Is anybody who knows java and he is able to adapt the l2claw faction code from the source of the pack to the latest revision of acis? I have the l2claw faction source files if you want me to give it to you and i will give you also the acis pack. Tell me a price
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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paparas21
Is anybody who knows java and he is able to adapt the l2claw faction code from the source of the pack to the latest revision of acis? I have the l2claw faction source files if you want me to give it to you and i will give you also the acis pack. Tell me a price
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