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Posted

repeat
    if(GetMe():GetBuffsCount()  >= 1) then    
        if (GetMe():GotBuff(1033) == true) then DeleteMyBuff(1033); -- Poison Resistance
    Sleep(100);
        end;
        if (GetMe():GotBuff(1353) == true) then DeleteMyBuff(1353); -- holy attack resistance bishop
    Sleep(100);
        end;
    end;
until false;

 

 

this script user l2tower need one same with this for l2adrenaline, why  make party for farm have ppl all time give me buff end remover my. the configuration despell,only works if char have the buff.

Posted
  On 3/16/2018 at 11:28 AM, SkyFielD said:

repeat
    if(GetMe():GetBuffsCount()  >= 1) then    
        if (GetMe():GotBuff(1033) == true) then DeleteMyBuff(1033); -- Poison Resistance
    Sleep(100);
        end;
        if (GetMe():GotBuff(1353) == true) then DeleteMyBuff(1353); -- holy attack resistance bishop
    Sleep(100);
        end;
    end;
until false;

 

 

this script user l2tower need one same with this for l2adrenaline, why  make party for farm have ppl all time give me buff end remover my. the configuration despell,only works if char have the buff.

Expand  
var
  dispelArray : array of cardinal = [275,274,271,264];
  i:integer;
begin
  while delay(555) do
  begin
    for i := low(dispelArray) to high(dispelArray) do
    begin
      if user.buffs.byid(dispelArray[i], tl2buff) then
      begin
        engine.dispel(dispelArray[i]);
        delay(1000);
      end;
    end;
  end;
end.

 

Posted
  On 3/16/2018 at 12:02 PM, adr.bot said:
var
  dispelArray : array of cardinal = [275,274,271,264];
  i:integer;
begin
  while delay(555) do
  begin
    for i := low(dispelArray) to high(dispelArray) do
    begin
      if user.buffs.byid(dispelArray[i], tl2buff) then
      begin
        engine.dispel(dispelArray[i]);
        delay(1000);
      end;
    end;
  end;
end.

 

Expand  

erro  in while delay(555) do

Posted
var
  dispelArray : array of cardinal = [275,274,271,264];
  i:integer;
  buff:tl2buff;
begin
  while engine.delay(555) do
  begin
    for i := low(dispelArray) to high(dispelArray) do
    begin
      if user.buffs.byid(dispelArray[i], buff) then
      begin
        engine.dispel(buff.name);
        delay(1000);
      end;
    end;
  end;
end.

maybe this gonna work, idk, anyways u should have in self buff option for dispel

Posted
  On 3/16/2018 at 12:27 PM, adr.bot said:
var
  dispelArray : array of cardinal = [275,274,271,264];
  i:integer;
  buff:tl2buff;
begin
  while engine.delay(555) do
  begin
    for i := low(dispelArray) to high(dispelArray) do
    begin
      if user.buffs.byid(dispelArray[i], buff) then
      begin
        engine.dispel(buff.name);
        delay(1000);
      end;
    end;
  end;
end.

maybe this gonna work, idk, anyways u should have in self buff option for dispel

Expand  

have option for dispel only char have buff not work buff other class.

Posted
  On 3/16/2018 at 12:27 PM, adr.bot said:
var
  dispelArray : array of cardinal = [275,274,271,264];
  i:integer;
  buff:tl2buff;
begin
  while engine.delay(555) do
  begin
    for i := low(dispelArray) to high(dispelArray) do
    begin
      if user.buffs.byid(dispelArray[i], buff) then
      begin
        engine.dispel(buff.name);
        delay(1000);
      end;
    end;
  end;
end.

maybe this gonna work, idk, anyways u should have in self buff option for dispel

Expand  

work now very thanks u man :D i am more happy. 

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