And I added it to my pack, and its working almost 100%..I encountered 2 problem that need to be fixed, they are:
1 - After augmenting a weapon, the augment skill name doesnt appear in the weapon descriptions, but the skill was added. The only thing that appears in the <Augmentation Effects> are the stats modifications like HP +10 , CP +96, Evasion +1 etc.
2- After augmenting the weapon, it should be renamed to: "Augment Arcana Mace Acumen". Well, the code does it, but after one restart the weapon name is reseted back to "Arcana Mace Acumen". So it need a fix to always keep the right name.
3- After using the augment skill if I make restart it is removed from my buff bar. It should stay like other buffs.
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I'm just testing the extender) I couldn't find any critical issues.
I found my own error due to which the autoloot function was not active:
just a syntax error, case-sensitive. You can't use a capital letter in the Myext.ini settings.
AutoLootMobDrop = true. (parameter true must necessarily be with a lowercase letter)
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Question
tiguz
Hello fellow users, I got this shared code: http://www.maxcheaters.com/topic/207755-l2jfrozen-augment-command/
And I added it to my pack, and its working almost 100%..I encountered 2 problem that need to be fixed, they are:
1 - After augmenting a weapon, the augment skill name doesnt appear in the weapon descriptions, but the skill was added. The only thing that appears in the <Augmentation Effects> are the stats modifications like HP +10 , CP +96, Evasion +1 etc.
2- After augmenting the weapon, it should be renamed to: "Augment Arcana Mace Acumen". Well, the code does it, but after one restart the weapon name is reseted back to "Arcana Mace Acumen". So it need a fix to always keep the right name.
3- After using the augment skill if I make restart it is removed from my buff bar. It should stay like other buffs.
Anyone willing to fix this? its a nice share
Edited by tiguz1 answer to this question
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