Hi, maybe someone have added trance rebirth system to acis 368? because i have some java error with getAllSkill command in L2RebirthInstance.java and SkillTreeTable.java. I try to change it to getSkill only but no help.
can anyone explain me how to fix it? or add code here. :) tnx i mark problem red.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
/**
* Rebirth Manager
* @author Trance
* @skype chr.trance
*/
public final class L2RebirthInstance extends Folk
{
private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
public L2RebirthInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if (command.startsWith("performRebirth"))
{
// Maximum rebirth count. Return the player's current Rebirth Level.
int currBirth = getRebirthLevel(player);
if (currBirth >= Config.REBIRTH_MAX)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-max.htm");
player.sendPacket(html);
return;
}
// Level requirement for a rebirth.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-level.htm");
// Rewards the player with an item.
rebirthItemReward(player, itemId, itemCount);
// Check and see if its the player's first rebirth calling.
boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth process.
grantRebirth(player, (currBirth + 1), firstBirth);
}
else
super.onBypassFeedback(player, command);
}
@Override
public void showChatWindow(Player player)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
player.sendPacket(html);
}
/**
* Physically rewards player and resets status to nothing.
*
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void grantRebirth(Player player, int newBirthCount, boolean firstBirth)
{
try
{
// Delevel.
player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
// Back to the first class.
player.setClassId(player.getClassId().getFirstClass().getId());
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
player.broadcastStatusUpdate();
// Broadcast informations from a user to himself and his knownlist.
player.broadcastUserInfo();
// Remove the player's current skills.
for (L2Skill skill : player.getAllSkills())
player.removeSkill(skill);
// Give all available skills to the player.
player.giveAvailableSkills();
// Update L2PcInstance stats in the characters table of the database.
player.store();
if (firstBirth)
// Stores the player's information in the DB.
storePlayerBirth(player);
else
// Updates the player's information in the DB.
updatePlayerBirth(player, newBirthCount);
// Displays a congratulation window to the player.
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-successfully.htm");
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
/**
* Rewards the player with an item.
*
* @param player the player
* @param itemId : Identifier of the item.
* @param itemCount : Quantity of items to add.
*/
public static void rebirthItemReward(Player player, int itemId, int itemCount)
{
// Incorrect amount.
if (itemCount <= 0)
return;
final ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
if (item == null)
return;
// Send status update packet.
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
/**
* Return the player's current Rebirth Level.
*
* @param player the player
* @return the rebirth level
*/
public static int getRebirthLevel(Player player)
{
int playerId = player.getObjectId();
if (_rebirthInfo.get(playerId) == null)
loadRebirthInfo(player);
return _rebirthInfo.get(playerId);
}
/**
* Database caller to retrieve player's current Rebirth Level.
*
* @param player the player
*/
public static void loadRebirthInfo(Player player)
{
int playerId = player.getObjectId(), rebirthCount = 0;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
ResultSet rset;
PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
/**
* Stores the player's information in the DB.
*
* @param player the player
*/
public static void storePlayerBirth(Player player)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
/**
* Updates the player's information in the DB.
*
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public static void updatePlayerBirth(Player player, int newRebirthCount)
{
int playerId = player.getObjectId();
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
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The heavy lifting is done in the client, because while you can get away with small imperfections in the java, everything in the client must be impecable.
So, if you haven't touched the client, I'd say pick the newest protocol version you can find the client editing tools and Interface.u (mandatory) / NWindow.dll (better to have it) / Engine.dll (optional) sources for.
At the very least, you need the Interface.u to fix the Clan Window and enable skill enchanting on Classic/Essence versions, if you decide to use one of them instead of MAIN/LIVE.
Thanks for clarification. Do you think the newest clients offer solid advantages compared to the classic ones like Salvation?
I'm also in the process of porting h5 to one of them just for the sake of it, so I was wondering if I should just attempt to go to the newest possible.
Upgrading to Salvation is exactly the same as upgrading to the newest client with the only difference being access to free-shared client editing tools and resources.
I am speaking from experience. I have upgraded my HF source to one of the newest clients by myself (in terms of server side. got help with the client) and hit every single wall there was in the process.
Now, I already have several multi-protocool server cores so I can easily compare different approaches to tackling the same issue, which also helped the learning process.
Best way to learn would be to use this one (link below) to snoop around and figure out what has been changed in the server side (the packet structure will be different, for sure, but works for understanding/figuring the process out in general terms).
https://github.com/iBezneR/L2J_SunriseProject_Purity
The client side will always be the same, always the same files, only the DAT structure will be different. I personally wrote myself some parsers for the data of the DAT files from OLD -> NEW client.
I guess if you want to learn the whole process, your best bet is to start with a classic client (like salvation? also must be easy to modify so that you don't get stuck behind paywalls) and check how the network communication is implemented. L2jmobius has a lot of sources that use classic clients.
Question
remigas
Hi, maybe someone have added trance rebirth system to acis 368? because i have some java error with getAllSkill command in L2RebirthInstance.java and SkillTreeTable.java. I try to change it to getSkill only but no help.
can anyone explain me how to fix it? or add code here. :) tnx i mark problem red.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
/**
Edited by remigas* Rebirth Manager
* @author Trance
* @skype chr.trance
*/
public final class L2RebirthInstance extends Folk
{
private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
public L2RebirthInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if (command.startsWith("performRebirth"))
{
// Maximum rebirth count. Return the player's current Rebirth Level.
int currBirth = getRebirthLevel(player);
if (currBirth >= Config.REBIRTH_MAX)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-max.htm");
player.sendPacket(html);
return;
}
// Level requirement for a rebirth.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-level.htm");
player.sendPacket(html);
return;
}
int itemId = 0, itemCount = 0, loopBirth = 0;
for (String readItems : Config.REBIRTH_ITEMS)
{
String[] currItem = readItems.split(",");
if (loopBirth == currBirth)
{
itemId = Integer.parseInt(currItem[0]);
itemCount = Integer.parseInt(currItem[1]);
break;
}
loopBirth++;
}
// Rewards the player with an item.
rebirthItemReward(player, itemId, itemCount);
// Check and see if its the player's first rebirth calling.
boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth process.
grantRebirth(player, (currBirth + 1), firstBirth);
}
else
super.onBypassFeedback(player, command);
}
@Override
public void showChatWindow(Player player)
{
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
player.sendPacket(html);
}
/**
* Physically rewards player and resets status to nothing.
*
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void grantRebirth(Player player, int newBirthCount, boolean firstBirth)
{
try
{
// Delevel.
player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
// Back to the first class.
player.setClassId(player.getClassId().getFirstClass().getId());
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
player.broadcastStatusUpdate();
// Broadcast informations from a user to himself and his knownlist.
player.broadcastUserInfo();
// Remove the player's current skills.
for (L2Skill skill : player.getAllSkills())
player.removeSkill(skill);
// Give all available skills to the player.
player.giveAvailableSkills();
// Update L2PcInstance stats in the characters table of the database.
player.store();
if (firstBirth)
// Stores the player's information in the DB.
storePlayerBirth(player);
else
// Updates the player's information in the DB.
updatePlayerBirth(player, newBirthCount);
// Displays a congratulation window to the player.
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/managers/rebirth-successfully.htm");
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
player.sendPacket(html);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Rewards the player with an item.
*
* @param player the player
* @param itemId : Identifier of the item.
* @param itemCount : Quantity of items to add.
*/
public static void rebirthItemReward(Player player, int itemId, int itemCount)
{
// Incorrect amount.
if (itemCount <= 0)
return;
final ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
if (item == null)
return;
// Send message to the client.
if (itemId == 57)
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA);
smsg.addItemNumber(itemCount);
player.sendPacket(smsg);
}
else
{
if (itemCount > 1)
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
smsg.addItemName(itemId);
smsg.addItemNumber(itemCount);
player.sendPacket(smsg);
}
else
{
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
smsg.addItemName(itemId);
player.sendPacket(smsg);
}
}
// Send status update packet.
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
/**
* Return the player's current Rebirth Level.
*
* @param player the player
* @return the rebirth level
*/
public static int getRebirthLevel(Player player)
{
int playerId = player.getObjectId();
if (_rebirthInfo.get(playerId) == null)
loadRebirthInfo(player);
return _rebirthInfo.get(playerId);
}
/**
* Database caller to retrieve player's current Rebirth Level.
*
* @param player the player
*/
public static void loadRebirthInfo(Player player)
{
int playerId = player.getObjectId(), rebirthCount = 0;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
ResultSet rset;
PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
rset.close();
statement.close();
}
catch (Exception e)
{
e.printStackTrace();
}
_rebirthInfo.put(playerId, rebirthCount);
}
/**
* Stores the player's information in the DB.
*
* @param player the player
*/
public static void storePlayerBirth(Player player)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
_rebirthInfo.put(player.getObjectId(), 1);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Updates the player's information in the DB.
*
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public static void updatePlayerBirth(Player player, int newRebirthCount)
{
int playerId = player.getObjectId();
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
@SuppressWarnings("resource")
PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
_rebirthInfo.put(playerId, newRebirthCount);
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
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