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Smconv And Textures

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Hey guys! I have found today (when I was about to buy l2down) that the guy released smconv that does staticmesh conversion from one chronicle to another. My question now its how to convert textures. Yes, I know that I can create the packages by hand, just want to know if theres an easier way, or its the only one that can be used its manually creating them.

I already tryed the l2tool -> enc 121 and no, it doesnt works, I guess because theres a lot of broken references. So, any idea? Thx!

Edited by alastor33

...when I was about to buy l2down...

https://sites.google.com/site/l2clientmod/smconv

 

You do not need to buy anything,

All in free access from the author of the program

 

https://sites.google.com/site/l2clientmod/l2tool

 

convert textures

Edited by ◄√i®uS►

  • Author

https://sites.google.com/site/l2clientmod/smconv

 

You do not need to buy anything,

All in free access from the author of the program

 

https://sites.google.com/site/l2clientmod/l2tool

 

convert textures

Yeah, I downloaded this programs and got the meshes ported without any problem. Now the main problem I got its from the textures. I tryed the standard l2tool -> encdec 121 method to convert them to interlude, but the client crashes when loading the textures, so I guess I need something else, or to manually generate the packages.

I want to know if theres a "new" method to port the utx from one client to another, or I need to manually recreate it

You don't need to use l2encdec do decrypt the file generated from l2tool. Just open the converted UTX with UnrealED. Simple as that.

  • Author

You don't need to use l2encdec do decrypt the file generated from l2tool. Just open the converted UTX with UnrealED. Simple as that.

I know, I was saying that I tryed the standard method of l2tool and re encrypt the file :P I gotta generate a new one then, since theres also an utx that can't be opened from unreal (IDK why). Thx anyways :)

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