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Posted
                                                       1fk39c.jpg

                                                                                   

                                                   Server Rates

                                          EXP: 5000x Amount.

                                           SP: 5000x Amount.

                                         Adena: 5000x Amount.

                                             Safe Enchant:3

                                  Enchant with Normal & Blessed +16

                                        Enchant with Crystal +20

                                   Normal Scroll Enchant Rate = 75%

                                   Blessed Scroll Enchant Rate = 100%

                                    Crystal Scroll Enchant Rate = 75%

                                         Top Life Stone Rate : 15%

                                         High Life Stone Rate : 8%

                                         Mid Life Stone Rate : 5%

 

                                                      Features

                                       100% working debuff bar.

                       64 buff bar slots (60 standard slots plus 4 unlockable slots.)

                                  Command Channel is fully operational.

                                           Excellent Geodata.

                                    All Castles are fully siegeable.

                                 Retail like Castle Crowns with bonuses.

                                   All Castle features are working.

                  Interlude Clan System.(This includes all the Clan buffs aswell.)

                              Siegeable Clan Halls, All of them working.

                                    Academy system fully working.

                                   Interlude stats on all raidbosses.

                                   Interlude debuff times. (30 secs).

                                          Retail like Olympiad.

                                            Anti Bot System.

                                    Protection to prevent exploits.

                                           DDOS protection.

                                Demonic Sword Zariche 100% working.

                                Blood Sword Akamanah 100% working.

                                   Raid Curses work like they should.

                                          Shop Zone in Aden.

                                             99.9% uptime.

                                      Duel System 100% working.

             100% working weapon augmentation system with stuckable active skills.

                             Vote Rewards Topzone/Hopzone/Network

 

 

                                              Custom Features                            

                                          Dynasty Weapons.

                                           Dynasty Armors.

                                    Custom Tattoo (Mage,Warrior).

                                          Custom Farm Coins.

                                        Custom Event Tickets.

                                         Custom Vote Scrolls.

                                         Custom Raid Bosses.

                        NAME color changes depending on the number of PVPs.

                         TITLE color changes depending on the number of PKs.

                                        Custom Noblesse Coin.

 

                                              Commands

                                           .online

                                  .tvtjoin .tvtleave .tvtinfo

                                  .ctfjoin .ctfleave .ctfinfo

                                           .repair

                                           .deposit

                                           .withdraw

 

          Grand Opening: 21/2/2017 20:00 GMT+2

            Website:      http://l2memphis.com

             Forum:     http://l2memphis.com/Forum

Posted

i ll be here for some fun today.wish the best for server.what is custom tattoo bonus?.i ll try for some quick pvp action good luck.

Posted

i ll be here for some fun today.wish the best for server.what is custom tattoo bonus?.i ll try for some quick pvp action good luck.

Hello and thanks for your comment,isnt something special,tattoo of warrior gives 100atk speed,tattoo of mage gives 100cspeed and both of them gives some defence.

Wish to see you ingame!

Posted

w10 patch dont work..at least as of now,missing names on items noitemname on farm and like 40 ppl on.Bad taste overall for a game server,could still improve but time runs out and it may be too late b4 everyone leaves..

Posted

w10 patch dont work..at least as of now,missing names on items noitemname on farm and like 40 ppl on.Bad taste overall for a game server,could still improve but time runs out and it may be too late b4 everyone leaves..

w10 patch works great now,we have 106 online right now and we are not accepted on topzone/hopzone yet .

Posted

w10 patch works great now,we have 106 online right now and we are not accepted on topzone/hopzone yet .

people already go as time passes,ead systemwhen do you think of adding server vote sites,me out of serber yday,vote system yet dndt work and many buggy class unblanace.tho i did have some fun times farm but tha was all,better do something to iprove or serber die fastly

Posted

people already go as time passes,ead systemwhen do you think of adding server vote sites,me out of serber yday,vote system yet dndt work and many buggy class unblanace.tho i did have some fun times farm but tha was all,better do something to iprove or serber die fastly

 

moderators banned this idiot plz

 

 

ban for whitechocolate... only spam

Posted

moderators banned this idiot plz

 

 

ban for whitechocolate... only spam

speaking  as a player and saying my opiniion on servers i tried and play for short or long period don't make me spam...stop hinking you pro player i can go oly or pvp against you anytime anywhere

Posted

people already go as time passes,ead systemwhen do you think of adding server vote sites,me out of serber yday,vote system yet dndt work and many buggy class unblanace.tho i did have some fun times farm but tha was all,better do something to iprove or serber die fastly

Hopzone/Network accepted us today so vote reward works great now,we have 100 stable online and still growing,tell us any bugs or suggestions about the server so we ll try to  fix it and make our server better and better :)

Posted (edited)

Hopzone/Network accepted us today so vote reward works great now,we have 100 stable online and still growing,tell us any bugs or suggestions about the server so we ll try to  fix it and make our server better and better :)

ba392338b1314c55967ecdea3f788841.png

interesting 100+ online !!! 

42 players online with x2 also for sure :)

Edited by the real mrapocalipto

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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