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Dragon Ball Mod Engine For L2 High Five


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Hello everyone. I have created a Dragon Ball mod for lineage 2 High Five, adaptable for all chronicles for those who know how to do it.

The mod consists of several parts although I thought to include some more but it would become too long and you can always lengthen what you want.

 

Priemra part: The search for the 7 magic spheres. [/ B]

 

In the first place a player should try to gather all the spheres, although this will not be an easy task.

First you will have to start by locating them with the help of a radar.

Radar is a common item can be purchased at the GMSHOP or can be placed as a reward for some event or donation.

I thought about creating a unique event for this mod that is a tournament with a fighting system similar to that of dragon ball Z, but it would be too long and this is a task that everyone can do if they want. This event would serve perhaps the first step to get the radar, but anyone could put it on sale wherever they want.

 

As long as a player has in his inventory this radar, the 7 dragon spheres will appear, if they exist (and this part I will explain later) on the map marked as if the zariche or akamanah was, with the image of the ball Magic light.

 

Despite being precise in the location, using the radar itself as an item, this will show you more detailed information about the holder of the spheres in question or whether it was dropped or not.

 

The system of obtaining the spheres is similar to that of the zariche or akamanah. The mod has a configuration file where you can configure the life time of the sphere, the chance to drop by a mob or the chance to drop a player.

 

When a player obtains a sphere automatically has 999999 of karma as with the zariche, and in my preference, the configuration of being able to kill a player in a peace should be activated, so that the sphere is not out of play.

 

As long as the player relogues with the spheres, the time of the sphere is also spent, at which time it disappears from the world until it is dropped again by some mob. There is a sql in charge of saving all this information.

 

It will be a continuous battle to achieve to possess the 7 spheres, a more and more fun adventure as more people have the server.

 

Once a player gets the 7 spheres, it can summon the magic dragon Shenlon and from here is where the second part begins and the most exciting of all the engine.

 


 

 

Second part: The power of the dragon. [/ B]

 

Once Shenlon is summoned, the sky dries up (similar to when the Zariche falls) for several seconds, and this gives the player a magnificent gift.

The Potara Earrings. They are unique earrings that will allow you to make the art of fusion with the player you want.

 

This system of fusion that I will detail more deeply then was the most complex part, and the one that took me the most time to program. So much so that I had to modify several important parts of the server source. Needless to say on the part of the client that took me a lot more work than expected, but this question is because I did not have too much knowledge about programming code on the part of the client.

 

The fusion system consists of the following basic structure. 2 players become one, more powerful and advantageous in many situations.

 

This player is actually a third player that is created from the union of the other 2 players, which maintains in their name the sum of both players, contains the sum of the skills of both players and is handled in turn By both clients at the same time. Without more difficulty and with more resources, this player will perform in a more dynamic way some actions like fighting against other players or some mob with the advantage of being controlled by 2 people at the same time, each of them synchronizing their abilities against the enemy and Giving a better use to the interface of the character, as well as colcoar each client separately its own bar of skills.

 

The duration of this player is determined by the duration of their slopes, which at no time can be removed under the effect of the merger.

 

Once the time of the merger is exhausted, either because one of the customers has disconnected, or because the time of some pending has elapsed, the items collected in this period will be returned to their users in a ratio of 50% - 50% (for Prevent duplicates of items and some bugs that this entails).

 

The fused character begins with the items of both characters (only weapons armor and jewels) and these will not be taken into account when finalizing the merger for the same reason as above.

 

So far the moment I thought of continuing to expand this Mod but maybe in future versions, with the possibility of having some

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