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Good day, ladies and gents!
 

 I've just gotten a stable and well-rounder server pack, but the inbuilt PvP Reward System kind of sucks... If activated, it gives items on every PvP kill, and I need it to be a chance for getting not only one, but several items with different probabilities. So, here I am... asking You, the best coders I know, to help me tweak it somehow or come up with another great way around it!

 

My idea is to add an option to choose several REWARD items in the config, but they are all given with certain chance, not at every PVP kill. 
Now let me elaborate:

 

1- A PvP system that rewards players upon obtaining PVP with a % chance. For example, at every PVP, the player should have:

1.1- 2% chance of obtaining 1 scroll enchant weapon, or 5% chance of obtaining 1 scroll enchant armor depending on the grade of the wielded weapon. (either one)

1.2- 2% chance to get their weapon automatically enchanted +1 and 5% chance to get an Enchant Armor Scroll depending on the grade of the weapon. (either one)

 

2 - A script that checks and stores the Owner ID and Item ID from the DB and to count the PVP kills with that exact item. Upon obtaining a certain amount of PVPs, the player gets:
2.1- 1 Enchant Weapon every 30PVPs for A-grade, 40 for S-grade, 50 for Icarus, 60 for Vesper, 70 for MID-S84, and 80 for High-S84.
2.2- 1 Enchant Armor (a/s-grade at random?) for every 10 PvPs. If the random is not possible to config (At least in my mind it looks that way... lol) it can be like every 3 kills they get EAA and every 5 they get EAS. (At 15, 30, 45, etc they will, of course, get both, but its fine! ^.^)

 

3 -  Hopefully the easiest - a script, as simple as possible, to give rewards at certain PvP count BUT with different PvP values on every item. For example: Item 1 - every 30 PvPs, while Item 2 - every 5 PvPs, etc.

 

Is any of the ideas reachable? And if so, could someone, PLEASE, give me some guidance/tips/tricks, anything at all? Or if anyone has a similar script or files, could you please share it/them with me?

Help with ANY of the ideas mentioned above would be MUCH appreciated! 

Cheers, and have a great day/night!

 

5 answers to this question

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  • 0
Posted (edited)

The best is to build your own system, stored on a Map on server startup using DropCategory / DropData. You can then simply take "current pvp kills / 10" which give you the current DropCategory to check, and then you compute reward like npc drop. That's for a NPC-like drop system.

 

For your other needs, it's hardcoded stuff, but it seems too "complicated" to be applicated (not in terms of programmation, but simply reminded by players). I mean, you "can" add one of those, but not the 3 - it's simply overkill.

Edited by Tryskell
  • 0
Posted
It's possible all what you want. All what you need, it's find correct place for add listener for register PvP. I think, L2Playable class is better solution. Next you need add global system for calculate chances for both participants and check for legit conditions for PvP.

 

I don't see impossible things. Need only knowledge of L2J architecture and Java skill at least 1-2%. Scroll of Java beginner is enough.

 

Thanks for good idea.

  • 0
Posted

I've come across a google search result that I can't seem to find in this forum. I believe this is exactly what I need. If someone has any idea where I can find the share would be awesome!
 

  • 0
Posted

And yet another request - Could someone tell me how to make NPCs that look like Players (There are a lot of npcs like this but I cant find the source code). Also to tell me what should I do to make it so that these NPCs give +1PvP per kill.
The idea is to make max level something like lvl99, and from 85 to 99 only through PvP and farming these Player-looking NPCs. They will fight in groups and it will be a party farming zone. Also if it is impossible to make it so that they give +1PvP, maybe I can use an item that is trade-able for +1PvP? Or lets say they drop 1 Custom PvP coin, and you need 10 of those to exchange for +1PvP at a custom NPC.

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