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Here is a script i found:

[move][glow=red,2,300]CREDITS GOES TO THEONE[/glow][/move]

 

This is a simple automatic events manager to give your players something to do when they get bored.

This one only has 1 event: It spawns 1 raidboss(random) in a location(random) and announces to all the players which raidboss has been spawned where. If it's not killed within 2 hours, it erases that raidboss.

Automatic events are set for every 2 hours but can be set differently.

Also, I made the script so it's expandable. I use with 5 different random events on my servers, a timed collect the drop, raidboss spawn, a few PvP events, etc... You only need some imagination.

 

So here it is:

 

 
import math
import sys
from net.sf.l2j.gameserver              import Announcements
from net.sf.l2j.util                    import Rnd
from java.lang                      import System
from net.sf.l2j.gameserver.model.actor.appearance   import PcAppearance
from net.sf.l2j.gameserver              import GameTimeController
from net.sf.l2j.gameserver.model.quest          import State
from net.sf.l2j.gameserver.model.quest          import QuestState
from net.sf.l2j.gameserver.model.quest.jython       import QuestJython as JQuest
from net.sf.l2j.gameserver.model.actor.instance     import L2PcInstance
from net.sf.l2j.gameserver.model.actor.instance     import L2NpcInstance


MANAGER = 100400
TOPNPC  = 100401
Raids =  [ 25514,22216,25286,25283,25319 ]

#Mountain protected zone
MX  = 55312
MY  = 219168
MZ  = -3223

#Mountain top NPC coords
MNPCX   = 144291
MNPCY   = 157446
MNPCZ   = -466

#Mountain bottom and giran NPC coords
MBX1    = 82698
MBY1    = 148638
MBZ1    = -3468
MBX = 143370
MBY = 161135
MBZ = -1925

#number of participants
MountainMinPlayers = 6
MountainMaxPlayers = 30

EventNpcs = [ 100400, 100401 ]

#time between events in milliseconds
eventInterval = 7200000  # 2 hours after the first event there is the second one and the others after are 2 hours too
FirstStart = 2700000  #45 minutes after each restart there is the first event


class eventmanager (JQuest):

    def __init__(self,id,name,descr):
        JQuest.__init__(self,id,name,descr)
        self.RaidBosses ={
                0: {'name':"Queen Shyeed" , 'id':25514},
                1: {'name':"Tyrannosaurus" , 'id':22216},
                2: {'name':"Anakim" , 'id':25286},
                3: {'name':"Lilith" , 'id':25283},  
                4: {'name':"Ember" , 'id':25319},
                }
        self.RbCoords ={
                0: {'name':"in the colliseum" , 'X':150086 , 'Y':46733 , 'Z':-3407},  
                1: {'name':"near the entrance of the Garden of Eva" , 'X':84805 , 'Y':233832 , 'Z':-3669},
                2: {'name':"close to the western entrance of the Cemetary" , 'X':161385 , 'Y':21032 , 'Z':-3671},
                3: {'name':"at Gludin's Harbor" , 'X':89199 , 'Y':149962 , 'Z':-3581},
                }
        self.startQuestTimer("EventTrigger", FirstStart, None, None)
        self.RbSpawn = []
        self.rewards ={
                0: {'prize':4357 , 'number':1}, #King of the hill event, dont forget to change the reward
                }
        self.Teams = []
        self.Event = []
        self.True = True
        self.False = False
        self.Group = []
        self.EventManager1 = []
        self.EventManager = []
        self.Registration = []
        self.numberPlayers = []
        self.One = 1
        self.Team1 = []
        self.Team2 = []
        self.numberOfTeams = []
        self.Trigger = 1
        self.Count = 2
        self.Add = 1
        self.Full = False
        self.TopNpc = []
        self.EventNames = {0:"King of the hill", 1:"kill the Raidboss"}


    def onAdvEvent (self,event,npc,player):
        if event == "EventTrigger" :
            rr = int(Rnd.get(2))
            Announcestart = "The " + self.EventNames[rr] + " event is about to start!!!"
            Announcements.getInstance().announceToAll(Announcestart)
            if rr == 0:
                self.Event = 0
                eventmanager1 = self.addSpawn(MANAGER,MBX1,MBY1,MBZ1,0,False,0)
                self.EventManager1 = eventmanager1
                topnpc = self.addSpawn(TOPNPC,MNPCX,MNPCY,MNPCZ,0,False,0)
                self.TopNpc = topnpc
                Announcements.getInstance().announceToAll("All those who wish to participate should come to meet me in Giran town")
                Announcements.getInstance().announceToAll("Registration will last 15 minutes")
                self.startQuestTimer("MountainSelect", 900000, npc, player)                            
                self.startQuestTimer("10minutes", 300000, npc, player)                            
                self.startQuestTimer("5minutes", 600000, npc, player)                            
                self.startQuestTimer("2minutes", 780000, npc, player)                            
                self.startQuestTimer("1minute", 840000, npc, player)                            
            if rr == 1:
                self.Event = 1
                #the spawn coords and which raidboss are both random and
                #independant from each other
                ra = int(Rnd.get(5))
                rb = int(Rnd.get(4))
                self.RbSpawn = []
                raidboss = self.RaidBosses[ra]['name']
                location = self.RbCoords[rb]['name']
                Announcements.getInstance().announceToAll(raidboss + " has just been spawned " + location + " and will disappear in 2 hours, hurry!")
                self.RbSpawn = self.addSpawn(self.RaidBosses[ra]['id'],self.RbCoords[rb]['X'],self.RbCoords[rb]['Y'],self.RbCoords[rb]['Z'],0,False,0)
                self.startQuestTimer("RbDespawn", 7150000, npc, player)                            
                self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
        if event == "10minutes":
            Announcements.getInstance().announceToAll("10 minutes left for event registration in Giran")
        if event == "5minutes":
            Announcements.getInstance().announceToAll("5 minutes left for event registration in Giran")
        if event == "2minutes":
            Announcements.getInstance().announceToAll("2 minutes left for event registration in Giran")
        if event == "1minutes":
            Announcements.getInstance().announceToAll("1 minute left for event registration in Giran")
        if event == "MountainSelect" :
                self.EventManager1.deleteMe()
                self.startQuestTimer("MountainStart", 60000, npc, player)                            
                totalplayers = len(self.Registration)
                if totalplayers >= MountainMinPlayers:
                    #5 players per team, max 6 teams can participate
                    self.numberOfTeams = int((len(self.Registration))/2)
                    numberOfTeams = int((len(self.Registration))/2)
                    playerList = list(self.Registration)
                    Team1 = []
                    Team2 = []
                    for i in range(len(playerList)/2) :
                        Team1.append(playerList.pop(Rnd.get(len(playerList))))
                    Team2 = playerList
                    for i in Team1:
                        i.teleToLocation(MNPCX,MNPCY,MNPCZ)#tele to top of mountain
                        i.getAppearance().setNameColor(0x005de2) #orange
                        i.getAppearance().setTitleColor(0x005de2) #orange
                        i.getQuestState("eventmanager").set("cond","3")
                    for i in Team2:
                        i.teleToLocation(144428,161151,-2460)#tele to location A
                        i.getAppearance().setNameColor(0xd5e200) #yellow
                        i.getAppearance().setTitleColor(0xd5e200) #yellow
                        i.getQuestState("eventmanager").set("cond","4")
                    Announcements.getInstance().announceToAll("Team 1 - blue - has 20 minutes to take control of the mountain and talk to the Flag NPC to win this event.")
                    Announcements.getInstance().announceToAll("Team 2 - orange - has to defend the mountain to win.  Event starts in 1 minute, wait for the signal.")
                    self.Team1 = Team1
                    self.Team2 = Team2
                    self.numberOfTeams = numberOfTeams
                else:
                    Announcements.getInstance().announceToAll("Event cancelled due to lack of participation.")
                    self.EventManager1.deleteMe()
                    self.TopNpc.deleteMe()
                    self.cancelQuestTimer("round_finish", None, None)
                    self.cancelQuestTimer("15Tofinish", None, None)
                    self.cancelQuestTimer("10Tofinish", None, None)
                    self.cancelQuestTimer("5Tofinish", None, None)
                    self.cancelQuestTimer("1Tofinish", None, None)
        if event == "MountainStart":
            for i in self.Team2:
                i.teleToLocation(MBX,MBY,MBZ)#tele to location A
            Announcements.getInstance().announceToAll("Start the event!!! Team 2, ATTACK!!! Good luck to both teams!")
            self.Attacker = self.Team2
            self.Defender = self.Team1
            self.startQuestTimer("round_finish", 1200000, npc, player) #sera 1200000                            
            self.startQuestTimer("15Tofinish", 300000, npc, player)                            
            self.startQuestTimer("10Tofinish", 600000, npc, player)                            
            self.startQuestTimer("5Tofinish", 900000, npc, player)                            
            self.startQuestTimer("1Tofinish", 1140000, npc, player)                            
        if event == "15Tofinish":
            Announcements.getInstance().announceToAll("15 minutes until the end of the event")
        if event == "10Tofinish":
            Announcements.getInstance().announceToAll("10 minutes until the end of the event")
        if event == "5Tofinish":
            Announcements.getInstance().announceToAll("5 minutes until the end of the event")
        if event == "1Tofinish":
            Announcements.getInstance().announceToAll("1 minute until the end of the event")
        if event == "round_finish" and npc and player:
            self.TopNpc.deleteMe()
            self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
            self.cancelQuestTimer("15Tofinish", None, None)
            self.cancelQuestTimer("10Tofinish", None, None)
            self.cancelQuestTimer("5Tofinish", None, None)
            self.cancelQuestTimer("1Tofinish", None, None)
            Announcements.getInstance().announceToAll("Orange team wins!")
            rr = self.Event
            reward = self.rewards
            for i in self.Team2:
                i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                i.getAppearance().setNameColor(0xffffff)
                i.getAppearance().setTitleColor(0xffffff)
                i.getQuestState("eventmanager").set("cond","0")
            for i in self.Team1:
                i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                i.getQuestState("eventmanager").giveItems(reward[rr]['prize'],reward[rr]['number'])
                i.getQuestState("eventmanager").playSound("ItemSound.quest_fanfare_1")
                i.getAppearance().setNameColor(0xffffff)
                i.getAppearance().setTitleColor(0xffffff)
                i.getQuestState("eventmanager").set("cond","0")
        if event == "RbDespawn":
            self.RbSpawn.deleteMe()

    def onTalk (self,npc,player) :
        npcId = npc.getNpcId()
        cond = player.getQuestState("eventmanager").getInt("cond")
        if npcId == MANAGER :
            if not cond == 2:
                if self.Event == 0:
                    if len(self.Registration) < MountainMaxPlayers:
                        player.getQuestState("eventmanager").set("cond","2")
                        self.Registration.append(player)
                        Reg = list(self.Registration)
                        return "<html><body>You have been added to the event list, teams will be made randomly 1 minute before the start of the event</body></html>"
                    else:
                        Announcements.getInstance().announceToAll("Event is now full, no more registration accepted.")
                        self.Full = True
                        return "<html><body>Event is full, try again next time</body></html>"
            else:
                return "<html><body>You are already registered</body></html>"
        if npcId == TOPNPC :
            if not cond == 3:
                self.TopNpc.deleteMe()
                self.cancelQuestTimer("round_finish", None, None)
                self.cancelQuestTimer("15Tofinish", None, None)
                self.cancelQuestTimer("10Tofinish", None, None)
                self.cancelQuestTimer("5Tofinish", None, None)
                self.cancelQuestTimer("1Tofinish", None, None)
                Announcements.getInstance().announceToAll("Blue team wins!")
                rr = self.Event
                reward = self.rewards
                self.startQuestTimer("EventTrigger", eventInterval, npc, player)                          
                for i in self.Team1:
                    i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                    i.getAppearance().setNameColor(0xffffff)
                    i.getAppearance().setTitleColor(0xffffff)
                    i.getQuestState("eventmanager").set("cond","0")
                for i in self.Team2:
                    i.teleToLocation(MBX1,MBY1,MBZ1)#tele back to town
                    i.getQuestState("eventmanager").playSound("ItemSound.quest_fanfare_1")
                    i.getQuestState("eventmanager").giveItems(reward[rr]['prize'],reward[rr]['number'])
                    i.getAppearance().setNameColor(0xffffff)
                    i.getAppearance().setTitleColor(0xffffff)
                    i.getQuestState("eventmanager").set("cond","0")
            else:
                return "<html><body>You are on the defending team!!! defend me, stop talking!</body></html>"

    def onKill (self,npc,player,isPet):
        if npc in self.RbSpawn:
            self.cancelQuestTimer("RbDespawn", None, None)

# Quest class and state definition
QUEST       = eventmanager(-1, "eventmanager", "ai")

for i in Raids:
    QUEST.addKillId(i)

for i in EventNpcs:
    QUEST.addTalkId(i)
    QUEST.addStartNpc(i)

print "Event Manager loaded!!!"

 

 

100400.htm

<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32>
<br>So... you want to participate in the event?
<br><br>
<button value="Yes!" action="bypass -h npc_%objectId%_Quest eventmanager" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
<img src=Sek.start_logo width=256 height=256 align=center>
</center></body>
</html>

 

100401.htm

<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32>
<br>hmmm... it seems you have defeted my defenders... So, you want your reward then?
<br><br>
<button value="Yes we do!" action="bypass -h npc_%objectId%_Quest eventmanager" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
<img src=Sek.start_logo width=256 height=256 align=center>
</center></body>
</html>

 

Do not forget to create 2 NPCs with IDs 100400 and 100401 as they are needed for the King of the Hill event!

** note: DO NOT spawn these NPCs, the script will spawn them when needed **

 

Also you need this(to prevent karma during the event):

insert  into zone_vertices values
('25100', '0', '143314', '164544'),
('25100', '1', '144215', '160270'),
('25100', '2', '145877', '159158'),
('25100', '3', '145397', '158735'),
('25100', '4', '142822', '155102'),
('25100', '5', '140831', '158004'),
('25100', '6', '141794', '160570');

 

 

this part goes in zone.xml:

    <zone id='25100' type='Arena' shape='Npoly' minZ='-2100' maxZ='-100'>
        <stat name='name' val='Special Mountain Arena'/>
        <stat name='spawnX' val='-59858'/>
        <stat name='spawnY' val='-57495'/>
        <stat name='spawnZ' val='-2039'/>
    </zone>

Posted

Well i suppose that's nice,but it's only for L2J as in L2JFree table zone_vertices do not exist and zone.xml do not exist.Or i am wrong?

  • 2 months later...
Posted

Thx 4 share

 

I've got a question: In KOTH , when u die u have to go to the city (fantasy island), is there any way to res a dead char an teleport it to his team spot?

 

I try this but it didn't worked:

 

def onDeath(self, npc, pc, st) :
  if rr == 0:  
    if st.getPlayer() in self.Team1:
       SkillTable.getInstance().getInfo(1016,9).getEffects(st.getPlayer(),st.getPlayer())
       st.getPlayer.teleToLocation(MNPCX,MNPCY,MNPCZ)#tele to top of mountain
    else:
       SkillTable.getInstance().getInfo(1016,9).getEffects(st.getPlayer(),st.getPlayer())
       st.getPlayer.teleToLocation(144428,161151,-2460)#tele to location A

 

I've never did something like this so i'm a newby.

 

Any clues?

 

Thx

Marcelo

  • 2 weeks later...
  • 4 weeks later...
Posted

Does anyone have the working code for l2jfree?

 

In the python script replace all the "net.sf.l2j." for "com.l2jfree."

and replace this line:

from net.sf.l2j.util                    import Rnd

for this one:

from com.l2jfree.tools.random              import Rnd

 

Add this to data/zone/arena.xml

  <zone id="25100" name="Special Mountain Arena">
    <settings pvp="Arena" />
    <shape type="Poly" ZMin="-2100" ZMax="-100">
      <point x="144215" y="160270" />
      <point x="145877" y="159158" />
      <point x="145397" y="158735" />
      <point x="142822" y="155102" />
      <point x="140831" y="158004" />
      <point x="141794" y="160570" />
    </shape>
  </zone>

 

And you dont need to put the zone_verticles.sql and the zone.xml stuff, bcause l2jfree simply doesnt have it ^^

The NPC's is the same (in html/default/...)

 

Hope it works

Posted

Fix this please

 

Disk:\serverdir\gameserver\data\scripts\quests\eventmanager\__init__.py
Traceback (innermost last):
  File "__init__.py", line 258, in onKill
TypeError: iteration over non-sequence

        at org.python.core.Py.TypeError(Unknown Source)
        at org.python.core.PyObject.__iter__(Unknown Source)
        at org.python.core.PyInstance.__iter__(Unknown Source)
        at org.python.core.PyObject.object___contains__(Unknown Source)
        at org.python.core.PyObject.__contains__(Unknown Source)
        at org.python.core.PyInstance.__contains__(Unknown Source)
        at org.python.core.PyObject._in(Unknown Source)
        at org.python.pycode.serializable._pyx1235839395481.onKill$5(__init__.py
:258)
        at org.python.pycode.serializable._pyx1235839395481.call_function(__init
__.py)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyTableCode.call(Unknown Source)
        at org.python.core.PyFunction.__call__(Unknown Source)
        at org.python.core.PyMethod.__call__(Unknown Source)
        at org.python.core.PyObject.__call__(Unknown Source)
        at org.python.core.PyObject._jcallexc(Unknown Source)
        at org.python.core.PyObject._jcall(Unknown Source)
        at org.python.proxies.main$eventmanager$368.onKill(Unknown Source)
        at net.sf.l2j.gameserver.model.quest.Quest.notifyKill(Quest.java:412)
        at net.sf.l2j.gameserver.model.L2Attackable$OnKillNotifyTask.run(L2Attac
kable.java:498)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

Running L2J , latest rev

Posted

i got the same error like Mafia_007 and i'm using l2jfree latest rev.

 

you could come up with a fix? ;;)

 

thanks

 

P.S. it happened right after i killed the rb.

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    • From Salvation onwards I think you need a patched nwindow.dll that allows such modifications, try to see if you get what you need here: https://drive.google.com/drive/u/1/folders/1LLbQFGf8KlR-O0Iv5umfF-pwZgrDh9bd
    • hello everyone! I am wanting to save the files (Ini. - Data - ) of the EP5 Client: Salvation... But they generate the error "corrupt files"... I tried several versions of L2FileEditor without good results. I need help! Thank you!
    • Opening December 6th at 19:00 (GMT +3)! Open Beta Test from November 30th!   https://l2soe.com/   🌟 Introducing L2 Saga of Eternia: A Revolution in Lineage 2 High Five! 🌟   Dear Lineage 2 enthusiasts, Prepare to witness the future of private servers! L2 Saga of Eternia is not just another High Five project—it’s a game-changing experience designed to compete with the giants of the Lineage 2 private server scene. Built for the community, by the community, we’re here to raise the bar in quality, innovation, and longevity. What Sets Us Apart? 💎 No Wipes, Ever Say goodbye to the fear of losing your progress. Our server is built to last and will never close. Stability and consistency are our promises to you. ⚔️ Weekly New Content Our dedicated development team ensures fresh challenges, events, and updates every week. From custom quests to exclusive features, there will always be something exciting to explore. 💰 No Pay-to-Win Skill and strategy matter most here. Enjoy a balanced gameplay environment where your achievements come from effort, not your wallet. 🌍 A Massive Community With 2000+ players expected, join a vibrant and active community of like-minded adventurers ready to conquer the world of Aden. 🏆 Fair and Competitive Gameplay Our systems are designed to promote healthy competition while avoiding abusive mechanics and exploits. 🔧 Professional Development From advanced bug fixes to carefully curated content, we pride ourselves on smooth performance, no lag, and unparalleled server quality. Key Features Chronicle: High Five with unique interface Rate: Dynamic x10 rates Class Balance: Carefully fine-tuned for a fair experience PvP Focused: PvP Ranking & aura display effect for 3 Top PvPers every week Custom Events: Seasonal and permanent events to keep you engaged Additional Features:   Custom Endgame Content: Introduce unique dungeons, raids, or zones unavailable in other servers. Player-Driven Economy: Implement a strong market system and avoid overinflated drops or rewards. Epic Siege Battles: Announce special large-scale sieges and PvP events. Incentives for Streamers and Clans: Attract influencers and big clans to boost server publicity. Roadmap Transparency: Share a public roadmap of planned updates to build trust and excitemen   Here you can read all the features: https://l2soe.com/features   Video preview: Join the Revolution! This is your chance to be part of something legendary. L2 Saga of Eternia is not just a server; it’s a movement to redefine what Lineage 2 can be. Whether you’re a seasoned veteran or a newcomer to the world of Aden, we invite you to experience Lineage 2 at its finest.   Official Launch Date: December 6th 2024 Website: https://l2soe.com/ Facebook: https://www.facebook.com/l2soe Discord: https://discord.com/invite/l2eternia   Let’s build the ultimate Lineage 2 experience together. See you in-game! 🎮
    • That's like a tutorial on how to run l2 on MacOS Xd but good job for the investigation. 
    • small update: dc robe set sold   wts adena 1kk = 1.5$ 
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