vikaki5 Posted January 11, 2017 Share Posted January 11, 2017 (edited) I recently joined a server and im receiving the following error when i try to log in,i already googled the error but i cant find any solution,do you guys have anything in your mind ? 2017.1.11 23:11:43 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel Intel® Pentium® CPU 987 @ 1.50GHz @ 1501 MHz 2047MB RAM Video : NVIDIA GeForce GT 635M (6909) PosCode : LS1(87) 179155:23340:-3174 2/1 [347] Can't bind to native class Fire.FractalTexture History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (FireTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (1 117592665) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad333 117592665)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Specular[-1]) <- UObject::Serialize <- (Shader LineageMonstersTex4.soulwagon.soul_wagon_t01) <- LoadObject <- (Shader LineageMonstersTex4.soulwagon.soul_wagon_t01 117592665==117592665/118467318 117592657 471) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters4.soul_wagon_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Not sure if this the right section to report this problem. Edited January 11, 2017 by vikaki5 Quote Link to comment Share on other sites More sharing options...
Waster Posted January 12, 2017 Share Posted January 12, 2017 (edited) Change the following files system. Fire.Dll Fire.u Edited January 12, 2017 by ScreenOS Quote Link to comment Share on other sites More sharing options...
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