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Posted

Hello

 

I solicit yours to know if anyone knows where is the link of the rank compared to the link of the logo in systexture (example S84)
I know that in the dat (weapongrp / armorgrp) it's a number but this figure how is it going to look for the logo of the grade in systextures
because i would like to create new grade related to a digit in the dat

 

Thx for Help

Posted

i find dat symbolname-e

 

id    filename    alias    UNK_0
1    a,smile\0    a,symbol.imoticon001\0    1
2    a,-_-\0    a,symbol.imoticon002\0    1
3    a,crying\0    a,symbol.imoticon003\0    1
4    a,rage\0    a,symbol.imoticon004\0    1
5    a,heart\0    a,symbol.imoticon005\0    1
100    a,adena\0    a,symbol.adena\0    1
101    a,grades\0    a,symbol.grade_s\0    1
102    a,gradea\0    a,symbol.grade_a\0    1
103    a,gradeb\0    a,symbol.grade_b\0    1
104    a,gradec\0    a,symbol.grade_c\0    1
105    a,graded\0    a,symbol.grade_d\0    1
106    a,grades80\0    a,symbol.grade_s80\0    1
107    a,grades84\0    a,symbol.grade_s84\0    1

 

Posted (edited)

where is link  id and filename exemple: 107    a,grades84\0?

 

because if i change filename exemple:

107    a,gradesXX\0    a,symbol.grade_s84\0    1

 

I loose logo grade

 

Edited by sacrifice
Posted

i find in interface.u but i dont know how to edit and save in to .u

 

 

 

in to Final part

 

//Grade Mark
function AddTooltipItemGrade(ItemInfo Item)
{
    local string TextureName;
    TextureName = GetItemGradeTextureName(Item.CrystalType);
    //debug ("TextureName" @ TextureName);
    //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
    if (Len(TextureName)>0)
    {
        StartItem();
        m_Info.eType = DIT_TEXTURE;
        m_Info.nOffSetX = 2;
        m_Info.nOffSetY = 0;
        
        //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.
        //debug ("텍스쳐 이름"@ Item.CrystalType );
        if (Item.CrystalType == 6 || Item.CrystalType == 7)
        {
            m_Info.u_nTextureWidth = 32;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 32;
            m_Info.u_nTextureUHeight = 16;
            
            //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
        }
        //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다.
        else
        {
            m_Info.u_nTextureWidth = 16;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 16;
            m_Info.u_nTextureUHeight = 16;
        }
        m_Info.u_strTexture = TextureName;
        EndItem();
    }
}

 

 

to GOD

//Grade Mark
function AddTooltipItemGrade(ItemInfo Item)
{
    local string TextureName;
    TextureName = GetItemGradeTextureName(Item.CrystalType);
    //debug ("TextureName" @ TextureName);
    //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
    if (Len(TextureName)>0)
    {
        StartItem();
        m_Info.eType = DIT_TEXTURE;
        m_Info.nOffSetX = 2;
        m_Info.nOffSetY = 0;
        
        //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.6, 7
        //R95,R99 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. 9,10
        if (Item.CrystalType == 6 || Item.CrystalType == 7 || Item.CrystalType == 9 || Item.CrystalType == 10) // || Item.CrystalType == 11)
        {
            m_Info.u_nTextureWidth = 32;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 32;
            m_Info.u_nTextureUHeight = 16;
        }
        //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다.
        else
        {    
            m_Info.u_nTextureWidth = 16;
            m_Info.u_nTextureHeight = 16;
            
            m_Info.u_nTextureUWidth = 16;
            m_Info.u_nTextureUHeight = 16;
        }
        m_Info.u_strTexture = TextureName;
        EndItem();
    }
}

 

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