Jump to content
  • 0

Raid Boss Info Npc Code


Question

Posted
package net.sf.l2j.gameserver.instancemanager;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;

public class RaidBossInfoManager
{
   private static final Logger _log = Logger.getLogger(RaidBossInfoManager.class.getName());
  
   private final Map<Integer, Long> _raidBosses;
  
   public static RaidBossInfoManager getInstance()
   {
       return SingletonHolder._instance;
   }
  
   protected RaidBossInfoManager()
   {
       _raidBosses = new ConcurrentHashMap<>();
       load();
   }
  
   public void load()
   {
       try (Connection con = L2DatabaseFactory.getInstance().getConnection())
       {
           PreparedStatement statement;
           ResultSet rs;
          
           statement = con.prepareStatement("SELECT boss_id, respawn_time FROM grandboss_data UNION SELECT boss_id, respawn_time FROM raidboss_spawnlist ORDER BY boss_id");
           rs = statement.executeQuery();
           while (rs.next())
           {
               int bossId = rs.getInt("boss_id");
               if (Config.LIST_RAID_BOSS_IDS.contains(bossId))
                   _raidBosses.put(bossId, rs.getLong("respawn_time"));
           }
           rs.close();
           statement.close();
       }
       catch (Exception e)
       {
           e.printStackTrace();
       }
      
       _log.info("RaidBossInfoManager: Loaded " + _raidBosses.size() + " instances.");
   }
  
   public void updateRaidBossInfo(int bossId, long respawnTime)
   {
       _raidBosses.put(bossId, respawnTime);
   }
  
   public long getRaidBossRespawnTime(int bossId)
   {
       return _raidBosses.get(bossId);
   }
  
   private static class SingletonHolder
   {
       protected static final RaidBossInfoManager _instance = new RaidBossInfoManager();
   }
}

L2j_a_Cis_1.png

if (Config.LIST_RAID_BOSS_IDS.contains(bossId))

Config.java

public static List<Integer> LIST_RAID_BOSS_IDS;


LIST_RAID_BOSS_IDS = new ArrayList<>();
           for (String val : RAID_BOSS_IDS.split(","))
           {
               int npcId = Integer.parseInt(val);
               LIST_RAID_BOSS_IDS.add(npcId);
           }

Need someones help please!

 

aCis 364

7 answers to this question

Recommended Posts

  • 0
Posted (edited)

Alright... as 364 loads all configs in 1 function go to :

go to configs

public static final void loadGameServer()

 

and load your custom file there... take an example from other like 

loadNpcs();
Edited by melron
  • 0
Posted (edited)

image.png

 

Here is the config(if I got what you ask me) in gameserver/config/custom.properties
and it reads it in Config.java with this

RAID_BOSS_IDS = custom.getProperty("RaidBossIds", "0,0");
LIST_RAID_BOSS_IDS = new ArrayList<>();
    for (String val : RAID_BOSS_IDS.split(","))
        {
            int npcId = Integer.parseInt(val);
            LIST_RAID_BOSS_IDS.add(npcId);
        }
Edited by NickTs
  • 0
Posted (edited)

If you will post ur correct RaidBossInfoManager here we will check this... 3rd error saying error in  85 line.... but u gave as a code with 70 lines...

 

1st error (59 line)

}

2nd error (44 line)

}

3rd error (85 line)


4th error (38 line)

rs = statement.executeQuery();
Edited by melron
  • 0
Posted (edited)

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.instancemanager;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;

/**
 * @author rapfersan92
 */
public class RaidBossInfoManager
{
   private static final Logger _log = Logger.getLogger(RaidBossInfoManager.class.getName());
  
   private final Map<Integer, Long> _raidBosses;
  
   public static RaidBossInfoManager getInstance()
   {
       return SingletonHolder._instance;
   }
  
   protected RaidBossInfoManager()
   {
       _raidBosses = new ConcurrentHashMap<>();
       load();
   }
  
   public void load()
   {
       try (Connection con = L2DatabaseFactory.getInstance().getConnection())
       {
           PreparedStatement statement;
           ResultSet rs;
          
           statement = con.prepareStatement("SELECT boss_id, respawn_time FROM grandboss_data UNION SELECT boss_id, respawn_time FROM raidboss_spawnlist ORDER BY boss_id");
           rs = statement.executeQuery();
           while (rs.next())
           {
               int bossId = rs.getInt("boss_id");
               if (Config.LIST_RAID_BOSS_IDS.contains(bossId))
                   _raidBosses.put(bossId, rs.getLong("respawn_time"));
           }
           rs.close();
           statement.close();
       }
       catch (Exception e)
       {
           e.printStackTrace();
       }
      
       _log.info("RaidBossInfoManager: Loaded " + _raidBosses.size() + " instances.");
   }
  
   public void updateRaidBossInfo(int bossId, long respawnTime)
   {
       _raidBosses.put(bossId, respawnTime);
   }
  
   public long getRaidBossRespawnTime(int bossId)
   {
       return _raidBosses.get(bossId);
   }
  
   private static class SingletonHolder
   {
       protected static final RaidBossInfoManager _instance = new RaidBossInfoManager();
   }
}

Did not post the whole thing sorry for the inconvenience.

 

 

if (Config.LIST_RAID_BOSS_IDS.contains(bossId))
load();
protected static final RaidBossInfoManager _instance = new RaidBossInfoManager();
return SingletonHolder._instance;

Also in the Gameserver.java

 

 

RaidBossInfoManager.getInstance();
gameServer = new GameServer();
Edited by NickTs
  • 0
Posted (edited)

Oh yeah I figured out what you wanted to point out.

 

Worked! Thanks a lot for the help! Lock it!  ;D

Edited by NickTs
  • 0
Posted

Oh yeah I figured out what you wanted to point out.

 

Worked! Thanks a lot for the help! Lock it!  ;D

np :)

Guest
This topic is now closed to further replies.


  • Posts

    • Make it 20 no one’s going to buy your garbage files.
    • Maybe you have problem with card graphig on pc?
    • Dear friends, right now we are holding a grand competition with a prize fund of more than $ 1000 in our stores https://socnet.store , telegram store: https://socnet.shop and SMM panel: https://socnet.pro There are more than 50 prize places in our competition, each lucky person can take one of the places. Important condition: you must make a purchase at any time before June 1, 2025. The more purchases you make - the more chances you have to win the main prize in the community of $ 300! Our Online Shop: socnet.store Our SMM-Boosting Panel: socnet.pro Telegram Shop Bot: socnet.shop Telegram Support: https://t.me/solomon_bog Telegram Channel: https://t.me/accsforyou_shop Discord Support: @AllSocialNetworksShop Discord Server:https://discord.gg/y9AStFFsrh WhatsApp Support: 79051904467 WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n Email Support: solomonbog@socnet.store
    • Olá comunidade,   Apresento a vocês meu Painel UCP (User Control Panel) totalmente funcional e integrado ao servidor L2J, oferecendo uma experiência moderna, segura e extremamente prática para jogadores e administradores. Funcionalidades para Jogadores: Sistema de Doações Integrado com: [Stripe] [MercadoPago (Pix)] Ranking automático com os melhores PvP e PK do servidor. Troca de senha com validação segura. Serviços para jogadores, usando saldo: Alterar nome do personagem Outras funções customizáveis Loja de Itens: Compra de itens direto pelo painel Entrega automática no inventário in-game Atualização de saldo em segundos Interface multilíngue: Português e Inglês Funcionalidades para Administradores: Gerenciamento completo da Loja: Adicionar/editar/remover itens Visualização com ícones dinâmicos Gerenciamento de Saldos: Editar saldo das contas Verificar histórico de doações aprovadas e pendentes Gerenciamento de Contas Admin: Acesso diferenciado por nível (Admin ou GM) Controle seguro de permissões Painel de controle com informações em tempo real Imagens de Apresentação: Painel UCP - Página de Login Painel UCP - Página de Personagens Painel UCP - Página de Doação Painel UCP - Página de Shop Painel UCP - Página de Compra Painel UCP - Página de Serviços Painel UCP - Página de Ranking Painel UCP - Página de Trocar Senha Painel Admin UCP - Shop Painel Admin UCP - Gerenciar Shop Painel Admin UCP - Gerenciar Saldo Painel Admin UCP - Gerenciar Admin https://github.com/JulioPradoL2j/panel
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock