Jump to content

Recommended Posts

Posted

It was long time since the last update, also Beta Stage 2 was delayed, why? Because we are working hard whenever we have free time to make this server as great as it possibly can be. We don't want any dissapointments, blames or something working not like it should be working. In a couple of days we will announce the Beta Stage 2 starting time so stay tuned, in the meantime we have some news here:

 

Registration for the Beta is now closed. We will send emails for the participants with some details today. Beta testers will receive Beta Tester rank on our Forums to get access to the Beta Section. Also, active testers will get the rank permanently and will get some small but cool rewards in game for their effort.

 

Website has been updated with more features, Season System, Achievement System and Hall of Fame.

 

What is Hall of Fame? It is table with Top Players and Clans with achievements in Seasons.

 

We have some polls in our forum, it would be great if anyone interested could vote, so we can make the server as the players want it to be.

  • 2 weeks later...
Posted

Just a reminder, if you didn't check your email's inbox, it's the best time to do it. We've sent emails for every (approved) beta participants, so check you email and join our Forum to gain access to the Beta Section and give your vote in the polls!

 

Also we have some updates:

You can expect some nice bonuses after Official Server Launch! More information HERE

Our unique Tattoo's details has been released, all the details can be found HERE

Next incoming infos will contain: RB's enhanced Jewelry, detailed info about future content and much much more, so don't stay behind and join our Forum to be updated with all the info!

Posted
14 minutes ago, Trju said:

already registered! can't wait for the beta, any news when can we expect the beta start?


We are at the final stages of preparing everything to be ready for the Beta Tests, just a few things left to do so it won't take long now :)

Posted

Topic has been updated with server features, Discord server and status.

 

We are finishing the Closed Beta phase. Thanks to all participants - you deserved promised rewards for your effort.

Open Beta will launch soon so stay tuned! Join to see if our Server fits your expectations.

Don't be shy and join our Forums, introduce yourself, find some friends or Clans to play with and answer in our polls!

 

 

Posted

Closed Beta phase is now over. Server is now closed for the Beta Testers and accounts has been wiped.

Big thanks for all of you who participated in the Closed Beta. Premium Accounts are waiting for all of you on the Official Start.

We are preparing everything to start the Open Beta now. More info soon.

  • 2 weeks later...
Posted (edited)

Open Beta starts 13.12.2018 18:00 GMT+1

 

There is counter on our Website.

 

Patch will be released in THIS topic on our Forums after the countdown.

 

 

To speed up testing your favourite combinations of the Classes, there is Beta Shop prepared for you:

 

betashop.jpg

 

Everything in that shop costs only 1 Adena.

Edited by Hellish 
Posted

Interesting server. 

 

I'm a bit confused with stack-subs here, though. 

 

So let's say my main class is SpS. On main class I can sub to any other elven class only, correct? Like SpS/ES. 

But then I can do retail sub to let's say OL, and stack-sub said OL to whatever class I want regardless of race?  Or I can only sub it to another orc class? 

Posted
53 minutes ago, mr zero said:

Interesting server. 

 

I'm a bit confused with stack-subs here, though. 

 

So let's say my main class is SpS. On main class I can sub to any other elven class only, correct? Like SpS/ES. 

But then I can do retail sub to let's say OL, and stack-sub said OL to whatever class I want regardless of race?  Or I can only sub it to another orc class? 

Yes, as you said, on main you can only mix two classes from the same race, like your SpS/ES.

The other way is to make a "mutant", so retail Subclass + any other class from any race, the only restriction is that you can't mix elf with dark elf.

 

And you can have only one Stack, so you can add a Stack to you Main OR to retail Subclass.

Posted (edited)

So I'm guessing the idea is about Olympiad advantages to those who opt to take sub-stack with a race restriction. But wouldn't people just make 2 chars.?

 

1st char for oly (with sub-stack on main class) 

2nd char with retail+sub stack to get around the race limitation of a main class, leading to chars like OL/ES. 

 

At any rate I'm definitely going to try things out in beta. 

 

 

Edited by mr zero
Posted (edited)

Hey i feel its ready to play so give us official start maybe some date? Everything is balanced and looking cool, beta was great communitation too Gms are cool tested it with pleasure cya in game and pls tell us when it gonna start

Edited by Xeron
Posted
1 hour ago, Xeron said:

Hey i feel its ready to play so give us official start maybe some date? Everything is balanced and looking cool, beta was great communitation too Gms are cool tested it with pleasure cya in game and pls tell us when it gonna start

Open Beta ends: 19.12.2018 23:00 GMT+1

 

Official Start: 21.12.2018 18:00 GMT+1

Posted

As the Official Start is coming up soon, we have some bonusses for you!

 

Bonuses for the first 8h after Official Start:

  • +50% EXP Bonus
  • +50% Adena Bonus
  • Champion Mobs will drop 2 Champion's Coins instead of 1

And a few surprises ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..