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Posted

 

Hello everyone im looking for this macro color's to Interlude Client. 
 

Please i need the archive that change it. If someone can share it i'll be so grateful

 

Regards for all and thanks if u can help me (: 

 

 

images?q=tbn:ANd9GcQH3e5YkvqrQEetRPijZW8

  • 1 month later...
Posted

easy way to make this if there is no working link is 

step 1 : screenshot the icons

step 2 : open l2ui.utx file with l2tool ( ask for link if you dont have the tool )

step 3 : find the current macro icons and replace them with l2tool with the new ones from the screenshot.

Posted (edited)
1 hour ago, SillverShadow said:

easy way to make this if there is no working link is 

step 1 : screenshot the icons

step 2 : open l2ui.utx file with l2tool ( ask for link if you dont have the tool )

step 3 : find the current macro icons and replace them with l2tool with the new ones from the screenshot.

 

I've tried but I keep getting this,

 

Untitled.png

Update: All I had to do was add the DDS extension to Photoshop and save it as the same format.
It's now working,

Untitled_2.png

 

Thank you

Edited by Ferimeth
  • 8 months later...
  • 2 weeks later...
Posted (edited)
On 4/17/2019 at 6:36 PM, MissCalifornia said:

can someone reupload the colored macro file  please ?

 

you can get it from here 

 

https://www.4shared.com/archive/rOvbuW75ba/l2ui.html

 

or make your own

 

 

 

Edited by CriticalError
  • 1 year later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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