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Hi there, my first share :)
Long story short: I took piece of code from Mr. Parker (original thread: here) and reworked it for my needs.
Idea: player comes to donation NPC with a wish to increase clan level. If he is in clan (player does not need to be clan leader), clan level is not 8 and player has 25 Coin of Luck, clan level will be increased, if not - NPC will return an message (via Say).

 

Here is the snippet of code, I am sure everyone will fit it easily, basically it's plug and play :)

    if( ask == 123123 )
    {
      if( myself::OwnItemCount( talker, @coin_of_luck ) >= 25 )
      {
        if( talker.pledge_id != 0 )
        {
          i1 = myself::GetPledgeSkillLevel( talker );
          if( i1 != 8 )
          {
            myself::PledgeLevelUp( talker, reply );
            myself::DeleteItem1( talker, @coin_of_luck, 25 );
            myself::SoundEffect( talker, "ItemSound.quest_fanfare_2" );
            myself::Say( "" + talker.name + ", your clan is now at maximum level. GLHF!" );
            myself::ShowPage( talker, "misc_shop001.htm" );
            return;
          }
          else if( i1 + 1 > reply )
          {
            myself::Say( "Sorry, " + talker.name + " but your clan is already at max level." );
            myself::ShowPage( talker, "misc_shop001.htm" );
            return;
          }
        }
        else
        {
          myself::Say( "Sorry, " + talker.name + " but you do not have clan." );
          myself::ShowPage( talker, "misc_shop001.htm" );
          return;
        }
      }
      else
      {
        myself::Say( "Sorry, " + talker.name + " but you do not have 25 COL to continue." );
        myself::ShowPage( talker, "misc_shop001.htm" );
        return;
      }
    }

 

Credits: Mr.Parker and a little from me ;)

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  • 3 months later...
On 23/11/2017 at 7:18 AM, Griunvaldas said:

Hi there, my first share :)
Long story short: I took piece of code from Mr. Parker (original thread: here) and reworked it for my needs.
Idea: player comes to donation NPC with a wish to increase clan level. If he is in clan (player does not need to be clan leader), clan level is not 8 and player has 25 Coin of Luck, clan level will be increased, if not - NPC will return an message (via Say).

 

Here is the snippet of code, I am sure everyone will fit it easily, basically it's plug and play :)


    if( ask == 123123 )
    {
      if( myself::OwnItemCount( talker, @coin_of_luck ) >= 25 )
      {
        if( talker.pledge_id != 0 )
        {
          i1 = myself::GetPledgeSkillLevel( talker );
          if( i1 != 8 )
          {
            myself::PledgeLevelUp( talker, reply );
            myself::DeleteItem1( talker, @coin_of_luck, 25 );
            myself::SoundEffect( talker, "ItemSound.quest_fanfare_2" );
            myself::Say( "" + talker.name + ", your clan is now at maximum level. GLHF!" );
            myself::ShowPage( talker, "misc_shop001.htm" );
            return;
          }
          else if( i1 + 1 > reply )
          {
            myself::Say( "Sorry, " + talker.name + " but your clan is already at max level." );
            myself::ShowPage( talker, "misc_shop001.htm" );
            return;
          }
        }
        else
        {
          myself::Say( "Sorry, " + talker.name + " but you do not have clan." );
          myself::ShowPage( talker, "misc_shop001.htm" );
          return;
        }
      }
      else
      {
        myself::Say( "Sorry, " + talker.name + " but you do not have 25 COL to continue." );
        myself::ShowPage( talker, "misc_shop001.htm" );
        return;
      }
    }

 

Credits: Mr.Parker and a little from me ;)


Would u compile?

can be used on advext?

Niceshare. 

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On 2/28/2018 at 5:15 AM, DemonPB said:


Would u compile?

can be used on advext?

Niceshare. 

This goes to ai.obj at NPC class which you want to have such functionality, you can compile it with free tools lying around ;)

Not sure about Advext, however I see no reason why not (maybe it can't work if Advext does not support PledgeLevelUp or GetPledgeSkillLevel calls, but they should be there, if not, you can look at any High Priest AI and they will have all correct methods for you to copy and imply on your code

Edited by Griunvaldas
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