SkyFielD Posted March 16, 2018 Share Posted March 16, 2018 repeat if(GetMe():GetBuffsCount() >= 1) then if (GetMe():GotBuff(1033) == true) then DeleteMyBuff(1033); -- Poison Resistance Sleep(100); end; if (GetMe():GotBuff(1353) == true) then DeleteMyBuff(1353); -- holy attack resistance bishop Sleep(100); end; end; until false; this script user l2tower need one same with this for l2adrenaline, why make party for farm have ppl all time give me buff end remover my. the configuration despell,only works if char have the buff. Link to comment Share on other sites More sharing options...
adr.bot Posted March 16, 2018 Share Posted March 16, 2018 32 minutes ago, SkyFielD said: repeat if(GetMe():GetBuffsCount() >= 1) then if (GetMe():GotBuff(1033) == true) then DeleteMyBuff(1033); -- Poison Resistance Sleep(100); end; if (GetMe():GotBuff(1353) == true) then DeleteMyBuff(1353); -- holy attack resistance bishop Sleep(100); end; end; until false; this script user l2tower need one same with this for l2adrenaline, why make party for farm have ppl all time give me buff end remover my. the configuration despell,only works if char have the buff. var dispelArray : array of cardinal = [275,274,271,264]; i:integer; begin while delay(555) do begin for i := low(dispelArray) to high(dispelArray) do begin if user.buffs.byid(dispelArray[i], tl2buff) then begin engine.dispel(dispelArray[i]); delay(1000); end; end; end; end. Link to comment Share on other sites More sharing options...
SkyFielD Posted March 16, 2018 Author Share Posted March 16, 2018 5 minutes ago, adr.bot said: var dispelArray : array of cardinal = [275,274,271,264]; i:integer; begin while delay(555) do begin for i := low(dispelArray) to high(dispelArray) do begin if user.buffs.byid(dispelArray[i], tl2buff) then begin engine.dispel(dispelArray[i]); delay(1000); end; end; end; end. erro in while delay(555) do Link to comment Share on other sites More sharing options...
adr.bot Posted March 16, 2018 Share Posted March 16, 2018 Just now, SkyFielD said: erro in while delay(555) do well thats cracked bot problem, try engine.delay(555) or, while true do begin delay(555); gl! Link to comment Share on other sites More sharing options...
SkyFielD Posted March 16, 2018 Author Share Posted March 16, 2018 3 minutes ago, adr.bot said: well thats cracked bot problem, try engine.delay(555) or, while true do begin delay(555); gl! no work help me plz :( Link to comment Share on other sites More sharing options...
SkyFielD Posted March 16, 2018 Author Share Posted March 16, 2018 12 minutes ago, SkyFielD said: no work help me plz :( up, plz help me need this script Link to comment Share on other sites More sharing options...
adr.bot Posted March 16, 2018 Share Posted March 16, 2018 var dispelArray : array of cardinal = [275,274,271,264]; i:integer; buff:tl2buff; begin while engine.delay(555) do begin for i := low(dispelArray) to high(dispelArray) do begin if user.buffs.byid(dispelArray[i], buff) then begin engine.dispel(buff.name); delay(1000); end; end; end; end. maybe this gonna work, idk, anyways u should have in self buff option for dispel Link to comment Share on other sites More sharing options...
SkyFielD Posted March 16, 2018 Author Share Posted March 16, 2018 4 minutes ago, adr.bot said: var dispelArray : array of cardinal = [275,274,271,264]; i:integer; buff:tl2buff; begin while engine.delay(555) do begin for i := low(dispelArray) to high(dispelArray) do begin if user.buffs.byid(dispelArray[i], buff) then begin engine.dispel(buff.name); delay(1000); end; end; end; end. maybe this gonna work, idk, anyways u should have in self buff option for dispel have option for dispel only char have buff not work buff other class. Link to comment Share on other sites More sharing options...
SkyFielD Posted March 16, 2018 Author Share Posted March 16, 2018 6 minutes ago, adr.bot said: var dispelArray : array of cardinal = [275,274,271,264]; i:integer; buff:tl2buff; begin while engine.delay(555) do begin for i := low(dispelArray) to high(dispelArray) do begin if user.buffs.byid(dispelArray[i], buff) then begin engine.dispel(buff.name); delay(1000); end; end; end; end. maybe this gonna work, idk, anyways u should have in self buff option for dispel work now very thanks u man :D i am more happy. Link to comment Share on other sites More sharing options...
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