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Posted

hello guys

 

i adapt a code from l2claw faction to L2jFrozen

is working good but need more work. i bored to fix

problems and i shared it so if any need open this project

need working on it.

 

i have remove some code

1) seven sings

2) grandboss

3) dimensional rift

4) four_sepulchers_spawnlist

 

Configs list

#=============================================================
#                      Faction Engine
#=============================================================
#Enable Triple Faction Engine 
FactionEngineEnabled = true

#Faction Names
Team1Name = Good
Team2Name = Evil
Team3Name = [GM]Team
#Team Name Colors in RGB format.
Team1ColorName = FF0000
Team2ColorName = 0000E0
Team3ColorName = 00FF00

# Team1 Faction Base location (x, y, z, min, max)
FactionTeam1Base = 147451,27480,-2204,50,50

# Team2 Faction Base location (x, y, z, min, max)
FactionTeam2Base = -14167,122140,-2989,50,50

# Spawn location for newbies (x, y, z, min, max)
FactionNewbieBase = 17724,110385,-6655,50,50

#Enable or Disable .online command to see online status of all factions
EnableOnlinePlayersVC = True
#Show online status of all factions on login
EnableOnlinePlayersEnterworld = True

#Enable or Disable anti pvp farm by IP protection
EnableProtectionIP = True
#Enable or Disable anti pvp farm on same clan
EnableProtectionClan = True
#Enable or Disable anti pvp farm on same ally
EnableProtectionAlly = True
#Enable or Disable anti pvp farm by PDef protection (If target Pdef is less than "ProtectionArmourAmount" , player won't be rewarded)
EnableProtectionArmour = True
ProtectionArmourAmount = 300

# Round time. After round end, players will receive voting html to vote for next map
# 120 = 2h. 60 = 1h. Default: 120 (In minutes)
MapTimeDuration = 2

# Teleport all players back to base on round end. Default: False
FactionEnableAutoTeleportToBase = True

# Enable or Disable map voting system. If disabled, map will be changed to the next on list.
FactionEnableMapVoting = true

#Custom levels at start and for subclass.
StartingLevel = 75
StartingLevelSubClass = 75

#-----------------------------------------------------------------------
#                     Sp, Item rewards for flags
#-----------------------------------------------------------------------
# Enable or Disable skill points and item reward by capturing enemy flag
FactionPlayerGetSpFlag = True

#Skill points amount, which player will receive by capturing enemy flag (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan - third)
FactionEngineAmmountSpFirstFlag = 1000
FactionEngineAmmountSpSecondFlag = 500
FactionEngineAmmountSpThirdFlag = 250

# Item reward, which player will receive by capturing enemy flag
# (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan = third)
# item_id,amount;item_id,amount...
# Clan 1-5
FactionFlagReward1 = 57,3
# Clan 5-7
FactionFlagReward2 = 57,5
# Clan 7-8
FactionFlagReward3 = 57,6
# No Clan
FactionFlagReward4 = 57,2

#-----------------------------------------------------------------------
#                        Exp, points, rewards during pvp
#-----------------------------------------------------------------------
# Enable or Disable experience gain in PVP
FactionPlayerGetExp = True
# Experience reward in PVP (first - lvl75-76)(second - lvl76-78)(third - lvl 78-80)
FactionExpRewardInPvpFirst = 13000000
FactionExpRewardInPvpSecond = 12000000
FactionExpRewardInPvpThird = 9000000
FactionExpRewardInPvpFore = 7000000
# Faction points reward by capturing enemy base
FactionPointsRewardFlag = 2
# Faction points reward by killing enemy faction member
FactionPointsRewardPvp = 3
# Player lose faction points on death
# Amount of points, which player will lose
PlayerLosePointsOnDeath = True
FactionPointsLoseAmount = 1

#Enable or Disable Item Rewards in Pvp and Pk
FactionPlayerGetItemByPvP = True
#Item Amount (Player will receive - (FactionEngineAmmountItemRewardPvp * Faction Flags Number))
FactionEngineAmmountItemRewardPvp = 1
#Item ID, which player will receive in PVP
FactionPvPItemRewardID = 57

#-----------------------------------------------------------------------
#                         Party related rewards
#-----------------------------------------------------------------------

#Enable or Disable Item Rewards in Pvp and Pk for Party members
FactionPlayerGetItemByPvPInParty = True

#Party Reward only for support classes
PartyRewardOnlySupportClass = True

# Reward item Id. Count is same as player pvp reward.
FactionRewardPvpItmId = 57

#Default 100%
Chance = 100

# Killer reward if he got a party (Player reward + FactionPlayerRewardIfPp)
# If there is an box character of the killer, killer reward won't be increased.
FactionPlayerRewardIfPp = 2

#-----------------------------------------------------------------------
#                     Multiple rewards related to castles
#-----------------------------------------------------------------------

# Increase PVP rewards if clan owns the one of castles.
# PVP, Party related rewards must be enabled in order to work.
FactionEnableMultipleCastleReward = True

# Reward + value if player clan owns Aden castle.
FactionIncreaseRewardAden = 4

# Reward + value if player clan owns Dion castle.
FactionIncreaseRewardDion = 3

#Reward + value if player clan owns Gludio castle.
FactionIncreaseRewardGludio = 2

#-----------------------------------------------------------------------
#                         Round end rewards
#-----------------------------------------------------------------------
# SP reward for best player of the round
FactionEngineAmmountSpForFirstPlace = 200000
# Adena reward for best player of the round
FactionEngineAmmountAdenaFirstPlace = 60
# Ancient Adena reward for best player of the round. Can be enabled or disabled.
FactionEnableAaRewardFirstPlace = True
FactionEngineAmmountAaFirstPlace = 50
# Adena reward for second best player of the round
FactionEngineAmmountAdenaSecondPlace = 25
# Adena reward for third best player of the round
FactionEngineAmmountAdenaThirdPlace = 10
# Enable or Disable other item reward for best player (only for the best)
EnableItemRewardForTopPlayer = True
# Item id for reward
FactionItemRewardTopId = 8185
# Item amount for reward
FactionItemRewardTopAmount = 1

# Enable or Disable item reward for all players of winning faction
EnableRewardWinFaction = True
# Reward item id. 57 = Adena
FactionRewardWinFactionId = 57
# Reward Amount
FactionRewardWinFactionAmount = 20

Link Download: https://mega.nz/#!FAhjHTqD!eFFvJGhyiYKYAnWmSrnMwsfkJFiCirxWwX3AdrlbNsE

Datapack you can download

if from official l2jfrozen svn.

  • 4 weeks later...
Posted (edited)

hello guys

 

i adapt a code from l2claw faction to L2jFrozen

is working good but need more work. i bored to fix

problems and i shared it so if any need open this project

need working on it.

 

i have remove some code

1) seven sings

2) grandboss

3) dimensional rift

4) four_sepulchers_spawnlist

 

Configs list

#=============================================================
#                      Faction Engine
#=============================================================
#Enable Triple Faction Engine 
FactionEngineEnabled = true

#Faction Names
Team1Name = Good
Team2Name = Evil
Team3Name = [GM]Team
#Team Name Colors in RGB format.
Team1ColorName = FF0000
Team2ColorName = 0000E0
Team3ColorName = 00FF00

# Team1 Faction Base location (x, y, z, min, max)
FactionTeam1Base = 147451,27480,-2204,50,50

# Team2 Faction Base location (x, y, z, min, max)
FactionTeam2Base = -14167,122140,-2989,50,50

# Spawn location for newbies (x, y, z, min, max)
FactionNewbieBase = 17724,110385,-6655,50,50

#Enable or Disable .online command to see online status of all factions
EnableOnlinePlayersVC = True
#Show online status of all factions on login
EnableOnlinePlayersEnterworld = True

#Enable or Disable anti pvp farm by IP protection
EnableProtectionIP = True
#Enable or Disable anti pvp farm on same clan
EnableProtectionClan = True
#Enable or Disable anti pvp farm on same ally
EnableProtectionAlly = True
#Enable or Disable anti pvp farm by PDef protection (If target Pdef is less than "ProtectionArmourAmount" , player won't be rewarded)
EnableProtectionArmour = True
ProtectionArmourAmount = 300

# Round time. After round end, players will receive voting html to vote for next map
# 120 = 2h. 60 = 1h. Default: 120 (In minutes)
MapTimeDuration = 2

# Teleport all players back to base on round end. Default: False
FactionEnableAutoTeleportToBase = True

# Enable or Disable map voting system. If disabled, map will be changed to the next on list.
FactionEnableMapVoting = true

#Custom levels at start and for subclass.
StartingLevel = 75
StartingLevelSubClass = 75

#-----------------------------------------------------------------------
#                     Sp, Item rewards for flags
#-----------------------------------------------------------------------
# Enable or Disable skill points and item reward by capturing enemy flag
FactionPlayerGetSpFlag = True

#Skill points amount, which player will receive by capturing enemy flag (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan - third)
FactionEngineAmmountSpFirstFlag = 1000
FactionEngineAmmountSpSecondFlag = 500
FactionEngineAmmountSpThirdFlag = 250

# Item reward, which player will receive by capturing enemy flag
# (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan = third)
# item_id,amount;item_id,amount...
# Clan 1-5
FactionFlagReward1 = 57,3
# Clan 5-7
FactionFlagReward2 = 57,5
# Clan 7-8
FactionFlagReward3 = 57,6
# No Clan
FactionFlagReward4 = 57,2

#-----------------------------------------------------------------------
#                        Exp, points, rewards during pvp
#-----------------------------------------------------------------------
# Enable or Disable experience gain in PVP
FactionPlayerGetExp = True
# Experience reward in PVP (first - lvl75-76)(second - lvl76-78)(third - lvl 78-80)
FactionExpRewardInPvpFirst = 13000000
FactionExpRewardInPvpSecond = 12000000
FactionExpRewardInPvpThird = 9000000
FactionExpRewardInPvpFore = 7000000
# Faction points reward by capturing enemy base
FactionPointsRewardFlag = 2
# Faction points reward by killing enemy faction member
FactionPointsRewardPvp = 3
# Player lose faction points on death
# Amount of points, which player will lose
PlayerLosePointsOnDeath = True
FactionPointsLoseAmount = 1

#Enable or Disable Item Rewards in Pvp and Pk
FactionPlayerGetItemByPvP = True
#Item Amount (Player will receive - (FactionEngineAmmountItemRewardPvp * Faction Flags Number))
FactionEngineAmmountItemRewardPvp = 1
#Item ID, which player will receive in PVP
FactionPvPItemRewardID = 57

#-----------------------------------------------------------------------
#                         Party related rewards
#-----------------------------------------------------------------------

#Enable or Disable Item Rewards in Pvp and Pk for Party members
FactionPlayerGetItemByPvPInParty = True

#Party Reward only for support classes
PartyRewardOnlySupportClass = True

# Reward item Id. Count is same as player pvp reward.
FactionRewardPvpItmId = 57

#Default 100%
Chance = 100

# Killer reward if he got a party (Player reward + FactionPlayerRewardIfPp)
# If there is an box character of the killer, killer reward won't be increased.
FactionPlayerRewardIfPp = 2

#-----------------------------------------------------------------------
#                     Multiple rewards related to castles
#-----------------------------------------------------------------------

# Increase PVP rewards if clan owns the one of castles.
# PVP, Party related rewards must be enabled in order to work.
FactionEnableMultipleCastleReward = True

# Reward + value if player clan owns Aden castle.
FactionIncreaseRewardAden = 4

# Reward + value if player clan owns Dion castle.
FactionIncreaseRewardDion = 3

#Reward + value if player clan owns Gludio castle.
FactionIncreaseRewardGludio = 2

#-----------------------------------------------------------------------
#                         Round end rewards
#-----------------------------------------------------------------------
# SP reward for best player of the round
FactionEngineAmmountSpForFirstPlace = 200000
# Adena reward for best player of the round
FactionEngineAmmountAdenaFirstPlace = 60
# Ancient Adena reward for best player of the round. Can be enabled or disabled.
FactionEnableAaRewardFirstPlace = True
FactionEngineAmmountAaFirstPlace = 50
# Adena reward for second best player of the round
FactionEngineAmmountAdenaSecondPlace = 25
# Adena reward for third best player of the round
FactionEngineAmmountAdenaThirdPlace = 10
# Enable or Disable other item reward for best player (only for the best)
EnableItemRewardForTopPlayer = True
# Item id for reward
FactionItemRewardTopId = 8185
# Item amount for reward
FactionItemRewardTopAmount = 1

# Enable or Disable item reward for all players of winning faction
EnableRewardWinFaction = True
# Reward item id. 57 = Adena
FactionRewardWinFactionId = 57
# Reward Amount
FactionRewardWinFactionAmount = 20

Link Download: https://mega.nz/#!FAhjHTqD!eFFvJGhyiYKYAnWmSrnMwsfkJFiCirxWwX3AdrlbNsE

Datapack you can download

if from official l2jfrozen svn.

 

 

 

You made changes to the DIF  please Add

Edited by valentin
Posted (edited)

Have soruce files?  ;D  :-[  thanks 

 

Share for all please   ::)

please read the topic :D

here is the download link. 

https://mega.nz/#!FAhjHTqD!eFFvJGhyiYKYAnWmSrnMwsfkJFiCirxWwX3AdrlbNsE

take datapack from l2jfrozen.com http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/datapack/

Edited by PaRaNoiC*
Guest
This topic is now closed to further replies.


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