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Hi, maybe someone have added trance rebirth system to acis 368? because i have some java error with getAllSkill command in L2RebirthInstance.java and SkillTreeTable.java. I try to change it to getSkill only but no help.

can anyone explain me how to fix it? or add code here. :) tnx  i mark problem red.

 

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;

/**
 * Rebirth Manager
 * @author Trance
 * @skype chr.trance
 */
public final class L2RebirthInstance extends Folk
{
       private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
      
       public L2RebirthInstance(int objectId, NpcTemplate template)
       {
               super(objectId, template);
       }
      
       @Override
       public void onBypassFeedback(Player player, String command)
       {
               if (command.startsWith("performRebirth"))
               {
                       // Maximum rebirth count. Return the player's current Rebirth Level.
                       int currBirth = getRebirthLevel(player);
                       if (currBirth >= Config.REBIRTH_MAX)
                       {
                               NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                               html.setFile("data/html/managers/rebirth-max.htm");
                              
                               player.sendPacket(html);
                               return;
                       }
                      
                       // Level requirement for a rebirth.
                       if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
                       {
                               NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                               html.setFile("data/html/managers/rebirth-level.htm");
                              
                               player.sendPacket(html);
                               return;
                       }
                      
                       int itemId = 0, itemCount = 0, loopBirth = 0;
                       for (String readItems : Config.REBIRTH_ITEMS)
                       {
                               String[] currItem = readItems.split(",");
                               if (loopBirth == currBirth)
                               {
                                       itemId = Integer.parseInt(currItem[0]);
                                       itemCount = Integer.parseInt(currItem[1]);
                                       break;
                               }
                               loopBirth++;
                       }
                      
                       // Rewards the player with an item.
                       rebirthItemReward(player, itemId, itemCount);
                      
                       // Check and see if its the player's first rebirth calling.
                       boolean firstBirth = currBirth == 0;
                      
                       // Player meets requirements and starts Rebirth process.
                       grantRebirth(player, (currBirth + 1), firstBirth);
               }
               else
                       super.onBypassFeedback(player, command);
       }
      
       @Override
       public void showChatWindow(Player player)
       {
               NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
               html.setFile("data/html/managers/rebirth.htm");
               html.replace("%objectId%", String.valueOf(getObjectId()));
               html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
              
               player.sendPacket(html);
    }
      
       /**
        * Physically rewards player and resets status to nothing.
        *
        * @param player the player
        * @param newBirthCount the new birth count
        * @param firstBirth the first birth
        */
       public void grantRebirth(Player player, int newBirthCount, boolean firstBirth)
       {
               try
               {
                       // Delevel.
                       player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
                      
                       // Back to the first class.
                       player.setClassId(player.getClassId().getFirstClass().getId());
                      
                       // Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
                       player.broadcastStatusUpdate();
                      
                       // Broadcast informations from a user to himself and his knownlist.
                       player.broadcastUserInfo();
                      
                       // Remove the player's current skills.
                       for (L2Skill skill : player.getAllSkills())
                               player.removeSkill(skill);
                      
                       // Give all available skills to the player.
                       player.giveAvailableSkills();
                      
                       // Update L2PcInstance stats in the characters table of the database.
                       player.store();
                      
                       if (firstBirth)
                               // Stores the player's information in the DB.
                               storePlayerBirth(player);
                       else
                               // Updates the player's information in the DB.
                               updatePlayerBirth(player, newBirthCount);
                      
                       // Displays a congratulation window to the player.
                       NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                       html.setFile("data/html/managers/rebirth-successfully.htm");
                       html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
                      
                       player.sendPacket(html);
               }
               catch (Exception e)
               {
                       e.printStackTrace();
               }
       }
      
       /**
        * Rewards the player with an item.
        *
        * @param player the player
        * @param itemId : Identifier of the item.
        * @param itemCount : Quantity of items to add.
        */
       public static void rebirthItemReward(Player player, int itemId, int itemCount)
       {
               // Incorrect amount.
               if (itemCount <= 0)
                       return;
              
               final ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
               if (item == null)
                       return;
              
               // Send message to the client.
               if (itemId == 57)
               {
                       SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA);
                       smsg.addItemNumber(itemCount);
                       player.sendPacket(smsg);
               }
               else
               {
                       if (itemCount > 1)
                       {
                               SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
                               smsg.addItemName(itemId);
                               smsg.addItemNumber(itemCount);
                               player.sendPacket(smsg);
                       }
                       else
                       {
                               SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
                               smsg.addItemName(itemId);
                               player.sendPacket(smsg);
                       }
               }
              
               // Send status update packet.
               StatusUpdate su = new StatusUpdate(player);
               su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
               player.sendPacket(su);
       }
      
       /**
        * Return the player's current Rebirth Level.
        *
        * @param player the player
        * @return the rebirth level
        */
       public static int getRebirthLevel(Player player)
       {
               int playerId = player.getObjectId();
               if (_rebirthInfo.get(playerId) == null)
                       loadRebirthInfo(player);
              
               return _rebirthInfo.get(playerId);
       }
      
       /**
        * Database caller to retrieve player's current Rebirth Level.
        *
        * @param player the player
        */
       public static void loadRebirthInfo(Player player)
       {
               int playerId = player.getObjectId(), rebirthCount = 0;
              
               try (Connection con = L2DatabaseFactory.getInstance().getConnection())
               {
                       ResultSet rset;
                       PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
                       statement.setInt(1, playerId);
                       rset = statement.executeQuery();
                      
                       while (rset.next())
                       {
                               rebirthCount = rset.getInt("rebirthCount");
                       }
                      
                       rset.close();
                       statement.close();
               }
               catch (Exception e)
               {
                       e.printStackTrace();
               }
               _rebirthInfo.put(playerId, rebirthCount);
       }
      
       /**
        * Stores the player's information in the DB.
        *
        * @param player the player
        */
       public static void storePlayerBirth(Player player)
       {
               try (Connection con = L2DatabaseFactory.getInstance().getConnection())
               {
                       @SuppressWarnings("resource")
                    PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
                       statement.setInt(1, player.getObjectId());
                       statement.execute();
                      
                       _rebirthInfo.put(player.getObjectId(), 1);
               }
               catch (Exception e)
               {
                       e.printStackTrace();
               }
       }
      
       /**
        * Updates the player's information in the DB.
        *
        * @param player the player
        * @param newRebirthCount the new rebirth count
        */
       public static void updatePlayerBirth(Player player, int newRebirthCount)
       {
               int playerId = player.getObjectId();
              
               try (Connection con = L2DatabaseFactory.getInstance().getConnection())
               {
                       @SuppressWarnings("resource")
                    PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
                       statement.setInt(1, newRebirthCount);
                       statement.setInt(2, playerId);
                       statement.execute();
                      
                       _rebirthInfo.put(playerId, newRebirthCount);
               }
               catch (Exception e)
               {
                       e.printStackTrace();
               }
       }
}

Edited by remigas

2 answers to this question

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  • 0
Posted

Search in all java files with notepad++  keyword: "for (L2Skill".

and in 10 sec i find it:

for (L2Skill skill : player.getSkills().values())

 

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