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Here is a script i found:

[move][glow=red,2,300]CREDITS GOES TO THEONE[/glow][/move]

 

This is a simple automatic events manager to give your players something to do when they get bored.

This one only has 1 event: It spawns 1 raidboss(random) in a location(random) and announces to all the players which raidboss has been spawned where. If it's not killed within 2 hours, it erases that raidboss.

Automatic events are set for every 2 hours but can be set differently.

Also, I made the script so it's expandable. I use with 5 different random events on my servers, a timed collect the drop, raidboss spawn, a few PvP events, etc... You only need some imagination.

 

So here it is:

 

 
import math
import sys
from net.sf.l2j.gameserver              import Announcements
from net.sf.l2j.util                    import Rnd
from java.lang                      import System
from net.sf.l2j.gameserver.model.actor.appearance   import PcAppearance
from net.sf.l2j.gameserver              import GameTimeController
from net.sf.l2j.gameserver.model.quest          import State
from net.sf.l2j.gameserver.model.quest          import QuestState
from net.sf.l2j.gameserver.model.quest.jython       import QuestJython as JQuest
from net.sf.l2j.gameserver.model.actor.instance     import L2PcInstance
from net.sf.l2j.gameserver.model.actor.instance     import L2NpcInstance


MANAGER = 100400
TOPNPC  = 100401
Raids =  [ 25514,22216,25286,25283,25319 ]

#Mountain protected zone
MX  = 55312
MY  = 219168
MZ  = -3223

#Mountain top NPC coords
MNPCX   = 144291
MNPCY   = 157446
MNPCZ   = -466

#Mountain bottom and giran NPC coords
MBX1    = 82698
MBY1    = 148638
MBZ1    = -3468
MBX = 143370
MBY = 161135
MBZ = -1925

#number of participants
MountainMinPlayers = 6
MountainMaxPlayers = 30

EventNpcs = [ 100400, 100401 ]

#time between events in milliseconds
eventInterval = 7200000  # 2 hours after the first event there is the second one and the others after are 2 hours too
FirstStart = 2700000  #45 minutes after each restart there is the first event


class eventmanager (JQuest):

    def __init__(self,id,name,descr):
        JQuest.__init__(self,id,name,descr)
        self.RaidBosses ={
                0: {'name':"Queen Shyeed" , 'id':25514},
                1: {'name':"Tyrannosaurus" , 'id':22216},
                2: {'name':"Anakim" , 'id':25286},
                3: {'name':"Lilith" , 'id':25283},  
                4: {'name':"Ember" , 'id':25319},
                }
        self.RbCoords ={
                0: {'name':"in the colliseum" , 'X':150086 , 'Y':46733 , 'Z':-3407},  
                1: {'name':"near the entrance of the Garden of Eva" , 'X':84805 , 'Y':233832 , 'Z':-3669},
                2: {'name':"close to the western entrance of the Cemetary" , 'X':161385 , 'Y':21032 , 'Z':-3671},
                3: {'name':"at Gludin's Harbor" , 'X':89199 , 'Y':149962 , 'Z':-3581},
                }
        self.startQuestTimer("EventTrigger", FirstStart, None, None)
        self.RbSpawn = []
        self.rewards ={
                0: {'prize':4357 , 'number':1}, #King of the hill event, dont forget to change the reward
                }
        self.Teams = []
        self.Event = []
        self.True = True
        self.False = False
        self.Group = []
        self.EventManager1 = []
        self.EventManager = []
        self.Registration = []
        self.numberPlayers = []
        self.One = 1
        self.Team1 = []
        self.Team2 = []
        self.numberOfTeams = []
        self.Trigger = 1
        self.Count = 2
        self.Add = 1
        self.Full = False
        self.TopNpc = []
        self.EventNames = {0:"King of the hill", 1:"kill the Raidboss"}


    def onAdvEvent (self,event,npc,player):
        if event == "EventTrigger" :
            rr = int(Rnd.get(2))
            Announcestart = "The " + self.EventNames[rr] + " event is about to start!!!"
            Announcements.getInstance().announceToAll(Announcestart)
            if rr == 0:
                self.Event = 0
                eventmanager1 = self.addSpawn(MANAGER,MBX1,MBY1,MBZ1,0,False,0)
                self.EventManager1 = eventmanager1
                topnpc = self.addSpawn(TOPNPC,MNPCX,MNPCY,MNPCZ,0,False,0)
                self.TopNpc = topnpc
                Announcements.getInstance().announceToAll("All those who wish to participate should come to meet me in Giran town")
                Announcements.getInstance().announceToAll("Registration will last 15 minutes")
                self.startQuestTimer("MountainSelect", 900000, npc, player)                            
                self.startQuestTimer("10minutes", 300000, npc, player)                            
                self.startQuestTimer("5minutes", 600000, npc, player)                            
                self.startQuestTimer("2minutes", 780000, npc, player)                            
                self.startQuestTimer("1minute", 840000, npc, player)                            
            if rr == 1:
                self.Event = 1
                #the spawn coords and which raidboss are both random and
                #independant from each other
                ra = int(Rnd.get(5))
                rb = int(Rnd.get(4))
                self.RbSpawn = []
                raidboss = self.RaidBosses[ra]['name']
                location = self.RbCoords[rb]['name']
                Announcements.getInstance().announceToAll(raidboss + " has just been spawned " + location + " and will disappear in 2 hours, hurry!")
                self.RbSpawn = self.addSpawn(self.RaidBosses[ra]['id'],self.RbCoords[rb]['X'],self.RbCoords[rb]['Y'],self.RbCoords[rb]['Z'],0,False,0)
                self.startQuestTimer("RbDespawn", 7150000, npc, player)                            
                self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
        if event == "10minutes":
            Announcements.getInstance().announceToAll("10 minutes left for event registration in Giran")
        if event == "5minutes":
            Announcements.getInstance().announceToAll("5 minutes left for event registration in Giran")
        if event == "2minutes":
            Announcements.getInstance().announceToAll("2 minutes left for event registration in Giran")
        if event == "1minutes":
            Announcements.getInstance().announceToAll("1 minute left for event registration in Giran")
        if event == "MountainSelect" :
                self.EventManager1.deleteMe()
                self.startQuestTimer("MountainStart", 60000, npc, player)                            
                totalplayers = len(self.Registration)
                if totalplayers >= MountainMinPlayers:
                    #5 players per team, max 6 teams can participate
                    self.numberOfTeams = int((len(self.Registration))/2)
                    numberOfTeams = int((len(self.Registration))/2)
                    playerList = list(self.Registration)
                    Team1 = []
                    Team2 = []
                    for i in range(len(playerList)/2) :
                        Team1.append(playerList.pop(Rnd.get(len(playerList))))
                    Team2 = playerList
                    for i in Team1:
                        i.teleToLocation(MNPCX,MNPCY,MNPCZ)#tele to top of mountain
                        i.getAppearance().setNameColor(0x005de2) #orange
                        i.getAppearance().setTitleColor(0x005de2) #orange
                        i.getQuestState("eventmanager").set("cond","3")
                    for i in Team2:
                        i.teleToLocation(144428,161151,-2460)#tele to location A
                        i.getAppearance().setNameColor(0xd5e200) #yellow
                        i.getAppearance().setTitleColor(0xd5e200) #yellow
                        i.getQuestState("eventmanager").set("cond","4")
                    Announcements.getInstance().announceToAll("Team 1 - blue - has 20 minutes to take control of the mountain and talk to the Flag NPC to win this event.")
                    Announcements.getInstance().announceToAll("Team 2 - orange - has to defend the mountain to win.  Event starts in 1 minute, wait for the signal.")
                    self.Team1 = Team1
                    self.Team2 = Team2
                    self.numberOfTeams = numberOfTeams
                else:
                    Announcements.getInstance().announceToAll("Event cancelled due to lack of participation.")
                    self.EventManager1.deleteMe()
                    self.TopNpc.deleteMe()
                    self.cancelQuestTimer("round_finish", None, None)
                    self.cancelQuestTimer("15Tofinish", None, None)
                    self.cancelQuestTimer("10Tofinish", None, None)
                    self.cancelQuestTimer("5Tofinish", None, None)
                    self.cancelQuestTimer("1Tofinish", None, None)
        if event == "MountainStart":
            for i in self.Team2:
                i.teleToLocation(MBX,MBY,MBZ)#tele to location A
            Announcements.getInstance().announceToAll("Start the event!!! Team 2, ATTACK!!! Good luck to both teams!")
            self.Attacker = self.Team2
            self.Defender = self.Team1
            self.startQuestTimer("round_finish", 1200000, npc, player) #sera 1200000                            
            self.startQuestTimer("15Tofinish", 300000, npc, player)                            
            self.startQuestTimer("10Tofinish", 600000, npc, player)                            
            self.startQuestTimer("5Tofinish", 900000, npc, player)                            
            self.startQuestTimer("1Tofinish", 1140000, npc, player)                            
        if event == "15Tofinish":
            Announcements.getInstance().announceToAll("15 minutes until the end of the event")
        if event == "10Tofinish":
            Announcements.getInstance().announceToAll("10 minutes until the end of the event")
        if event == "5Tofinish":
            Announcements.getInstance().announceToAll("5 minutes until the end of the event")
        if event == "1Tofinish":
            Announcements.getInstance().announceToAll("1 minute until the end of the event")
        if event == "round_finish" and npc and player:
            self.TopNpc.deleteMe()
            self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
            self.cancelQuestTimer("15Tofinish", None, None)
            self.cancelQuestTimer("10Tofinish", None, None)
            self.cancelQuestTimer("5Tofinish", None, None)
            self.cancelQuestTimer("1Tofinish", None, None)
            Announcements.getInstance().announceToAll("Orange team wins!")
            rr = self.Event
            reward = self.rewards
            for i in self.Team2:
                i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                i.getAppearance().setNameColor(0xffffff)
                i.getAppearance().setTitleColor(0xffffff)
                i.getQuestState("eventmanager").set("cond","0")
            for i in self.Team1:
                i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                i.getQuestState("eventmanager").giveItems(reward[rr]['prize'],reward[rr]['number'])
                i.getQuestState("eventmanager").playSound("ItemSound.quest_fanfare_1")
                i.getAppearance().setNameColor(0xffffff)
                i.getAppearance().setTitleColor(0xffffff)
                i.getQuestState("eventmanager").set("cond","0")
        if event == "RbDespawn":
            self.RbSpawn.deleteMe()

    def onTalk (self,npc,player) :
        npcId = npc.getNpcId()
        cond = player.getQuestState("eventmanager").getInt("cond")
        if npcId == MANAGER :
            if not cond == 2:
                if self.Event == 0:
                    if len(self.Registration) < MountainMaxPlayers:
                        player.getQuestState("eventmanager").set("cond","2")
                        self.Registration.append(player)
                        Reg = list(self.Registration)
                        return "<html><body>You have been added to the event list, teams will be made randomly 1 minute before the start of the event</body></html>"
                    else:
                        Announcements.getInstance().announceToAll("Event is now full, no more registration accepted.")
                        self.Full = True
                        return "<html><body>Event is full, try again next time</body></html>"
            else:
                return "<html><body>You are already registered</body></html>"
        if npcId == TOPNPC :
            if not cond == 3:
                self.TopNpc.deleteMe()
                self.cancelQuestTimer("round_finish", None, None)
                self.cancelQuestTimer("15Tofinish", None, None)
                self.cancelQuestTimer("10Tofinish", None, None)
                self.cancelQuestTimer("5Tofinish", None, None)
                self.cancelQuestTimer("1Tofinish", None, None)
                Announcements.getInstance().announceToAll("Blue team wins!")
                rr = self.Event
                reward = self.rewards
                self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
                for i in self.Team1:
                    i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                    i.getAppearance().setNameColor(0xffffff)
                    i.getAppearance().setTitleColor(0xffffff)
                    i.getQuestState("eventmanager").set("cond","0")
                for i in self.Team2:
                    i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                    i.getQuestState("eventmanager").playSound("ItemSound.quest_fanfare_1")
                    i.getQuestState("eventmanager").giveItems(reward[rr]['prize'],reward[rr]['number'])
                    i.getAppearance().setNameColor(0xffffff)
                    i.getAppearance().setTitleColor(0xffffff)
                    i.getQuestState("eventmanager").set("cond","0")
            else:
                return "<html><body>You are on the defending team!!! defend me, stop talking!</body></html>"

    def onKill (self,npc,player,isPet):
        if npc in self.RbSpawn:
            self.cancelQuestTimer("RbDespawn", None, None)

# Quest class and state definition
QUEST       = eventmanager(-1, "eventmanager", "ai")

for i in Raids:
    QUEST.addKillId(i)

for i in EventNpcs:
    QUEST.addTalkId(i)
    QUEST.addStartNpc(i)

print "Event Manager loaded!!!"

 

 

100400.htm

<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32>
<br>So... you want to participate in the event?
<br><br>
<button value="Yes!" action="bypass -h npc_%objectId%_Quest eventmanager" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
<img src=Sek.start_logo width=256 height=256 align=center>
</center></body>
</html>

 

100401.htm

<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32>
<br>hmmm... it seems you have defeted my defenders... So, you want your reward then?
<br><br>
<button value="Yes we do!" action="bypass -h npc_%objectId%_Quest eventmanager" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
<img src=Sek.start_logo width=256 height=256 align=center>
</center></body>
</html>

 

Do not forget to create 2 NPCs with IDs 100400 and 100401 as they are needed for the King of the Hill event!

** note: DO NOT spawn these NPCs, the script will spawn them when needed **

 

Also you need this(to prevent karma during the event):

insert  into zone_vertices values
('25100', '0', '143314', '164544'),
('25100', '1', '144215', '160270'),
('25100', '2', '145877', '159158'),
('25100', '3', '145397', '158735'),
('25100', '4', '142822', '155102'),
('25100', '5', '140831', '158004'),
('25100', '6', '141794', '160570');

 

 

this part goes in zone.xml:

    <zone id='25100' type='Arena' shape='Npoly' minZ='-2100' maxZ='-100'>
        <stat name='name' val='Special Mountain Arena'/>
        <stat name='spawnX' val='-59858'/>
        <stat name='spawnY' val='-57495'/>
        <stat name='spawnZ' val='-2039'/>
    </zone>

Posted

Well i suppose that's nice,but it's only for L2J as in L2JFree table zone_vertices do not exist and zone.xml do not exist.Or i am wrong?

  • 2 months later...
Posted

Thx 4 share

 

I've got a question: In KOTH , when u die u have to go to the city (fantasy island), is there any way to res a dead char an teleport it to his team spot?

 

I try this but it didn't worked:

 

def onDeath(self, npc, pc, st) :
  if rr == 0:  
    if st.getPlayer() in self.Team1:
       SkillTable.getInstance().getInfo(1016,9).getEffects(st.getPlayer(),st.getPlayer())
       st.getPlayer.teleToLocation(MNPCX,MNPCY,MNPCZ)#tele to top of mountain
    else:
       SkillTable.getInstance().getInfo(1016,9).getEffects(st.getPlayer(),st.getPlayer())
       st.getPlayer.teleToLocation(144428,161151,-2460)#tele to location A

 

I've never did something like this so i'm a newby.

 

Any clues?

 

Thx

Marcelo

  • 2 weeks later...
  • 4 weeks later...
Posted

Does anyone have the working code for l2jfree?

 

In the python script replace all the "net.sf.l2j." for "com.l2jfree."

and replace this line:

from net.sf.l2j.util                    import Rnd

for this one:

from com.l2jfree.tools.random              import Rnd

 

Add this to data/zone/arena.xml

  <zone id="25100" name="Special Mountain Arena">
    <settings pvp="Arena" />
    <shape type="Poly" ZMin="-2100" ZMax="-100">
      <point x="144215" y="160270" />
      <point x="145877" y="159158" />
      <point x="145397" y="158735" />
      <point x="142822" y="155102" />
      <point x="140831" y="158004" />
      <point x="141794" y="160570" />
    </shape>
  </zone>

 

And you dont need to put the zone_verticles.sql and the zone.xml stuff, bcause l2jfree simply doesnt have it ^^

The NPC's is the same (in html/default/...)

 

Hope it works

Posted

Fix this please

 

Disk:\serverdir\gameserver\data\scripts\quests\eventmanager\__init__.py
Traceback (innermost last):
  File "__init__.py", line 258, in onKill
TypeError: iteration over non-sequence

        at org.python.core.Py.TypeError(Unknown Source)
        at org.python.core.PyObject.__iter__(Unknown Source)
        at org.python.core.PyInstance.__iter__(Unknown Source)
        at org.python.core.PyObject.object___contains__(Unknown Source)
        at org.python.core.PyObject.__contains__(Unknown Source)
        at org.python.core.PyInstance.__contains__(Unknown Source)
        at org.python.core.PyObject._in(Unknown Source)
        at org.python.pycode.serializable._pyx1235839395481.onKill$5(__init__.py
:258)
        at org.python.pycode.serializable._pyx1235839395481.call_function(__init
__.py)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyFunction.__call__(Unknown Source)
        at org.python.core.PyMethod.__call__(Unknown Source)
        at org.python.core.PyObject.__call__(Unknown Source)
        at org.python.core.PyObject._jcallexc(Unknown Source)
        at org.python.core.PyObject._jcall(Unknown Source)
        at org.python.proxies.main$eventmanager$368.onKill(Unknown Source)
        at net.sf.l2j.gameserver.model.quest.Quest.notifyKill(Quest.java:412)
        at net.sf.l2j.gameserver.model.L2Attackable$OnKillNotifyTask.run(L2Attac
kable.java:498)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

Running L2J , latest rev

Posted

i got the same error like Mafia_007 and i'm using l2jfree latest rev.

 

you could come up with a fix? ;;)

 

thanks

 

P.S. it happened right after i killed the rb.

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    • Hi everyone, A while ago, I needed to extract some L2 textures and found that acmi's L2Tool was a good way to do it. There might be other methods out there but I'm not aware of them, so I decided to fork this project and improve it to suit my needs. I built this using BellSoft Liberica JDK 17. Since modern Java versions no longer include JavaFX by default, I've made the app handle it automatically. You don't need any manual setup—just use the  run.bat  and it will automatically extract the required JavaFX modules on the first run. Key features of this fork: UI Overhaul: I've tweaked the interface to give it a cleaner look with Dark Mode and more detailed metadata for each texture. Export Formats: You can now extract textures in WEBP, PNG, and DDS. Individual or Batch Export: Flexible options to export a single selected texture or the entire package at once.     I'm leaving the link here in case it's useful to anyone!   Installation and Execution:     Clone the repository:   https://github.com/Ak4n1/l2tool cd l2tool          2.Build the project:   ./gradlew build              3. Run the application:         ./run.bat      Or simply double-click on run.bat.    
    • Wtb full account or items on l2 warland 
    • https://discord.gg/k53SZ4DM5z   Interlude Client L2Old Pride is a L2 Pride Interlude Based All functional skills (Not archer/mage server)   L2Old Pride Helper (Works like Woundrous Cubic) https://imgur.com/iYqmHQY Farm Zones: Cave of Trials and Elven Ruins (Chaotic) Olympiads: Every 15 days Various Cosmetic Items https://imgur.com/uoeU6Jw https://imgur.com/oCS2Zed PvP Zone: Gludin Village (No-Parties, Disguised) More than 100 new Skills https://imgur.com/6RaPsQV Max Level: 90 https://imgur.com/z4QVJKZ Gaining Xp by PVP https://imgur.com/LRqI31T Purchasable S-grade items +10 or +20 with random chance to enchant +5 Purchasable Custom Items Depends on Tier Mysterious Merchants https://imgur.com/2ZwWyPH Auto Enchant Via PvPing (with low chance) Custom Raid Bosses Siege Every Weekend (Aden, Rune, Giran) Autofarm / Drop Tracker https://imgur.com/Vz3rha6   RATES: • Start Level 80 • Max level 90  • EXP: 5000x • SP: 5000x • ADENA 6000x   ENCHANT: • Maximum enchant S Grade Items: +35. • Maximum enchant Unique/Epic Items: +25. • Maximum enchant Legendary Items: +18. • Maximum enchant Relic Items: +14. •Descriptions for rate at scrolls!   EVENTS: • TEAMS vs TEAMS • CAPTURE THE FLAG • DOMINATION • DEATH MATCH • DICE OF DEATH • CHAOTIC ZONE   OTHERS: Assistance system in pvps. Where support classes are enabled to receive pvp with a low chance, for supporting a party member during pvp. •  /sit to regen HP/MP/CP • Custom Shots Glows https://imgur.com/FLK0DmR • Achievements System • Daily Tasks System • Monthly Tasks System   CUSTOM ARMORS SETS Dread Armor/Titanium Armor Pride Armor Rykros Armor https://imgur.com/SPxoQp1   CUSTOM WEAPONS SETS Unique Weapons Pride Weapons Legendary Weapons Relic Weapons https://imgur.com/kOHNXhS   CUSTOM ACCESSORIES Standard Superior Legendary https://imgur.com/zPqNiiX   CUSTOM JEWELS/TATTOO Legendary Nightmarish https://imgur.com/gcqS28P There are many more features that you will only understand by playing and following. Beta testing server is currently open. Follow us on our discord and join our server to test it.
    • You shouldn't use rev 382, not sure why everyone keep using that.   I don't make changesets for fun, I don't make new revisions for nothing.   Follow the revisions.
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