Jump to content
  • 0

Does anyone know why


Question

Posted (edited)

Hello guys does anyone know why i cant spawn this npc?

 

 <?xml version="1.0" encoding="utf-8"?>
<list>
     <npc id="70010" idTemplate="31280" name="Sir Bastian" title="Event Manager">
        <set name="usingServerSideName" val="true"/>
        <set name="usingServerSideTitle" val="true"/>
        <set name="level" val="70"/>
        <set name="radius" val="7"/>
        <set name="height" val="35"/>
        <set name="rHand" val="0"/>
        <set name="lHand" val="0"/>
        <set name="type" val="L2TvTEventNpc"/>
        <set name="exp" val="0"/>
        <set name="sp" val="0"/>
        <set name="hp" val="2444.46819"/>
        <set name="mp" val="1345.8"/>
        <set name="hpRegen" val="7.5"/>
        <set name="mpRegen" val="2.7"/>
        <set name="pAtk" val="688.86373"/>
        <set name="pDef" val="295.91597"/>
        <set name="mAtk" val="470.40463"/>
        <set name="mDef" val="216.53847"/>
        <set name="crit" val="4"/>
        <set name="atkSpd" val="253"/>
        <set name="str" val="40"/>
        <set name="int" val="21"/>
        <set name="dex" val="30"/>
        <set name="wit" val="20"/>
        <set name="con" val="43"/>
        <set name="men" val="20"/>
        <set name="corpseTime" val="7"/>
        <set name="walkSpd" val="50"/>
        <set name="runSpd" val="120"/>
        <set name="dropHerbGroup" val="0"/>
        <skills>
            <skill id="4045" level="1"/>
            <skill id="4416" level="18"/>
        </skills>
    </npc>
</list> 

GameServer Error:

Error loading XML file '70010-70020.xml'.
        at java.lang.NumberFormatException.forInputString(Unknown Source)
        at java.lang.Integer.parseInt(Unknown Source)
        at java.lang.Integer.parseInt(Unknown Source)
        at net.sf.l2j.gameserver.data.xml.NpcData.parseDocument(NpcData.java:68)
        at net.sf.l2j.commons.data.xml.XMLDocument.loadDocument(XMLDocument.java:60)
        at net.sf.l2j.commons.data.xml.XMLDocument.loadDocument(XMLDocument.java:54)
        at net.sf.l2j.commons.data.xml.XMLDocument.loadDocument(XMLDocument.java:36)
        at net.sf.l2j.gameserver.data.xml.NpcData.load(NpcData.java:44)
        at net.sf.l2j.gameserver.data.xml.NpcData.reload(NpcData.java:247)
        at net.sf.l2j.gameserver.handler.admincommandhandlers.AdminAdmin.useAdminCommand(AdminAdmin.java:212)
        at net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:111)
        at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:50)
        at net.sf.l2j.gameserver.network.L2GameClient.run(L2GameClient.java:774)
        at net.sf.l2j.commons.concurrent.ThreadPool$TaskWrapper.run(ThreadPool.java:221)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Edited by andrepain

14 answers to this question

Recommended Posts

  • 0
Posted

What pack are you using? And also, its kind of suspicious that file name is not like 70000-70100.xml. All packs increase their ids in file names by 100, not by 10 as your file does.

 

The error says that it is not able to read an INTEGER (a.k.a a number). But as i see all values are seem to be correct.

  • 0
Posted

File name doesn't matter. Most likely there is a typo, so create new file (copy existing, remove npcs and keep only one, change type and done). Use the 50000 xml as it co twins custom npc so you have rdy, working structure. 

  • 0
Posted
16 minutes ago, SweeTs said:

File name doesn't matter. Most likely there is a typo, so create new file (copy existing, remove npcs and keep only one, change type and done). Use the 50000 xml as it co twins custom npc so you have rdy, working structure. 

I did that and at least now it load the xml without the error, but i keep cant spawn the npc the error now when he try to start is:

 


TvTEventEngine[TvTEvent.startParticipation()]: exception: java.lang.ClassNotFoundException: net.sf.l2j.gameserver.model.actor.instance.L2TvtEventNpc
TvTEventEngine[TvTManager.run()]: Error spawning event npc for participation.

  • 0
Posted (edited)

Any idea no? its probably a noob question.... but i cant find the fix for it

 

the code that is getting the error

 


public static boolean startParticipation()
    {
        final int npcc = Config.TVT_EVENT_PARTICIPATION_TIME * 1000 * 60;
        try
        {
            final NpcTemplate template = NpcData.getInstance().getTemplate(Config.TVT_EVENT_PARTICIPATION_NPC_ID);
            System.out.println("Template: " + template);
            final L2Spawn spawn = new L2Spawn(template);
            
            spawn.setLoc(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[0], Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[1], Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[2], 0);
            System.out.println("Spawn: " + spawn);
            SpawnTable.getInstance().addNewSpawn(spawn, false);
            final Npc npc = spawn.doSpawn(true);
            System.out.println("npc: " + npc);
            npc.scheduleDespawn(npcc);
            npc.broadcastPacket(new MagicSkillUse(npc, npc, 1034, 1, 1, 1));
        }
        catch (Exception e)
        {
            System.out.println("TvTEventEngine[TvTEvent.startParticipation()]: exception: " + e.getMessage());
            return false;
        }
        setState(EventState.PARTICIPATING);
        return true;
    }

Edited by andrepain
  • 0
Posted

Well, your instance is < L2TvtEventNpc > small "t", and your npc type L2TvTEventNpc. Also, use 50000 xml or create a new by c/p an existing xml to avoid any wrong format.

  • 0
Posted
1 hour ago, 'Baggos' said:

Well, your instance is < L2TvtEventNpc > small "t", and your npc type L2TvTEventNpc. Also, use 50000 xml or create a new by c/p an existing xml to avoid any wrong format.

Thank you im so blind.....

 

now i got this error 

TvTEventEngine[TvTEvent.startParticipation()]: exception: java.lang.NullPointerException
TvTEventEngine[TvTManager.run()]: Error spawning event npc for participation.

 

Do you have any idea? im going to search to see if i cant found where is the problem btw im using your mod of TvT on acis 370+

  • 0
Posted

Well i keep with errors..

 

Anyway i cant find nothing with L2TvtEventNpc, all the results i get are with "T" where did u see the "t" ?

 

even if i change everything to L2TvtEventNpc,L2TvTEventNpc,L2TvtEventNpcInstance i got the same error... my swap my xml to the file 50000 and keeps the same 

 

XML LOOK

 <npc id="70011" idTemplate="31280" name="Sir Bastian" title="Event Manager">
 <set name="level" val="70"/>
 <set name="radius" val="8"/>
 <set name="height" val="23"/>
 <set name="rHand" val="0"/>
 <set name="lHand" val="0"/>
 <set name="type" val="L2TvTEventNpc"/>
 <set name="exp" val="0"/>
 <set name="sp" val="0"/>
 <set name="hp" val="2444.46819"/>
 <set name="mp" val="1345.8"/>
 <set name="hpRegen" val="7.5"/>
 <set name="mpRegen" val="2.7"/>
 <set name="pAtk" val="688.86373"/>
 <set name="pDef" val="295.91597"/>
 <set name="mAtk" val="470.40463"/>
 <set name="mDef" val="216.53847"/>
 <set name="crit" val="4"/>
 <set name="atkSpd" val="253"/>
 <set name="str" val="40"/>
 <set name="int" val="21"/>
 <set name="dex" val="30"/>
 <set name="wit" val="20"/>
 <set name="con" val="43"/>
 <set name="men" val="20"/>
 <set name="corpseTime" val="7"/>
 <set name="walkSpd" val="50"/>
 <set name="runSpd" val="120"/>
 <set name="dropHerbGroup" val="0"/>
 <set name="attackRange" val="40"/>
 <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
 <skills>
 <skill id="4045" level="1"/>
 <skill id="4416" level="14"/>
 </skills>
 </npc>

 

ERROR LOOK


TvTEventEngine[L2Spawn]: exception: net.sf.l2j.gameserver.model.actor.instance.L2TvTEventNpc
TvTEventEngine[TvTEvent.startParticipation()]: exception: null
TvTEventEngine[TvTManager.run()]: Error spawning event npc for participation.

 

I'am lost again :s

  • 0
Posted
6 hours ago, andrepain said:

Well i keep with errors..

 

Anyway i cant find nothing with L2TvtEventNpc, all the results i get are with "T" where did u see the "t" ?

 

even if i change everything to L2TvtEventNpc,L2TvTEventNpc,L2TvtEventNpcInstance i got the same error... my swap my xml to the file 50000 and keeps the same 

 

XML LOOK

 

 

 

ERROR LOOK

 

 

 

I'am lost again :s

 

Try with an already existing NPC. Most events out there do not care about the NPC. Just change its ID in the source code of the event.

  • 0
Posted (edited)
7 hours ago, andrepain said:

Anyway i cant find nothing with L2TvtEventNpc, all the results i get are with "T" where did u see the "t" ?

exception: java.lang.ClassNotFoundException: net.sf.l2j.gameserver.model.actor.instance.L2TvtEventNpc

I saw it there, that's why I told you to change it. Check your instances and c/p the name to be sure. 

 

Try with this:


    public static boolean startParticipation()
    {
        final int npcc = Config.TVT_EVENT_PARTICIPATION_TIME * 1000 * 60;
        try
        {
            final NpcTemplate template = NpcTable.getInstance().getTemplate(Config.TVT_EVENT_PARTICIPATION_NPC_ID);
            final L2Spawn spawn = new L2Spawn(template);
            spawn.setLoc(Config.TVT_EVENT_BACK_COORDINATES[0], Config.TVT_EVENT_BACK_COORDINATES[1], Config.TVT_EVENT_BACK_COORDINATES[2], 0);
            
            SpawnTable.getInstance().addNewSpawn(spawn, false);
            final Npc npc = spawn.doSpawn(true);
            npc.scheduleDespawn(npcc);
            npc.broadcastPacket(new MagicSkillUse(npc, npc, 1034, 1, 1, 1));
        }
        catch (Exception e)
        {
            System.out.println("TvTEventEngine[TvTEvent.startParticipation()]: exception: " + e);
            return false;
        }
        setState(EventState.PARTICIPATING);
        return true;
    }

 

 

Also, create a new file on instances with name TvTEventNpc and try with this(Don't forget to change the npc type on xml to TvTEventNpc):


/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.cache.HtmCache;
import net.sf.l2j.gameserver.events.TvTEvent;
import net.sf.l2j.gameserver.model.actor.Npc;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class TvTEventNpc extends Npc
{
    public TvTEventNpc(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(Player playerInstance, String command)
    {
        TvTEvent.onBypass(command, playerInstance);
    }
    
    @Override
    public void showChatWindow(Player playerInstance, int val)
    {
        if (playerInstance == null)
            return;
        
        if (TvTEvent.isParticipating())
        {
            String htmFile = "data/html/mods/";
            
            if (!TvTEvent.isPlayerParticipant(playerInstance.getName()))
                htmFile += "TvTEventParticipation";
            else
                htmFile += "TvTEventRemoveParticipation";
            
            htmFile += ".htm";
            
            String htmContent = HtmCache.getInstance().getHtm(htmFile);
            
            if (htmContent != null)
            {
                int[] teamsPlayerCounts = TvTEvent.getTeamsPlayerCounts();
                NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
                
                npcHtmlMessage.setHtml(htmContent);
                npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
                npcHtmlMessage.replace("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
                npcHtmlMessage.replace("%team1playercount%", String.valueOf(teamsPlayerCounts[0]));
                npcHtmlMessage.replace("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
                npcHtmlMessage.replace("%team2playercount%", String.valueOf(teamsPlayerCounts[1]));
                playerInstance.sendPacket(npcHtmlMessage);
            }
        }
        else if (TvTEvent.isStarting() || TvTEvent.isStarted())
        {
            String htmFile = "data/html/mods/TvTEventStatus.htm";
            String htmContent = HtmCache.getInstance().getHtm(htmFile);
            
            if (htmContent != null)
            {
                int[] teamsPlayerCounts = TvTEvent.getTeamsPlayerCounts();
                int[] teamsPointsCounts = TvTEvent.getTeamsPoints();
                NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
                
                npcHtmlMessage.setHtml(htmContent);
                // npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
                npcHtmlMessage.replace("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
                npcHtmlMessage.replace("%team1playercount%", String.valueOf(teamsPlayerCounts[0]));
                npcHtmlMessage.replace("%team1points%", String.valueOf(teamsPointsCounts[0]));
                npcHtmlMessage.replace("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
                npcHtmlMessage.replace("%team2playercount%", String.valueOf(teamsPlayerCounts[1]));
                npcHtmlMessage.replace("%team2points%", String.valueOf(teamsPointsCounts[1])); // <---- array index from 0 to 1 thx DaRkRaGe
                playerInstance.sendPacket(npcHtmlMessage);
            }
        }
        
        playerInstance.sendPacket(ActionFailed.STATIC_PACKET);
    }
}
Edited by 'Baggos'
  • 0
Posted
9 hours ago, 'Baggos' said:

exception: java.lang.ClassNotFoundException: net.sf.l2j.gameserver.model.actor.instance.L2TvtEventNpc

I saw it there, that's why I told you to change it. Check your instances and c/p the name to be sure. 

 

Try with this:


    public static boolean startParticipation()
    {
        final int npcc = Config.TVT_EVENT_PARTICIPATION_TIME * 1000 * 60;
        try
        {
            final NpcTemplate template = NpcTable.getInstance().getTemplate(Config.TVT_EVENT_PARTICIPATION_NPC_ID);
            final L2Spawn spawn = new L2Spawn(template);
            spawn.setLoc(Config.TVT_EVENT_BACK_COORDINATES[0], Config.TVT_EVENT_BACK_COORDINATES[1], Config.TVT_EVENT_BACK_COORDINATES[2], 0);
            
            SpawnTable.getInstance().addNewSpawn(spawn, false);
            final Npc npc = spawn.doSpawn(true);
            npc.scheduleDespawn(npcc);
            npc.broadcastPacket(new MagicSkillUse(npc, npc, 1034, 1, 1, 1));
        }
        catch (Exception e)
        {
            System.out.println("TvTEventEngine[TvTEvent.startParticipation()]: exception: " + e);
            return false;
        }
        setState(EventState.PARTICIPATING);
        return true;
    }

 

 

Also, create a new file on instances with name TvTEventNpc and try with this(Don't forget to change the npc type on xml to TvTEventNpc):


/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.cache.HtmCache;
import net.sf.l2j.gameserver.events.TvTEvent;
import net.sf.l2j.gameserver.model.actor.Npc;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class TvTEventNpc extends Npc
{
    public TvTEventNpc(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(Player playerInstance, String command)
    {
        TvTEvent.onBypass(command, playerInstance);
    }
    
    @Override
    public void showChatWindow(Player playerInstance, int val)
    {
        if (playerInstance == null)
            return;
        
        if (TvTEvent.isParticipating())
        {
            String htmFile = "data/html/mods/";
            
            if (!TvTEvent.isPlayerParticipant(playerInstance.getName()))
                htmFile += "TvTEventParticipation";
            else
                htmFile += "TvTEventRemoveParticipation";
            
            htmFile += ".htm";
            
            String htmContent = HtmCache.getInstance().getHtm(htmFile);
            
            if (htmContent != null)
            {
                int[] teamsPlayerCounts = TvTEvent.getTeamsPlayerCounts();
                NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
                
                npcHtmlMessage.setHtml(htmContent);
                npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
                npcHtmlMessage.replace("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
                npcHtmlMessage.replace("%team1playercount%", String.valueOf(teamsPlayerCounts[0]));
                npcHtmlMessage.replace("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
                npcHtmlMessage.replace("%team2playercount%", String.valueOf(teamsPlayerCounts[1]));
                playerInstance.sendPacket(npcHtmlMessage);
            }
        }
        else if (TvTEvent.isStarting() || TvTEvent.isStarted())
        {
            String htmFile = "data/html/mods/TvTEventStatus.htm";
            String htmContent = HtmCache.getInstance().getHtm(htmFile);
            
            if (htmContent != null)
            {
                int[] teamsPlayerCounts = TvTEvent.getTeamsPlayerCounts();
                int[] teamsPointsCounts = TvTEvent.getTeamsPoints();
                NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
                
                npcHtmlMessage.setHtml(htmContent);
                // npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
                npcHtmlMessage.replace("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
                npcHtmlMessage.replace("%team1playercount%", String.valueOf(teamsPlayerCounts[0]));
                npcHtmlMessage.replace("%team1points%", String.valueOf(teamsPointsCounts[0]));
                npcHtmlMessage.replace("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
                npcHtmlMessage.replace("%team2playercount%", String.valueOf(teamsPlayerCounts[1]));
                npcHtmlMessage.replace("%team2points%", String.valueOf(teamsPointsCounts[1])); // <---- array index from 0 to 1 thx DaRkRaGe
                playerInstance.sendPacket(npcHtmlMessage);
            }
        }
        
        playerInstance.sendPacket(ActionFailed.STATIC_PACKET);
    }
}

Thank you so much, it worked now...

 

Can be closed :DDD

Guest
This topic is now closed to further replies.


  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...