I noticed that H5 and all future L2J packs do have an issue with their Knownlist. The best examples are all walking NPCs. They keep freezing while moving around and are teleported to their updated position if someone tries to klick on them. Also every NPC in your NPC viewing range appears too late but stays forever visible when moving away from them. Also the change of the viewing range using the settings menue has no effect.
Is there any way to solve this issue by adjusting some settings? In comparison I noticed that Tryskells pack has a fully working knownlist. Adjusting NPC range works. NPCs appear in far distance. NPCs dissappear when moving away and I had not a single issue with NPC walkers. It just seems to work fine. :)
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
hello everyone !
I need help with a l2script Rev H5-Salvation/Classic build. I compiled the project, installed everything but I can't log in to the server, it won't log me in. I tried a thousand ways without good results. I leave you the error when logging in either with the H5-Salvation Client.
ERROR ---> WARN: IPBANMANAGER ---> IP !!!!
I'm waiting for help! Thank you!
Hello !
I have a problem when connecting to the pack with the Salvation client, it blocks my IP, I see that the account is created in the database but it remains logged in.
Any idea what it could be? ALso with H5 CLient !
Thank you !
Question
Finn
I noticed that H5 and all future L2J packs do have an issue with their Knownlist. The best examples are all walking NPCs. They keep freezing while moving around and are teleported to their updated position if someone tries to klick on them. Also every NPC in your NPC viewing range appears too late but stays forever visible when moving away from them. Also the change of the viewing range using the settings menue has no effect.
Is there any way to solve this issue by adjusting some settings? In comparison I noticed that Tryskells pack has a fully working knownlist. Adjusting NPC range works. NPCs appear in far distance. NPCs dissappear when moving away and I had not a single issue with NPC walkers. It just seems to work fine. :)
Edited by Finn0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.