Jump to content

Recommended Posts

Posted (edited)

Hello guys.

 

I create this Newbies Manager[start up] for my project  and now I want to share it with you!

 

Player can't get Items/Teleport without to get the Third Class.

 

 

 

 

Diff Link

Edited by 'Baggos'
  • Upvote 3
Posted

You can make it with steps so everybody use the steps in order ;)

nice share

 

-stinkymadness

It's the same because players can't move to other without get the third class..

Also with steps is already idea from elfocrash. [Not shared I think]. I won't do the same.

 

I already have a other version and I will add it only in my project in next commit..

 

Thanks you..

Posted

Thanks for the share!

Good idea btw ;)

Thank you dude..

 

When I will go home (maybe tomorrow), I will add and startup system (onEnter) without NPC.

Nothing to do with this one.. Totally different.

 

I will not delete this one. Maybe some members wants NPC and not onEnter.

Posted

Thank you dude..

 

When I will go home (maybe tomorrow), I will add and startup system (onEnter) without NPC.

Nothing to do with this one.. Totally different.

 

I will not delete this one. Maybe some members wants NPC and not onEnter.

Yea the 2nd method it looks like more professional :P but both are good ;)

Posted (edited)

Man I adapted this to L2j Hi5, got it all working but now I got one problem, when you click on DRESS ME more than ounce you get the items again and again
Can someone help me fix this problem, need to add something to prevent you to get the items more than 1 time.
Thank you.

Edited by disorder25
Posted (edited)

Man I adapted this to L2j Hi5, got it all working but now I got one problem, when you click on DRESS ME more than ounce you get the items again and again

Can someone help me fix this problem, need to add something to prevent you to get the items more than 1 time.

Thank you.

'fast way'. you can just register a new boolean in L2PcInstance as false and do it true when the player click to take the items...

but this one will NOT fix your problem in restart case.

 

or you can just c/p the html without the Dress Me link and when the player take the items send the new html without the dress me... smt like that :P

 

the best way is to do it like quest... use connections with db to avoid even the restart just with 1 value

like table name startup with columns fClass,sClass,tClass,gear...etc with values ... 0 unused,1 used.

so you can easily control what the player need even if he log out and log in again...

Edited by melron
Posted

Man I adapted this to L2j Hi5, got it all working but now I got one problem, when you click on DRESS ME more than ounce you get the items again and again

Can someone help me fix this problem, need to add something to prevent you to get the items more than 1 time.

Thank you.

I was mistake/forgotten line..

You're right about that... When I updated my code yesterday I saw it..

 

So, an easy way is to give SP when player got the items.

Then, add a check like:

If (player.getSp() >= 1)

return;

 

 

+       else if (command.equalsIgnoreCase("items"))
+       {
+           final ClassId currentClassId = player.getClassId();
+           if (currentClassId.level() < 3)
+           {
+               player.sendMessage("First Complete Your Third Class!");
+               return;
+           }
+
+           if (player.getSp() >= 1)
+           {
+               player.sendMessage("You already took Items!");
+               return;
+           }        
+           ClassId classes = player.getClassId();
+           switch (classes)
+           {
+               case adventurer:
+               case sagittarius:
+               case duelist:
+               case titan:
+               case grandKhauatari:
+               case phoenixKnight:
+               case moonlightSentinel:
+               case fortuneSeeker:
+               case maestro:
+               case dreadnought:
+               case hellKnight:
+               case evaTemplar:
+               case swordMuse:
+               case windRider:
+               case shillienTemplar:
+               case spectralDancer:
+               case ghostHunter:
+               case ghostSentinel:
+               case soultaker:
+               case mysticMuse:
+               case archmage:
+               case arcanaLord:
+               case elementalMaster:
+               case cardinal:
+               case stormScreamer:
+               case spectralMaster:
+               case shillienSaint:
+               case dominator:
+               case doomcryer:
+                   NewbiesNpc.giveItems(0, player);
+player.addExpAndSp(Experience.LEVEL[0], 1);
+                   break;
+           }
+       }
+      
No need something else..

Also, you can create a new player system. Like first login.. When players got the items, then will be not new player anymore. But why to do that..

My way for SP seems fine.

Always new players have 0 SP.

Posted

We have sp too! :D forgot about that... Best option for this case :P

Let's wait for new update..

2 steps for everything.

1step for class, level, items, buffs

2step for teleport to main town. :P

 

Npc and onenter the same steps.

It's pointless for 4-5 steps.

With A-Grade items. Not S.

Posted

Let's wait for new update..

2 steps for everything.

1step for class, level, items, buffs

2step for teleport to main town. :P

 

Npc and onenter the same steps.

It's pointless for 4-5 steps.

With A-Grade items. Not S.

Yea.. also u can improve it with startup buffs via configs :D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Our sales are ongoing. Bump. 08 July 2025 Telegram: ContactDiscordAccS
    • Our sales are ongoing. Bump. 08 July 2025 Telegram: ContactDiscordAccS
    • Hi there, I am interested. How can I contact you?
    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock