Hello, I'm testing here but it does not work on Ingredient.java
has this _enchantmentLevel but is incomplete more when I add the error!
package net.sf.l2j.gameserver.model.multisell;
import net.sf.l2j.gameserver.data.ItemTable;
import net.sf.l2j.gameserver.model.item.kind.Armor;
import net.sf.l2j.gameserver.model.item.kind.Item;
import net.sf.l2j.gameserver.model.item.kind.Weapon;
import net.sf.l2j.gameserver.templates.StatsSet;
/**
* A datatype which is part of multisell system. It is either the "result" or the "required part" of a multisell action.
*/
public class Ingredient
{
private int _itemId;
private int _itemCount;
private int _enchantmentLevel;
private boolean _isTaxIngredient;
private boolean _maintainIngredient;
private Item _template = null;
public Ingredient(StatsSet set)
{
this(set.getInteger("id"), set.getInteger("count"), set.getInteger("enchantmentLevel"), set.getBool("isTaxIngredient", false), set.getBool("maintainIngredient", false));
}
public Ingredient(int itemId, int itemCount, int enchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient)
{
_itemId = itemId;
_itemCount = itemCount;
_enchantmentLevel = enchantmentLevel;
_isTaxIngredient = isTaxIngredient;
_maintainIngredient = maintainIngredient;
if (_itemId > 0)
_template = ItemTable.getInstance().getTemplate(_itemId);
}
/**
* @return a new Ingredient instance with the same values as this.
*/
public Ingredient getCopy()
{
return new Ingredient(_itemId, _itemCount, _enchantmentLevel, _isTaxIngredient, _maintainIngredient);
}
public final int getItemId()
{
return _itemId;
}
public final void setItemId(int itemId)
{
_itemId = itemId;
}
public final int getItemCount()
{
return _itemCount;
}
public final void setItemCount(int itemCount)
{
_itemCount = itemCount;
}
public final int getEnchantLevel()
{
return _enchantmentLevel;
}
public final void setEnchantLevel(int enchantmentLevel)
{
_enchantmentLevel = enchantmentLevel;
}
public final boolean isTaxIngredient()
{
return _isTaxIngredient;
}
public final void setIsTaxIngredient(boolean isTaxIngredient)
{
_isTaxIngredient = isTaxIngredient;
}
public final boolean getMaintainIngredient()
{
return _maintainIngredient;
}
public final void setMaintainIngredient(boolean maintainIngredient)
{
_maintainIngredient = maintainIngredient;
}
public final Item getTemplate()
{
return _template;
}
public final boolean isStackable()
{
return (_template == null) ? true : _template.isStackable();
}
public final boolean isArmorOrWeapon()
{
return (_template == null) ? false : (_template instanceof Armor) || (_template instanceof Weapon);
}
public final int getWeight()
{
return (_template == null) ? 0 : _template.getWeight();
}
}
Well, you can use them as they are supposed to be used, to begin with.
Of course your tasks will be delayed, and this behavior is not strange at all, you don't have control over when the JVM will move them to a carrier thread.
You still need an executor for delayed task, and regarding instant task, they are simply executed using regular virtual thread.
Delayed tasks handling was anyway reverted back due to VT's pinning / strange behavior.
If you got something better to propose, you can also contribute rather than "??".
Hello everyone, I'm selling my Salvation license from L2JEternity. It's a lifetime license that I bought from LordWinter about 2 years ago. He's been updating the project diligently since then. I used it to open just one project and then never used it again. Since it's been idle, I'd like to sell it.
At the time, I paid 600 euros for this license. I'm selling it for 350 euros.
Payments only in cryptocurrencies to avoid chargebacks from the jokers.
Thank you and if you need any recommendations from important people on the forum, I have them.
https://prnt.sc/SloDzTxN3fs6
Question
l2jkain
Hello, I'm testing here but it does not work on Ingredient.java
has this _enchantmentLevel but is incomplete more when I add the error!
5 answers to this question
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