Recently I made the decision to move my old H5 server to the new "master" one available on L2J, However, a few error has appear :?: , when try to put my customization environment, which is made by this list:
1 - Auto Announcement: handle auto announcement over the server,
7 - Trader Zone: giran harbor with delimiter npc for trader zone, a few edited htmls and more...
8 - SQL Fixing: including autorestart, city guards enhancer, more custom item drops, etc...
9 - Vote Reminder: a screaming npc in each town, obvious
10-Delevel Manager: obvious
11-Services Manager Premium: premium NPC for player that donate, more xml, more script, and so on...
12-Potion Stuff: stack pot system (swift, haste, mana drug, and so on).
And now the questions: :crazy:
1- Notice that entire Multisell format on L2J has changed, now is not allow the "id" attribute on "item" element, which forced me to change ALL multisell xml o the entire server. There is any better way to search and replace a pattern like <item id="1"> to <item>, and <item id="276"> to <item> as well, rather than manual style? :think:
2- Services manager, is a fork from Services Manager by Allen, work really good those lately year, but now is giving me headache, missing imports, tons of multisell to change "manually" to fit new xml format, endless pain. The XML can be fix soon or late in auto or manual mode, but on script matter, I have some missing imports, there is any fix from that Services Manager to new L2J H5 format? Here are some missing headers:
from com.l2jserver import L2DatabaseFactory
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.model.base import Race - ¿Founded in: com.l2jserver.gameserver.enums?
from com.l2jserver.gameserver.datatables import SkillTable
from com.l2jserver.gameserver.datatables import SkillTreesData - ¿Founded in: com.l2jserver.gameserver.data.xml.impl?
from com.l2jserver.gameserver.datatables import ClanTable - ¿Founded in: com.l2jserver.gameserver.data.sql.impl?
from com.l2jserver.gameserver.datatables import CharTemplateTable
from com.l2jserver.gameserver.datatables import HennaTreeTable
3- Substack system, also work with a lot of script server side, it was a fork of By Allen once more, but again some import are missing and of course doesn't work under this new L2J H5 structure, any help?. :roll:
Basically: :crazy:
1- Missing import from Services Manager and Substack System
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I hope get some help and answer from here, otherwise, I will need to forget the update, which is not what I'm looking.
I will use this thread to put all my doubt, waiting for some good soul to enlighten me... :clap:
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Buff slots: 20+12 + 4 Divine slots for full control of your builds.
3rd Class Skills: Inspired by Essence, requiring Magic tablets from select areas.
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Teleporters: Found in every town for Priest of Dawn/Dusk access.
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Hi everyone, I need to make the amulets stackable, as well as the spellbooks, but I need to control their consumption. I have modified the item.xml like this for example:
<item id="8885" type="EtcItem" name="Amulet: Magnus' Chant">
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="120" />
<set name="is_stackable" val="true" />
</item>
But I can see that within the spellbooks.xml it handles, I believe its consumption since I see the following for the same amulet:
<book skillId="1413" itemId="8885"/><!-- Amulet: Magnus' Chant -->
My question is the following, how do I make sure that when these are stacked, they are not all consumed in a single use.
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howdoyouturn69
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