I noticed that H5 and all future L2J packs do have an issue with their Knownlist. The best examples are all walking NPCs. They keep freezing while moving around and are teleported to their updated position if someone tries to klick on them. Also every NPC in your NPC viewing range appears too late but stays forever visible when moving away from them. Also the change of the viewing range using the settings menue has no effect.
Is there any way to solve this issue by adjusting some settings? In comparison I noticed that Tryskells pack has a fully working knownlist. Adjusting NPC range works. NPCs appear in far distance. NPCs dissappear when moving away and I had not a single issue with NPC walkers. It just seems to work fine. :)
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@Hitcher I agree 100%! Are you running a live server using MyExt64 or just experimenting? I'm currently creating my IDA db's so i can start adding more stuff into the extender.
I don't understand why you are so offended and aggressive, who allowed you to disrespect me or call me in any way? Did I insulted you? You act like a angry kid, grow up boy.
@Maxtor@Celestino
The administrators of this forum can access everything I've sent...
Your move won't work on me. Hahahaha!
Getting into the parameters and editing the HTMLs of websites and claiming it's real used to be really cool among true friends.
@jtos So, is this also true? 🤣😂🤣😂🤣😂🤣
Your joke still hasn't been better than mine. Hahahah!
Question
Finn
I noticed that H5 and all future L2J packs do have an issue with their Knownlist. The best examples are all walking NPCs. They keep freezing while moving around and are teleported to their updated position if someone tries to klick on them. Also every NPC in your NPC viewing range appears too late but stays forever visible when moving away from them. Also the change of the viewing range using the settings menue has no effect.
Is there any way to solve this issue by adjusting some settings? In comparison I noticed that Tryskells pack has a fully working knownlist. Adjusting NPC range works. NPCs appear in far distance. NPCs dissappear when moving away and I had not a single issue with NPC walkers. It just seems to work fine. :)
Edited by Finn0 answers to this question
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