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Prophet Buffs Time

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I cannot change the buffs time for prophet.i used a program that auto-changed all the buff times to 2h except prophet buffs.

 

skill look like this:

 

    <skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30">
        <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84
            85 85 85
        </table>
        <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
        <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
        <table name="#ench1time">
            7200 7200 7200 7200 7200 7200 7200 7200 7200 7200
            1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
            2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
        </table>
        <table name="#ench2MpConsume">27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15
            14 14 14
        </table>
        <table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3</table>
        <table name="#mpConsume_Init">2 4 7</table>
        <table name="#mpConsume">8 16 28</table>
        <table name="#rate">1.08 1.12 1.15</table>
        <table name="#aggro">121 204 379</table>
        <set name="mpInitialConsume" val="#mpConsume_Init"/>
        <set name="mpConsume" val="#mpConsume"/>
        <set name="target" val="TARGET_ONE"/>
        <set name="reuseDelay" val="6000"/>
        <set name="hitTime" val="4000"/>
        <set name="skillType" val="BUFF"/>
        <set name="isMagic" val="true"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="400"/>
        <set name="effectRange" val="900"/>
        <set name="aggroPoints" val="#aggro"/>
        <enchant2 name="mpConsume" val="#ench2MpConsume"/>
        <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
        <for>
            <effect count="1" name="Buff" val="0" stackOrder="#rate" stackType="pAtk" time="7200">
                <mul order="0x30" stat="pAtk" val="#rate"/>
            </effect>
        </for>
        <enchant1for>
            <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pAtk">
                <mul order="0x30" stat="pAtk" val="1.15"/>
            </effect>
        </enchant1for>
    </skill>

 

 

why?

Edited by KIDutz

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