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Dropar Custom Item Of All Mobs L2Jacis


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Posted

Hello, this code is in a quest, but it has a delay for the player to win the item, how do I take this delay and the player to win the item so kill the mob equal adena ???

 

 

Index: config/players.properties
===================================================================
--- config/players.properties (revision 5)
+++ config/players.properties (working copy)
@@ -320,4 +320,18 @@
DressMeLegs = Imperial,6374
DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385
DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384
DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608
+
+#=============================================================
+# Global Drop
+#=============================================================
+# Configuração de Drop Global
+# Liga / Desliga Drop Global
+AllowGlobalDrop = True
+# Ativa Drop random que aumenta de acordo com level do MOB.
+AllowRandomQuantityDrop = True
+# Itemid,chance,min,max;Itemid,chance,min,max
+GlobalDropItems = 6392,100,1,2;6393,50,1,3;
+# Itemid,chance,min,max;Itemid,chance,min,max
+# Essa configuração é para mobs do tipo Champion
+ChampionGlobalDropItems = 6391,100,1,2;
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 5)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -690,6 +690,11 @@
public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1
public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1
public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5
+
+ public static Map> GLOBAL_DROP_ITEMS = new HashMap<>();
+ public static Map> GLOBAL_DROP_ITEMS_CHAMPION = new HashMap<>();
+ public static boolean ALLOW_GLOBAL_DROP_RANDOM;
+ public static boolean ALLOW_GLOBAL_DROP;

// --------------------------------------------------

@@ -1133,7 +1138,31 @@
*/
private static final void loadPlayers()
{
final ExProperties players = initProperties(PLAYERS_FILE);
+ String globalTemp = players.getProperty("GlobalDropItems", "");
+ String[] globalTemp2 = globalTemp.split(";");
+ for (String s : globalTemp2)
+ {
+ List list = new ArrayList<>();
+ String[] t = s.split(",");
+ list.add(Integer.parseInt(t[1]));
+ list.add(Integer.parseInt(t[2]));
+ list.add(Integer.parseInt(t[3]));
+ GLOBAL_DROP_ITEMS.put(Integer.parseInt(t[0]), list);
+ }
+ globalTemp = players.getProperty("ChampionGlobalDropItems", "");
+ globalTemp2 = globalTemp.split(";");
+ for (String s : globalTemp2)
+ {
+ List list = new ArrayList<>();
+ String[] t = s.split(",");
+ list.add(Integer.parseInt(t[1]));
+ list.add(Integer.parseInt(t[2]));
+ list.add(Integer.parseInt(t[3]));
+ GLOBAL_DROP_ITEMS_CHAMPION.put(Integer.parseInt(t[0]), list);
+ }
+ ALLOW_GLOBAL_DROP_RANDOM = players.getProperty("AllowRandomQuantityDrop", true);
+ ALLOW_GLOBAL_DROP = players.getProperty("AllowGlobalDrop", true);
STARTING_ADENA = players.getProperty("StartingAdena", 100);
EFFECT_CANCELING = players.getProperty("CancelLesserEffect", true);
HP_REGEN_MULTIPLIER = players.getProperty("HpRegenMultiplier", 1.);
Index: java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java (nonexistent)
+++ java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java (working copy)
@@ -0,0 +1,125 @@
+
+package net.sf.l2j.gameserver.scripting.scripts.custom;
+
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+
+import net.sf.l2j.commons.random.Rnd;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.model.actor.L2Attackable;
+import net.sf.l2j.gameserver.model.actor.L2Npc;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.model.holder.IntIntHolder;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.scripting.Quest;
+
+/**
+ * @author Tayran.JavaDev
+ * @version 4
+ */
+public class GlobalDropMonsters extends Quest
+{
+
+ @Override
+ public String onKill(L2Npc mob, L2PcInstance killer, boolean isPet)
+ {
+ int levelMobMin = 0;
+ for (int i = 1; i < 81; i++)
+ {
+ levelMobMin = killer.getLevel() - 8;
+ if (i > 10)
+ {
+ if (killer.getLevel() == i && mob.getLevel() < levelMobMin)
+ return "";
+ }
+ }
+ if (mob.isChampion())
+ dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS_CHAMPION);
+ else
+ dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS);
+ return super.onKill(mob, killer, isPet);
+ }
+
+ private static void dropItem(final L2Npc mob, final L2PcInstance player, final Map> droplist)
+ {
+ Integer key;
+ Integer chance;
+ Integer min;
+ Integer max;
+ Integer itemMin;
+ Integer itemMax;
+ Integer count;
+ Integer rnd;
+ for (Entry> entry : droplist.entrySet())
+ {
+ key = entry.getKey();
+ List valueList = entry.getValue();
+
+ chance = valueList.get(0);
+ min = valueList.get(1);
+ max = valueList.get(2);
+
+ if (mob.getLevel() > 9 && Config.ALLOW_GLOBAL_DROP_RANDOM)
+ {
+ itemMin = mob.getLevel() * min / 5;
+ itemMax = mob.getLevel() * max / 6;
+ }
+ else
+ {
+ itemMin = min;
+ itemMax = max;
+ }
+ count = Rnd.get(itemMin, itemMax);
+
+ rnd = Rnd.get(100);
+
+ if (rnd < chance)
+ {
+ IntIntHolder item = new IntIntHolder(key, count);
+ dropItem(mob, player, item);
+ continue;
+ }
+ }
+
+ }
+
+ /**
+ * Drop item.
+ * @author Tayran.JavaDev
+ * @param mob
+ * @param lastAttacker The player who made ultimate damage.
+ * @param item instance IntIntHolder.
+ * @return the dropped item instance.
+ */
+ public static ItemInstance dropItem(L2Npc mob, L2PcInstance lastAttacker, IntIntHolder item)
+ {
+ if (Config.AUTO_LOOT)
+ lastAttacker.doAutoLoot((L2Attackable) mob, item);
+ else
+ return ((L2Attackable) mob).dropItem(lastAttacker, item);
+ return null;
+ }
+
+
+ public GlobalDropMonsters()
+ {
+ super(-1, GlobalDropMonsters.class.getSimpleName());
+ if (Config.ALLOW_GLOBAL_DROP)
+ {
+ for (NpcTemplate npcTemplate : NpcTable.getInstance().getAllNpcs())
+ {
+ if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
+ super.addKillId(npcTemplate.getIdTemplate());
+ }
+ System.out.println("[Drop Global Activated] All L2Monster have been added with Global Drop Items");
+ }
+ else
+ {
+ System.out.println("[Drop Global Disabled] No L2Monster was changed");
+ }
+ }
+}
\ No newline at end of file

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1 answer to this question

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Posted (edited)

Quest kill events are, by essence, delayed of 3 seconds. You can't shortcut the behavior for a single quest, if you do it you edit that behavior for every quest.

 

Search for OnKillNotifyTask occurences, that's the class called upon monster death. On aCis the timer is setted to 3sec, L2J for a long time had it to 4sec.

 

If you want it instant but no impact other quests, you have to delete your script and move all content in L2Attackable doDie.

Edited by Tryskell

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