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Posted

l2log.jpg

Server's site

 

 

• Rates: x7000/x7000/x10000/x5/x1

• Enchant:

Max: 20

   Safe: 7

   Chance: 45%

   Crystal Scroll chance: 75%

   Blessed Scroll chance: 85%

• GeoData fully working.

• Sieges.

• Events.

• All areas working 100%.

• NPCBuffer.

• Special Shop. (Selling custom armor)

• GMShop.

• Class Changer.

• Olympiad system.

• Subclass. (No Quest)

• Noblesse. (Selling Caradine's Letter in Magic Trader Cema)

• Race Pet system.

• Wedding Manager.

• Manor System.

• Clan Halls.

• All buffs 2 hours.

• No lag.

• 99% Server Fixed.

• Active GMs.

• Online 24 Hours.

• All raid bosses.

• No grade penalty.

• 35 Slots for buffs.

• Trade Town is Giran.

• Hard PvP only here!

• And moree moreeee.. moreee... :)

Posted

Hmm look nice.What about community?

Well..i logged in for 1 day(SantaIsDead) :P, and there were no more than 15 ppl online.  :-\

But its a rly good server...its community will grow up really fast.

 

P.S : What happened to the post that was made for RavenThrone some days ago?

Posted

What happened to the post that was made for RavenThrone some days ago?

TheMental moved it to Junkyyard.

I don't know the reason.

I joined in the website but players are 0.But i will try it

due to a little update >.>

Posted

Well its perfect server...i like your informations about your server...but you say 45% change? i think its low... :( and everytime all the items will broke..i think its a good idea to make it more.. but... you know the best About your server! Anyway.. GratZ!

Posted

Thanks about your good comments.

About enchant rate, I have to disagree.

Blessed Scroll chance is 85% and farm is really easy.

Give a try.

Posted

At This Momment Is Down Because It Restarting :P

I Like The Server(I Play 5 Min :P) I Will Post Comments Latter.

  • 2 weeks later...
Posted

2nd server opened in same login since 29.11.08

 

- Current Features:

• Rates: x10/x15/x10/x20

• No Lag.

• Manor System.

• Olympiad System.

• Wedding System.

• Lottery System.

• Sieges.

• Noblesse.

• All Areas.

• All Raid Bosses.

• Subclass max 3.

• TvT Events.

• CTF Events.

• Custom Events.

• NPC Buffer (Only for the beginning).

• Class Marks for 1st and 2nd class are being selled!

• 1 Hour Buffs (All)

• Buff Slots: 25.

• No atk/cast speed limitation.

• GMShop for D/C/B grade.

• A/S grade are exchanged for Materials at Special NPC.

• S grade soulshots are crafted by dwarfs!(S crystal is selled in shop).

• D/C/B/A grade shots are selled in NPC.

• And more!!!

 

 

Community 70~High Rate / 10~Low Rate

 

IN TOTAL SERVER MACHINE:

# Server Machine:

- RAM: [4 GB RAM] 4 x 1024 MB DDR2 [2 x Dual Channel] 800 MHz

- CPU: 2.7 GHz AMD Athlon 64 Bit 4000+

- HDD: 250 GB SerialATA Seagate 7200 Rpm

- Motherboard: MSI K9N Platinum

- Cooling System: 1x120mm FanBall / 1x80mm Fan

- Connection: 2x1 Gbps

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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