8 16 28</table>
<table name="#rate">1.08 1.12 1.15</table>
<table name="#aggro">121 204 379</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" val="0" stackOrder="#rate" stackType="pAtk" time="7200">
<mul order="0x30" stat="pAtk" val="#rate"/>
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</enchant1for>
</skill>
why?
Edited by KIDutz0 answers to this question
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