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Posted
So i share a simply way for niebies...

 

1)Go to your datapack in data/scripts/cron/ directory

2)Create a file and name it tvt.py(py is the extension so if you create a txt file and rename it,remove the txt and add py)

3)Open the file and paste

 

import sys

from com.l2jfree.gameserver.model.entity.events import TvT

TvT.loadData()

TvT.autoEvent()

 

save and close it.

 

4)Finally add in your global tasks the following:

INSERT INTO `global_tasks` (`id`, `task`, `type`, `last_activation`, `param1`, `param2`, `param3`) VALUES

(996, 'jython', 'TYPE_FIXED_SHEDULED', 1206595935732, '60000', '14400000', 'tvt.py');

 

"param1" means time since server restart.So in what i share means that event will start 1 minite after restart

"param2" means how much time that the event will repeat.In what i share event will start automatic every 4 hours

 

You can change it by your needs(for example you may want every 3 hours)

 

Have fun.....

 

how to do this on l2jteon? there is not cron folder!

  • 4 weeks later...
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Posted

I have problem with add auto eventmodrabbits.java. Can som1 help me with this? Event code :

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package mods.eventmodRabbits;

 

import java.util.List;

import java.util.concurrent.ScheduledFuture;

 

import javolution.util.FastList;

 

import com.l2jserver.Config;

import com.l2jserver.gameserver.Announcements;

import com.l2jserver.gameserver.ThreadPoolManager;

import com.l2jserver.gameserver.datatables.SkillTable;

import com.l2jserver.gameserver.instancemanager.QuestManager;

import com.l2jserver.gameserver.model.L2Object;

import com.l2jserver.gameserver.model.L2Skill;

import com.l2jserver.gameserver.model.actor.L2Npc;

import com.l2jserver.gameserver.model.actor.instance.L2EventChestInstance;

import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;

import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.model.quest.Event;

import com.l2jserver.gameserver.model.quest.Quest;

import com.l2jserver.gameserver.model.quest.QuestState;

import com.l2jserver.gameserver.util.Util;

import com.l2jserver.util.Rnd;

 

public class eventmodRabbits extends Event

{

// Event NPC's list

private List<L2Npc> _npclist;

// Event Task

ScheduledFuture<?> _eventTask = null;

// Event time

public static final int _event_time = 10;

// Event state

private static boolean _isactive = false;

// Current Chest count

private static int _chest_count = 0;

// How much Chests

private static final int _option_howmuch = 200;

// NPc's

public static final int _npc_snow  = 900101;

public static final int _npc_chest = 900102;

// Skills

public static final int _skill_tornado = 630;

public static final int _skill_magic_eye = 629;

 

// Drop data

private static final int[][] DROPLIST =

{

{  1538,  80,  3, 5 }, // Blessed Scroll of Escape

{  3936,  60,  3, 5 }, // Blessed Scroll of Ressurection

{  14720,  50,  5, 10 }, // E Apiga

{  1540,  40, 20, 30 }, // Quick Healing Potion

{  6622,  35,  1, 3 }, // Giant's Codex

{ 9627,  30,  1, 3 }, // GCM

{ 20004,  25,  1, 1 }, // grejtering

{ 14721,  15,  1, 1 } // GEApiga

};

 

public static void main(String[] args)

{

new eventmodRabbits(-1, "eventmodRabbits", "mods");

}

 

public eventmodRabbits(int questId, String name, String descr)

{

super(questId, name, descr);

 

addStartNpc(_npc_snow);

addFirstTalkId(_npc_snow);

addTalkId(_npc_snow);

 

addFirstTalkId(_npc_chest);

addSkillSeeId(_npc_chest);

addSpawnId(_npc_chest);

addAttackId(_npc_chest);

}

 

@Override

public String onSpawn(L2Npc npc)

{

((L2EventMonsterInstance)npc).eventSetDropOnGround(true);

((L2EventMonsterInstance)npc).eventSetBlockOffensiveSkills(true);

 

npc.setIsImmobilized(true);

npc.disableCoreAI(true);

 

return super.onSpawn(npc);

}

 

@Override

public boolean eventStart()

{

// Don't start event if its active

if(_isactive)

return false;

 

// Check Custom Table - we use custom NPC's

if (!Config.CUSTOM_NPC_TABLE)

return false;

 

// Initialize list

_npclist = new FastList<L2Npc>();

 

// Set Event active

_isactive = true;

 

// Spawn Manager

recordSpawn(_npc_snow, -59227, -56939, -2039, 64106, false, 0);

 

// Spawn Chests

for(int i=0; i < _option_howmuch; i++)

{

int x = Rnd.get(-60653, -58772);

int y = Rnd.get(-55830, -57718);

recordSpawn(_npc_chest, x, y, -2030, 0, true, _event_time*60*1000);

_chest_count++;

}

 

// Announce event start

Announcements.getInstance().announceToAll("Rabbit Event : Chests spawned!");

Announcements.getInstance().announceToAll("Go to Fantasy Isle and grab some rewards!");

Announcements.getInstance().announceToAll("You have "+_event_time+" min - after that time all chests will disappear...");

 

// Schedule Event end

_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()

{

public void run()

{

timeUp();

}

}, _event_time*60*1000);

 

return true;

}

 

private void timeUp()

{

Announcements.getInstance().announceToAll("Time up !");

eventStop();

}

 

@Override

public boolean eventStop()

{

// Don't stop inactive event

if(!_isactive)

return false;

 

// Set inactive

_isactive = false;

 

// Cancel task if any

if (_eventTask != null)

{

_eventTask.cancel(true);

_eventTask = null;

}

// Despawn Npc's

if(!_npclist.isEmpty())

{

for (L2Npc _npc : _npclist)

if (_npc != null)

_npc.deleteMe();

}

_npclist.clear();

 

// Announce event end

Announcements.getInstance().announceToAll("Rabbit Event finished");

 

return true;

}

 

@Override

public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)

{

String htmltext = event;

 

if (event.equalsIgnoreCase("transform"))

{

if (player.isTransformed() || player.isInStance())

player.untransform();

 

SkillTable.getInstance().getInfo(2428, 1).getEffects(npc, player);

 

return null;

}

return htmltext;

}

 

@Override

public String onFirstTalk(L2Npc npc, L2PcInstance player)

{

QuestState st = player.getQuestState(getName());

if (st == null)

{

Quest q = QuestManager.getInstance().getQuest(getName());

st = q.newQuestState(player);

}

return npc.getNpcId()+".htm";

}

 

@Override

public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)

{

if (Util.contains(targets,npc))

{

if(skill.getId() == _skill_tornado)

{

dropItem(npc, caster, DROPLIST);

npc.deleteMe();

_chest_count--;

 

if(_chest_count <= 0)

{

Announcements.getInstance().announceToAll("No more chests...");

eventStop();

}

}

else if (skill.getId() == _skill_magic_eye)

{

if(npc instanceof L2EventChestInstance)

((L2EventChestInstance)npc).trigger();

}

}

return super.onSkillSee(npc,caster,skill,targets,isPet);

}

 

@Override

public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet, L2Skill skill)

{

// Some retards go to event and disturb it by breaking chests

// So... Apply raid curse if player don't use skill on chest but attack it

if(_isactive && npc.getNpcId() == _npc_chest)

SkillTable.getInstance().getInfo(4515, 1).getEffects(npc, attacker);

 

return super.onAttack(npc, attacker, damage, isPet);

}

 

private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist)

{

final int chance = Rnd.get(100);

 

for (int i = 0; i < droplist.length; i++)

{

int[] drop = droplist;

if (chance > drop[1])

{

((L2MonsterInstance)mob).dropItem(player, drop[0], Rnd.get(drop[2], drop[3]));

return;

}

}

}

 

private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)

{

L2Npc _tmp = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);

if(_tmp != null)

_npclist.add(_tmp);

return _tmp;

}

 

@Override

public boolean eventBypass(L2PcInstance activeChar, String bypass)

{

return false;

}

}

 

Chronicle freya.

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