alastor33 Posted June 12, 2017 Posted June 12, 2017 (edited) Hey guys! I have found today (when I was about to buy l2down) that the guy released smconv that does staticmesh conversion from one chronicle to another. My question now its how to convert textures. Yes, I know that I can create the packages by hand, just want to know if theres an easier way, or its the only one that can be used its manually creating them. I already tryed the l2tool -> enc 121 and no, it doesnt works, I guess because theres a lot of broken references. So, any idea? Thx! Edited June 12, 2017 by alastor33
◄√i®uS► Posted June 12, 2017 Posted June 12, 2017 (edited) ...when I was about to buy l2down... https://sites.google.com/site/l2clientmod/smconv You do not need to buy anything, All in free access from the author of the program https://sites.google.com/site/l2clientmod/l2tool convert textures Edited June 12, 2017 by ◄√i®uS►
alastor33 Posted June 12, 2017 Author Posted June 12, 2017 https://sites.google.com/site/l2clientmod/smconv You do not need to buy anything, All in free access from the author of the program https://sites.google.com/site/l2clientmod/l2tool convert textures Yeah, I downloaded this programs and got the meshes ported without any problem. Now the main problem I got its from the textures. I tryed the standard l2tool -> encdec 121 method to convert them to interlude, but the client crashes when loading the textures, so I guess I need something else, or to manually generate the packages. I want to know if theres a "new" method to port the utx from one client to another, or I need to manually recreate it
Ikeryn Posted June 13, 2017 Posted June 13, 2017 You don't need to use l2encdec do decrypt the file generated from l2tool. Just open the converted UTX with UnrealED. Simple as that.
alastor33 Posted June 13, 2017 Author Posted June 13, 2017 You don't need to use l2encdec do decrypt the file generated from l2tool. Just open the converted UTX with UnrealED. Simple as that. I know, I was saying that I tryed the standard method of l2tool and re encrypt the file :P I gotta generate a new one then, since theres also an utx that can't be opened from unreal (IDK why). Thx anyways :)
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