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Itens ++ Shoping L2jacis


l2jkain

Question

Hello, I'm testing here but it does not work on Ingredient.java
has this _enchantmentLevel but is incomplete more when I add the error!

 

5xqSEtk.png

 

 

 


package net.sf.l2j.gameserver.model.multisell;

import net.sf.l2j.gameserver.data.ItemTable;
import net.sf.l2j.gameserver.model.item.kind.Armor;
import net.sf.l2j.gameserver.model.item.kind.Item;
import net.sf.l2j.gameserver.model.item.kind.Weapon;
import net.sf.l2j.gameserver.templates.StatsSet;

/**
 * A datatype which is part of multisell system. It is either the "result" or the "required part" of a multisell action.
 */
public class Ingredient
{
    private int _itemId;
    private int _itemCount;
    private int _enchantmentLevel;
    
    private boolean _isTaxIngredient;
    private boolean _maintainIngredient;
    
    private Item _template = null;
    
    public Ingredient(StatsSet set)
    {
        this(set.getInteger("id"), set.getInteger("count"),  set.getInteger("enchantmentLevel"), set.getBool("isTaxIngredient", false), set.getBool("maintainIngredient", false));
    }
    
    public Ingredient(int itemId, int itemCount, int enchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient)
    {
        _itemId = itemId;
        _itemCount = itemCount;
        _enchantmentLevel = enchantmentLevel;
        _isTaxIngredient = isTaxIngredient;
        _maintainIngredient = maintainIngredient;
        
        if (_itemId > 0)
            _template = ItemTable.getInstance().getTemplate(_itemId);
    }
    
    /**
     * @return a new Ingredient instance with the same values as this.
     */
    public Ingredient getCopy()
    {
        return new Ingredient(_itemId, _itemCount, _enchantmentLevel, _isTaxIngredient, _maintainIngredient);
    }
    
    public final int getItemId()
    {
        return _itemId;
    }
    
    public final void setItemId(int itemId)
    {
        _itemId = itemId;
    }
    
    public final int getItemCount()
    {
        return _itemCount;
    }
    
    public final void setItemCount(int itemCount)
    {
        _itemCount = itemCount;
    }
    
    public final int getEnchantLevel()
    {
        return _enchantmentLevel;
    }
    
    public final void setEnchantLevel(int enchantmentLevel)
    {
        _enchantmentLevel = enchantmentLevel;
    }
    
    public final boolean isTaxIngredient()
    {
        return _isTaxIngredient;
    }
    
    public final void setIsTaxIngredient(boolean isTaxIngredient)
    {
        _isTaxIngredient = isTaxIngredient;
    }
    
    public final boolean getMaintainIngredient()
    {
        return _maintainIngredient;
    }
    
    public final void setMaintainIngredient(boolean maintainIngredient)
    {
        _maintainIngredient = maintainIngredient;
    }
    
    public final Item getTemplate()
    {
        return _template;
    }
    
    public final boolean isStackable()
    {
        return (_template == null) ? true : _template.isStackable();
    }
    
    public final boolean isArmorOrWeapon()
    {
        return (_template == null) ? false : (_template instanceof Armor) || (_template instanceof Weapon);
    }
    
    public final int getWeight()
    {
        return (_template == null) ? 0 : _template.getWeight();
    }
}

 

Edited by l2jkain
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5 answers to this question

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You didn't get the point. Like set.getInteger("enchantmentLevel", 0); Second parameter is the default value. So, you add the enchantmentLevel value where you need.

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2 minutes ago, SweeTs said:

Xml está faltando linha de nível de encantamento. Você pode adicionar o código padrão 0 no código. 

 

I already tried to change it

 

set.getInteger("enchantmentLevel")

 

for

 

0

 

When I go to buy the item, do not come ++

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set.getInteger("enchantmentLevel")

 

so that this part is what makes the option to add in the xml in MultisellData it calls it so


// Feed with a new ingredient.
entry.addIngredient (new Ingredient (set));

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53 minutes ago, SweeTs said:

You didn't get the point. Like set.getInteger("enchantmentLevel", 0); Second parameter is the default value. So, you add the enchantmentLevel value where you need.

 

and you're right I did not know the null parameter he quoted could close the resoved topic thank you.

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