Jump to content

Recommended Posts

Posted

image.jpg

 

image.jpg

-			long milliToEnd;
-			if (_period == 0)
-				milliToEnd = getMillisToOlympiadEnd();
-			else
-				milliToEnd = getMillisToValidationEnd();
-			
-			LOGGER.info("Olympiad System: " + Math.round(milliToEnd / 60000) + " minutes until period ends");
-			
-			if (_period == 0)
-			{
-				milliToEnd = getMillisToWeekChange();
-				
-				LOGGER.info("Olympiad System: Next weekly change is in " + Math.round(milliToEnd / 60000) + " minutes");
-			}

+			long milliToEnd;
+			if (_period == 0)
+				milliToEnd = getMillisToOlympiadEnd();
+			else
+				milliToEnd = getMillisToValidationEnd();
+						
+			double numSecs = (milliToEnd / 1000) % 60;
+			double countDown = ((milliToEnd / 1000) - numSecs) / 60;
+			final int numMins = (int) Math.floor(countDown % 60);
+			countDown = (countDown - numMins) / 60;
+			int numHours = (int) Math.floor(countDown % 24);
+			int numDays = (int) Math.floor((countDown - numHours) / 24);
+			
+			LOGGER.info("Olympiad System: " + numDays + " days, " + numHours + " hours and " + numMins + " mins. until period ends");
+			
+			if (_period == 0)
+			{
+				long milliToEnd2 = getMillisToWeekChange();
+				
+				double numSecs1 = (milliToEnd2 / 1000) % 60;
+				double countDown1 = ((milliToEnd2 / 1000) - numSecs1) / 60;
+				final int numMins1 = (int) Math.floor(countDown1 % 60);
+				countDown1 = (countDown - numMins1) / 60;
+				int numHours1 = (int) Math.floor(countDown1 % 24);
+				int numDays1 = (int) Math.floor((countDown1 - numHours1) / 24);
+				
+				LOGGER.info("Olympiad System: Next weekly change in " + numDays1 + " days, " + numHours1 + " hours and " + numMins1 + " mins.");
			}
  • Like 1
  • Upvote 1
  • 4 weeks later...
  • 1 month later...
Posted (edited)

 

image.jpg

 

 

Thank you for the share, but Explain me something, please!

"6 days, 17 hours and 5 min until period ends" this means that weekly competition will end in this time, correct?

 

So what does this mean? > Next weekly change in 0 days, 02 hour and 14 min. ??? Isnt the weekly change above already?

:wacko:  :wacko:

Edited by vecc
  • 2 months later...
Posted

 

image.jpg

 

image.jpg

-			long milliToEnd;
-			if (_period == 0)
-				milliToEnd = getMillisToOlympiadEnd();
-			else
-				milliToEnd = getMillisToValidationEnd();
-			
-			LOGGER.info("Olympiad System: " + Math.round(milliToEnd / 60000) + " minutes until period ends");
-			
-			if (_period == 0)
-			{
-				milliToEnd = getMillisToWeekChange();
-				
-				LOGGER.info("Olympiad System: Next weekly change is in " + Math.round(milliToEnd / 60000) + " minutes");
-			}

+			long milliToEnd;
+			if (_period == 0)
+				milliToEnd = getMillisToOlympiadEnd();
+			else
+				milliToEnd = getMillisToValidationEnd();
+						
+			double numSecs = (milliToEnd / 1000) % 60;
+			double countDown = ((milliToEnd / 1000) - numSecs) / 60;
+			final int numMins = (int) Math.floor(countDown % 60);
+			countDown = (countDown - numMins) / 60;
+			int numHours = (int) Math.floor(countDown % 24);
+			int numDays = (int) Math.floor((countDown - numHours) / 24);
+			
+			LOGGER.info("Olympiad System: " + numDays + " days, " + numHours + " hours and " + numMins + " mins. until period ends");
+			
+			if (_period == 0)
+			{
+				long milliToEnd2 = getMillisToWeekChange();
+				
+				double numSecs1 = (milliToEnd2 / 1000) % 60;
+				double countDown1 = ((milliToEnd2 / 1000) - numSecs1) / 60;
+				final int numMins1 = (int) Math.floor(countDown1 % 60);
+				countDown1 = (countDown - numMins1) / 60;
+				int numHours1 = (int) Math.floor(countDown1 % 24);
+				int numDays1 = (int) Math.floor((countDown1 - numHours1) / 24);
+				
+				LOGGER.info("Olympiad System: Next weekly change in " + numDays1 + " days, " + numHours1 + " hours and " + numMins1 + " mins.");
			}

How do I put the days that are missing from the community htm? I mean, what code does it have to be used on HTM to display?

  • 3 months later...
Posted

Hey, i have a question!

I'm added this code, changed config to:

# You can decide if enable custom period setting feature. Once enabled,
# Alt Oly period: MONTH/DAY/WEEK
# es. 2weeks-->AltOlyPeriod=WEEK and AltOlyPeriodMultiplier=2
AltOlyUseCustomPeriodSettings= True
AltOlyPeriod = WEEK
AltOlyPeriodMultiplier = 1

Deleted everything from Olympiad.cfg

Restarted our server, and for me now show in console this:

INFO  Olympiad System: Loading Olympiad System....
INFO  Olympiad System: Currently in Olympiad Period
INFO  Olympiad System: 14 days, 23 hours and 8 mins. until period ends
INFO  Olympiad System: Next weekly change in 0 days, 5 hours and 45 mins.
INFO  Olympiad System: Loaded 0 Nobles
INFO  Olympiad System: Competition Period Starts in 0 days, 5 hours and 8 mins.
INFO  Olympiad System: Event starts/started : Thu Nov 16 18:00:26 EET 2017
INFO  Hero System: Loaded 0 Heroes.
INFO  Hero System: Loaded 0 all time Heroes.

So my question is, then will change heroes now?

Posted (edited)

INFO  Olympiad System: Next weekly change in 0 days, 5 hours and 45 mins.

Heroes will change after this time, so the new circle will start after this time.

Edited by KruMix
Posted

Now show that:

INFO  Olympiad System: Loading Olympiad System....
INFO  Olympiad System: Currently in Olympiad Period
INFO  Olympiad System: 14 days, 10 hours and 35 mins. until period ends
INFO  Olympiad System: Next weekly change in 0 days, 5 hours and 12 mins.
INFO  Olympiad System: Loaded 0 Nobles
INFO  Olympiad System: Competition Period Starts in 0 days, 16 hours and 35 mins.
INFO  Olympiad System: Event starts/started : Fri Nov 17 18:00:21 EET 2017
INFO  Hero System: Loaded 0 Heroes.
INFO  Hero System: Loaded 0 all time Heroes.

i don't think that is true.  So heroes frozen changing not on Sunday night?

Posted

Something is weird, you are right, the period will end after this time  14 days, 10 hours and 35 mins.

 

Try to give heroes manually and after see if the period will be for 7 days.

Posted

I make manual heroes, and restarted server. Now show in console:

INFO  Olympiad System: Loading Olympiad System....
INFO  Olympiad System: Currently in Validation Period
INFO  Olympiad System: 0 days, 23 hours and 58 mins. until period ends
INFO  Olympiad System: Loaded 0 Nobles
INFO  Hero System: Loaded 0 Heroes.
INFO  Hero System: Loaded 0 all time Heroes.

Posted
40 minutes ago, SweeTs said:

There is a 24h 'validation' window.

so how to set this setup, to change heroes every sunday night at 00:00? Because i can't understand that console info..

Posted
protected void setNewOlympiadEndCustom()
    {
        final SystemMessage sm = new SystemMessage(SystemMessageId.OLYMPIAD_PERIOD_S1_HAS_STARTED);
        sm.addNumber(_currentCycle);
        
        Announcements.getInstance().announceToAll(sm);
        
        final Calendar currentTime = Calendar.getInstance();
        currentTime.set(Calendar.AM_PM, Calendar.AM);
        currentTime.set(Calendar.HOUR, 12);
        currentTime.set(Calendar.MINUTE, 0);
        currentTime.set(Calendar.SECOND, 0);
        
        final Calendar nextChange = Calendar.getInstance();
        
        switch (Config.ALT_OLY_PERIOD)
        {
            case DAY:
            {
                currentTime.add(Calendar.DAY_OF_MONTH, Config.ALT_OLY_PERIOD_MULTIPLIER);
                currentTime.add(Calendar.DAY_OF_MONTH, -1); // last day is for validation
                
                if (Config.ALT_OLY_PERIOD_MULTIPLIER >= 14)
                {
                    _nextWeeklyChange = nextChange.getTimeInMillis() + WEEKLY_PERIOD;
                }
                else if (Config.ALT_OLY_PERIOD_MULTIPLIER >= 7)
                {
                    _nextWeeklyChange = nextChange.getTimeInMillis() + (WEEKLY_PERIOD / 2);
                }
                else
                {
                    // nothing to do, too low period
                }
                
            }
                break;
            case WEEK:
            {
                currentTime.add(Calendar.WEEK_OF_MONTH, Config.ALT_OLY_PERIOD_MULTIPLIER);
                currentTime.add(Calendar.DAY_OF_MONTH, -1); // last day is for validation
                
                if (Config.ALT_OLY_PERIOD_MULTIPLIER > 1)
                {
                    _nextWeeklyChange = nextChange.getTimeInMillis() + WEEKLY_PERIOD;
                }
                else
                {
                    _nextWeeklyChange = nextChange.getTimeInMillis() + (WEEKLY_PERIOD / 2);
                }
                
            }
                break;
            case MONTH:
            {
                currentTime.add(Calendar.MONTH, Config.ALT_OLY_PERIOD_MULTIPLIER);
                currentTime.add(Calendar.DAY_OF_MONTH, -1); // last day is for validation
                
                _nextWeeklyChange = nextChange.getTimeInMillis() + WEEKLY_PERIOD;
                
            }
                break;
        }
        
        _olympiadEnd = currentTime.getTimeInMillis();
        
        scheduleWeeklyChange();
    }
    
    private void schedulePointsRestoreCustom()
    {
        long final_change_period = WEEKLY_PERIOD;
        
        switch (Config.ALT_OLY_PERIOD)
        {
            case DAY:
            {
                
                if (Config.ALT_OLY_PERIOD_MULTIPLIER < 10)
                {
                    
                    final_change_period = WEEKLY_PERIOD / 2;
                    
                }
                
            }
                break;
            case WEEK:
            {
                
                if (Config.ALT_OLY_PERIOD_MULTIPLIER == 1)
                {
                    final_change_period = WEEKLY_PERIOD / 2;
                }
                
            }
                break;
        }
        
        _scheduledWeeklyTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new OlympiadPointsRestoreTask(final_change_period), getMillisToWeekChange(), final_change_period);
        
    }
    
    class OlympiadPointsRestoreTask implements Runnable
    {
        
        private final long restoreTime;
        
        public OlympiadPointsRestoreTask(final long restoreTime)
        {
            this.restoreTime = restoreTime;
        }
        
        @Override
        public void run()
        {
            addWeeklyPoints();
            LOGGER.info("Olympiad System: Added points to nobles");
            
            final Calendar nextChange = Calendar.getInstance();
            _nextWeeklyChange = nextChange.getTimeInMillis() + restoreTime;
        }
        
    }
}

This is the part of Olympiad.java code.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I’ve been playing with LLM-driven autofarm bots too, and giving them some visual cues made a big difference. I ended up using art pieces from https://allcorrectgames.com/service/game-art/ as placeholders while training my detection prompts, and it actually helped the models parse scenes more reliably. If you add a bit of lightweight state tracking on top, your fake players start behaving way more naturally.
    • Roblox has become one of the world’s most influential user‑generated gaming platforms, attracting millions of players and creators every day. What makes Roblox unique is that it is not just a place to play games—it is a place where anyone can build their own. With Roblox Studio, even complete beginners can design immersive worlds, interactive experiences, and full‑fledged games. This guide will walk you through the essential steps to create your first Roblox game, while also helping you understand how features like Roblox Robux fit into the creator ecosystem.       1. What Is Roblox Studio and Why Use It? Roblox Studio is the official development environment used to create every game on the platform. It is free, accessible, and designed for creators of all skill levels. Whether you want to build a simple obstacle course or a complex simulation game, Roblox Studio provides the tools you need. The platform’s success comes from its user‑generated content model. Players can create games, publish them, and even earn Roblox Robux through in‑game purchases, game passes, or developer products. While earning Robux is not the focus for beginners, understanding its role can motivate you to improve your creations over time.   2. Setting Up Roblox Studio Before you start building, you need to install and set up Roblox Studio. Steps to get started Download Roblox Studio from the official Roblox website. Install and open the application. Log in using your Roblox account. Choose a template or start with a blank Baseplate. For beginners, templates like Obby, Village, or Racing provide a structured starting point. They include pre‑built elements that help you learn how different parts of a game work.   3. Understanding the Interface Roblox Studio may look overwhelming at first, but each panel has a clear purpose. Learning the interface early will make your development process smoother. Key panels Explorer: Shows all objects in your game world. Properties: Displays editable settings for selected objects. Viewport: The 3D workspace where you build your world. Toolbox: Contains free models, scripts, and assets. Home / Model / Test tabs: Provide tools for building, editing, and testing. Spend a few minutes clicking around, selecting objects, and adjusting their properties. This hands‑on exploration helps you understand how everything fits together.   4. Building Your First Game World Once you’re familiar with the interface, it’s time to start building. Using Parts Roblox Studio uses “Parts” as the basic building blocks. You can insert: Blocks Spheres Cylinders Wedges These can be resized, rotated, and moved to create platforms, walls, buildings, or obstacles. Using the Toolbox The Toolbox allows you to drag pre‑made assets into your game. This is extremely helpful for beginners, but choose assets carefully. Some community models include unnecessary scripts that may affect performance. Look for items marked as “Verified” or created by trusted developers. Organizing Your Workspace As your game grows, organization becomes important. Use folders in the Explorer panel to group objects logically: “Obstacles” “SpawnPoints” “Decorations” Good organization saves time and prevents confusion later.   5. Adding Gameplay with Scripts Roblox games use Lua, a beginner‑friendly scripting language. You don’t need to be a programmer to start, but learning basic scripting will greatly expand what you can create. Simple scripts you can try Making a part disappear when touched Creating a moving platform Adding checkpoints Giving players speed boosts Here’s a simple example: a script that prints a message when a player touches a part. Lua: local part = script.Parent   part.Touched:Connect(function(hit)     print("A player touched the part!") end) Even small scripts like this help you understand how interactions work in Roblox.   6. Testing Your Game Testing is essential. Roblox Studio provides several testing modes to simulate gameplay. Use the “Play” button to: Walk around your world Test scripts Check spawn points Look for bugs Ensure platforms and obstacles work correctly You can also use Play Here, Run, and Play Solo to test different aspects of your game.   7. Adding UI and Game Logic A polished game needs more than objects—it needs user interface elements and clear rules. Common UI elements Timers Score counters Health bars Buttons Pop‑up messages You can create UI using ScreenGui objects inside the StarterGui folder. Roblox provides templates for text labels, buttons, and frames, making it easy to design simple interfaces.   8. Optimizing Your Game A smooth game keeps players engaged. Here are some optimization tips: Remove unused parts and scripts. Avoid too many moving objects. Use low‑poly models when possible. Test on mobile devices—many Roblox players use phones. Keep lighting simple to improve performance. Optimization ensures your game runs well for all players, not just those with powerful devices.   9. Publishing Your Game Once your game is playable, you can publish it to Roblox. Steps to publish Click File → Publish to Roblox. Enter a name, description, and genre. Choose whether the game is public or private. Set permissions and access settings. After publishing, you can share the link with friends or the Roblox community. If you eventually want to monetize your game, you can add game passes or developer products that players can purchase using Roblox Robux. This is optional for beginners, but it becomes important as your game grows.   10. Improving Your Game Over Time The best Roblox games are updated regularly. After publishing, pay attention to: Player feedback Bug reports Suggestions from friends Analytics (visits, playtime, retention) Add new levels, improve visuals, or introduce new mechanics to keep players coming back.   11. Learning and Growing as a Creator Roblox provides many resources to help you improve: Roblox Creator Hub Developer Forum YouTube tutorials Community Discord servers The more you practice, the more confident you’ll become. Many successful developers started as beginners just like you—and some now earn significant amounts of Roblox Robux through their creations.   Final Thoughts Creating your first Roblox game is an exciting journey. You don’t need advanced skills or expensive tools—just creativity and curiosity. Start small, experiment with templates, learn basic scripting, and gradually build your skills. With time and persistence, you can create a game that players around the world will enjoy.
    • Hello it seems you can't receive PMs, it won't let me, do you use discord?
    • Hello after returning to lineage 2, I was wanting to start some local server development for a few friends and me to play around with but for some reason I'm having trouble after so many years to find a stable high five client. The clients I have found either have crash issue, many errors in the client log files or freeze after only a day or two of playing (autofarming for a day for example, you'll go to teleport after a farm session and the client freezes).   I've played a few High Five servers and it seems a lot of them have been able to optimize it to avoid these problems.  We are running multiple clients per PC so this does sound essential.   I've heard one major feature that is helping client stability is the ability to clear cache/memory without restarting the game or something along those lines.   So I'm wondering if anyone can point me in the direction of obtaining a High Five client that is clean, optimized and decrypted to be able to add customs items etc. for a fair price.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..