I just have started my server (clean interlude) and it appears that I'm unaware of how to distribute working launcher/2l.ini fine to my friends so we can play on my server (Server is set to accept external users (not from my local network)).
I already have tried with editing the Host file (C:\Windows\System32\drivers\etc) but error 360 appears for GG (Game guard) when i start l2.exe. I can see that other private servers have their own "System" that is enabling others (users) to connect to their server. My question is how can i create such "system" or is there workaround to connect to my server without GG detecting that I have edited the host files ?
Thank you in advance for your replies and I'\m sorry if that's not the correct directory for such questions.
Why do all players only have one IP address, which is the proxy's?
I did several tests and created a debug to collect all IP addresses that connect to the proxy. It collects them correctly, but when they are sent to the server, they get lost and stay with the proxy's IP address.
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FlipCoin
Hi.
I just have started my server (clean interlude) and it appears that I'm unaware of how to distribute working launcher/2l.ini fine to my friends so we can play on my server (Server is set to accept external users (not from my local network)).
I already have tried with editing the Host file (C:\Windows\System32\drivers\etc) but error 360 appears for GG (Game guard) when i start l2.exe. I can see that other private servers have their own "System" that is enabling others (users) to connect to their server. My question is how can i create such "system" or is there workaround to connect to my server without GG detecting that I have edited the host files ?
Thank you in advance for your replies and I'\m sorry if that's not the correct directory for such questions.
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