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[HELP]problem with unreal...:(


jossoo

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well i have 1 problem...i cant open armors,weapons, with unreal..i got eror and dont know why....the utx is interlude...any1 know can help me??

 

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OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 3018 MHz with 1023MB RAM

Video: NVIDIA GeForce4 MX 440 with AGP8X (4403)

 

Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [line: 1550]

 

History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop

 

 

this is the error ...

 

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I'm having the same kind of error when i Try to open gracia part 2 LineageWeaponTex.utx

 

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OS: Windows XP 5.2 (Build: 3790)

CPU: GenuineIntel PentiumPro-class processor @ 2402 MHz with 4094MB RAM

Video: NVIDIA GeForce 8800 GT  (7813)

 

TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha: Serial size mismatch: Got 11, Expected 1249

 

History: LoadObject <- (TexEnvMap LineageWeaponsTex.icarus_accipiter.icarus_alpha 34561==34561/47965141 34550 1249) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\LineageWeaponsTex.unreal.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

Please someone Help us

 

Thank you

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  • 2 weeks later...

some textures cant decrypt i just dont know sure why..

take care, first u need decrypt texures with l2decrypter, then u need use l2tool or toolo and larter u can view the textures with unreal

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  • 4 weeks later...
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