Jump to content

Recommended Posts

Posted

cEsGt2z.png

 

Two Factions , An Endless War. Which Side Will You Choose? 

 

The legendary faction server, that everyone was waiting for, Koofs vs Noobs is back!

 

A huge Interlude Lineage 2 project revives. 

24 hours pvp , no farm , fascinating rotating pvp zones!

Koofs vs Noobs will fight each other day and night in order to gain their lost respect!

 

CohWBBF.gif

 

Are you ready to feel the excitement?

 

Website: http://www.l2mafia.net/

Koofs vs Noobs: https://www.l2mafia.net/koofs-vs-noobs/

Facebook: https://www.facebook.com/L2mafia.net/

 

7k7UMkJ.png

 

etc_mineral_special_i03.pngMid Lifestone Chance: +10%

etc_mineral_rare_i03.pngHigh Lifestone Chance: +15%

etc_mineral_unique_i03.pngTop Lifestone Chance: +20%

 

Dynamic Enchant Rates

Safe Enchant: +6 / Maximum: +21

 

etc_scroll_of_enchant_weapon_i05 Normal Scrolls (Max +16) etc_scroll_of_enchant_armor_i05

+6 to +10 (90%)+10 to +13 (80%)+13 to +16 (70%)

*Note: If enchantment fails, your weapon will be crystalized.

 

etc_blessed_scrl_of_ench_wp_s_i05 Blessed Scrolls (Max +16) etc_blessed_scrl_of_ench_am_s_i05

+6 to +16 (70%)

*Note: If enchantment fails, your enchant will be decreased by -1

 

Scroll of unidentify wp s 0.jpg Crystal Scrolls (Max +21) Scroll of unidentify am s 0.jpg

+17 (70%) / +18 (60%) / +19 (55%)+20 (50%) / +21 (40%)

*Note: If enchantment fails, your weapon will return to +6

 

0obF8ht.png

 

Everyone starts with B-Grade Armors and Weapons

I0OpqT4.png

 

Koofs Faction Base: Dark Elf Village    /    Noobs Faction Base: Elven Village

43Rmwgp.png FokeEFQ.png

 

aY09slq.png

 

Let's start explaining how our adena system will work in L2Mafia Koofs vs Noobs

 

etc_adena_i00.pngetc_adena_i00.pngetc_adena_i00.png

THE BASIC FACTOR IS 1 PVP = 3 ADENA

 

Our basic factor is 3 Adena per PVP but as the server progresses (since the main and only currency is adena) this system is totally unfair for new players.

 

In order to make things better and provide a fair pvp experience for both old and new players we have added the following system:

New Equipment Depended PvP Reward - This new reward system will surely boost our server's duration and give a chance to new players start playing in our faction server.

 

Its very hard to explain all the complicated algorithms developed behind this system but in general when a low equipment player kills a high equipment player he will be rewarded with more adena than the minimum reward of 3 Adena.

 

For example, if a full B-grade player kills a full A-grade player instead of taking 3 Adena, which is the standard reward, he will receive 6 Adena, on the other hand if a full A-grade player kills a full B-grade player will take the standard reward of 3 Aadena.

 

Our system calculates all aspects  (equipment grade , enchantment , player's mmr). This system will 100% fill the gap between old and new players but you will still need to have some skills.

 

But what about support classes (Healers and Tanks) ?

In order to help support classes be competitive we have completely reworked the party system.

 

Party *By Turn: No matter who makes the pvp kill the adena will be rewarded to one by one party player every time

Party *Random Loot: No matter who makes the pvp kill the adena will be rewarded randomly to one party member.

Party *Finders Keepers: The player that makes the pvp kill takes the adena ( like playing solo )

 

 All support classes have 20% Chance to get +1 pvp kill whenever their party kills someone .

All support classes take kill assist for every pvp kill their party makes.

 

AiGL1c7.png

 

As you can see in the image below, you can now check your PvP Score in the last hour and your playing Skill Score (MMR).

We’ve also added KDA (PVPs / Deaths / Assists) so you can keep track of your statistics.

The most important feature though, in our opinion, is the Faction Chat (+Faction) because now you can communicate with same faction players ONLY.

 

FBXLMR1.png

 

WnN1J9K.png

 

Hello dear players , I will present you the bosses and their drops.

hpL1Grm.png GrqVgzz.png

 

Lucky bosses spawns every 1 hour and 30 minutes.

They drop 1 to 300 Adena and some other special items you can see ingame.

 

DROPS ARE X2

skill1255.png- One for most damage dealt (Solo or Party)

skill0361.png- One for the player that makes the last hit.

 

Each faction has their own faction boss and when boss dies all faction members who participated on the fight, will be rewarded with 30 Adena

 

f6nzCGr.png

 

VALAKAS!

Introducing the main Faction Boss of our server!

 

GdsjtwQ.png

 

Valakas will spawn every 13 hours, it is a faction boss.

That means both factions (Koofs + Noobs) will fight each other to benefit from Valakas loot.

Valakas will drop the same exactly drops with Lucky Bosses + the winning faction will be rewarded with 50 adena for each member.

 

c1y6dj8.png

etc_scroll_of_return_i00.pngTo Village

Teleports you back to your Faction Base as usual.

 

skill0181.pngRandom Respawn

Respawns your character inside the current pvp zone choosing randomly one of the eight spawns.

But that's not all, our Lineage 2 server will check the spawn status and teleport you to a - safe - spot.

Meaning that if a spawn is full of enemy faction, it wont spawn you there , instead it will choose another more - safe - spawn.

 

1YgU24P.png

 

Fgyb3Fb.png

 

Let's now explain in which areas bishop – healer classes will be allowed.

Healers will be available ONLY in the following zones:

- Faction Boss Zone - 

- Grand Olympiad Games - 

- Castle Sieges - 

- Castle Vs Castle Map - 

 

skill1218.pngATTENTION!

Bishops won't be allowed to enter Rune Castle, Cemetery and The First Arena Map

 

QsKzXiA.png

 

QagARZu.png

 

Koofs vs Noobs will have Grand Olympiad Games like a normal server - retail!

 

skill1374.png- Olympiad Cycle: 1 Week  (Same faction matches will be available)

 

etc_nobless_teleport_coupon_i00.png- Every victory will grand you Noblesse Gate Pass (x50) which you can use to buy items -

 

etc_nobless_teleport_coupon_i00.png- Your points will be traded for only x1 Noblesse Gate Pass -

 ( That means points are only important to be the best of your class and win the hero, not for Gate Pass )

 

skill5239.png- Olympiad will be active for 4 Hours ( 20:00 GMT +2 to 00:00 GMT +2 ) -

 

skill1323.png- You'll need to be Noblesse in order to participate - 

( You can become a noble with adenas, or drop from lucky boss , or custom events )

 

hPzlnlP.png

 

These will be our Final PvP Maps that will be rotating every hour to enhance your gameplay experience!

TezNkIR.png 2AgXt82.png

doKNp28.png IB7YDif.png

 

 

  • Maxtor pinned this topic
Posted
3 hours ago, Nasif said:

the best faction server in the world Dimis, good luck!!!

Thanks for your good words dude, i hope we will fulfill the expectations!

  • 3 weeks later...
Posted
2 hours ago, MerkuriaL said:

much ppl join in faction server? server is good for play 1 week 2 max, faction is bored, no farm only pvps

this server have much fun man, only check it... ;) 

  • Maxtor unpinned this topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🏆 UPDATE: CLAN RACE — R$ 300 (PIX in Brazil, or the equivalent in USDT/PayPal) for the first clan ready for World B PvP Worlds opens on Friday, September 25, 19:00 BRT (GMT-3). Everyone starts together, from scratch. The challenge: the first clan with 9 members ready to enter World B wins. Ready = level 51, World C registered and the full C set equipped (weapon, armor and jewelry) with at least 3 attributes on each piece. Only Queen Ant stands between you and World B. Rules: main character only; 9 different people, each on their own PC; the server records the exact time each member became ready. Deadline: October 14. Sign up your clan on our Discord (link on the site): l2mog.com/pvp
    • 🚀 L2-Gold Custom PvP – Beta Test is LIVE! 🚀 Hey guys! We are opening a brand new Custom PvP server and looking for passionate players to help us test it out before the official grand opening! 💥 What we offer: High Rates & Custom PvP Gameplay Custom NPC Buffer, GM Shop & Global GK Balanced classes and epic custom items Interlude with c4 skills 🎁 Beta Rewards: Every active tester who reports bugs or gives feedback will receive Exclusive Custom Rewards on the official launch day! 🛑 No website needed yet! All files, patch, and support are inside our Discord. 🔗 Join Beta Test Here: [https://discord.gg/9qkSxQtTq]
    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..