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How To Create A Potion


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Posted (edited)

Also, you should create/edit the skillhandler of potion. Like 2169 does.

 

For example:

<skill id="2169" levels="2" name="Magic Haste Potion">
<!-- Lvl 2 is Greater Magic Haste Potion -->
<table name="#mAtkSpd"> 1.23 1.3 </table>
<table name="#stackOrder"> 2 3 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isPotion" val="true" />
<set name="buffDuration" val="1200000" />
<cond msgId="113" addName="1">
<player flying="False" />
</cond>
<for>
<effect name="Buff" time="1200" val="0" stackOrder="#stackOrder" stackType="casting_time_down">
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
</effect>
</for>
</skill>
Edited by 'Baggos'
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Posted

 

Also, you should create/edit the skillhandler of potion. Like 2169 does.

 

For example:

<skill id="2169" levels="2" name="Magic Haste Potion">
<!-- Lvl 2 is Greater Magic Haste Potion -->
<table name="#mAtkSpd"> 1.23 1.3 </table>
<table name="#stackOrder"> 2 3 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isPotion" val="true" />
<set name="buffDuration" val="1200000" />
<cond msgId="113" addName="1">
<player flying="False" />
</cond>
<for>
<effect name="Buff" time="1200" val="0" stackOrder="#stackOrder" stackType="casting_time_down">
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
</effect>
</for>
</skill>

thanks this is more useful!

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