Hi guys, I want to make so that when custom tattoo's are enchanted, for each enchant the stats would gradualy increase.
I want the stats look like this for example :
(IF Max enchant is +16, and each enchant gives +12 p.atk. so when tattoo is +16 it should give +192 P.Atk. [12*16=192] )
But now it's just multiplying the stats like this : (IF Tattoo is +1 it adds only about +4~6 p.atk. and when tattoo is about +6 it allready gives more than +192 p.atk.)
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Question
Thrusteris
Hi guys, I want to make so that when custom tattoo's are enchanted, for each enchant the stats would gradualy increase.
I want the stats look like this for example :
(IF Max enchant is +16, and each enchant gives +12 p.atk. so when tattoo is +16 it should give +192 P.Atk. [12*16=192] )
But now it's just multiplying the stats like this : (IF Tattoo is +1 it adds only about +4~6 p.atk. and when tattoo is about +6 it allready gives more than +192 p.atk.)
I used :
<enchant val='12' order='0x0C' stat='pAtk'/>.
What's the problem here ?
1 answer to this question
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