- 0
This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..
Question
l2jkain
### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java (revision 104) +++ java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java (working copy) @@ -153,10 +153,20 @@ * @param skill * @return the Critical Hit rate (base+modifier) of the L2Character. */ - public int getCriticalHit(L2Character target, L2Skill skill) - { - return Math.min((int) calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), 500); - } + public int getCriticalHit(L2Character target, L2Skill skill) + { + if (_activeChar == null) + { + return 1; + } + + int criticalHit = Math.min((int)calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), 500); + + if (criticalHit > Config.MAX_PCRIT_RATE) { + criticalHit = Config.MAX_PCRIT_RATE; + } + return criticalHit; + } /** * @param target @@ -163,19 +173,39 @@ * @param skill * @return the Magic Critical Hit rate (base+modifier) of the L2Character. */ - public final int getMCriticalHit(L2Character target, L2Skill skill) - { - return (int) calcStat(Stats.MCRITICAL_RATE, 8, target, skill); - } + public final int getMCriticalHit(L2Character target, L2Skill skill) + { + if (_activeChar == null) + { + return 1; + } + + double mrate = calcStat(Stats.MCRITICAL_RATE, 8.0D, target, skill); + + if (mrate > Config.MAX_MCRIT_RATE) { + mrate = Config.MAX_MCRIT_RATE; + } + return (int)mrate; + } /** * @param target * @return the Attack Evasion rate (base+modifier) of the L2Character. */ - public int getEvasionRate(L2Character target) - { - return (int) calcStat(Stats.EVASION_RATE, 0, target, null); - } + public int getEvasionRate(L2Character target) + { + if (_activeChar == null) + { + return 1; + } + int val = (int)Math.round(calcStat(Stats.EVASION_RATE, 0.0D, target, null)); + + if ((val > Config.MAX_EVASION) && (!_activeChar.isGM())) + { + val = Config.MAX_EVASION; + } + return val; + } /** * @return the Accuracy (base+modifier) of the L2Character in function of the Weapon Expertise Penalty. @@ -182,7 +212,17 @@ */ public int getAccuracy() { - return (int) calcStat(Stats.ACCURACY_COMBAT, 0, null, null); + if (_activeChar == null) + { + return 1; + } + int val = (int)Math.round(calcStat(Stats.ACCURACY_COMBAT, 0.0D, null, null)); + + if ((val > Config.MAX_ACCURACY) && (!_activeChar.isGM())) + { + val = Config.MAX_ACCURACY; + } + return val; } public int getMaxHp() Index: config/aCis.properties =================================================================== --- config/aCis.properties (revision 104) +++ config/aCis.properties (working copy) @@ -82,3 +82,40 @@ # Players can see in the upper chat who dies in pvp and pk # Default : False AnnounceKillPLayers = true + +#============================================================= +# Limits +#============================================================= + +# Run speed modifier. Example: Setting this to 5 will +# give players +5 to their running speed. +# Default: 0 +RunSpeedBoost = 0 + +# Maximum character running speed. +# Default: 250 +MaxRunSpeed = 250 + +# Maximum character Physical Critical Rate. (10 = 1%) +# Default: 500 +MaxPCritRate = 500 + +# Maximum character Magic Critical Rate. (10 = 1%) +# Default: 200 +MaxMCritRate = 200 + +# Maximum character Attack Speed. +# Default: 1500 +MaxPAtkSpeed = 1500 + +# Maximum character Cast Speed. +# Default: 1999 +MaxMAtkSpeed = 1999 + +# Maximum character Evasion. +# Default: 250 +MaxEvasion = 250 + +# Maxmum character Accuracy +# Default: 300 +MaxAccuracy = 300 Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 104) +++ java/net/sf/l2j/Config.java (working copy) @@ -401,6 +401,15 @@ public static boolean ENABLE_MODIFY_SKILL_DURATION; public static Map<Integer, Integer> SKILL_DURATION_LIST; public static boolean ANNOUNCE_KILL; + /** Limits */ + public static int RUN_SPD_BOOST; + public static int MAX_RUN_SPEED; + public static int MAX_PCRIT_RATE; + public static int MAX_MCRIT_RATE; + public static int MAX_PATK_SPEED; + public static int MAX_MATK_SPEED; + public static int MAX_EVASION; + public static int MAX_ACCURACY; // -------------------------------------------------- // Players @@ -947,8 +956,15 @@ } } ANNOUNCE_KILL = aCis.getProperty("AnnounceKillPLayers", false); + RUN_SPD_BOOST = aCis.getProperty("RunSpeedBoost", 0); + MAX_RUN_SPEED = aCis.getProperty("MaxRunSpeed", 250); + MAX_PCRIT_RATE = aCis.getProperty("MaxPCritRate", 500); + MAX_MCRIT_RATE = aCis.getProperty("MaxMCritRate", 200); + MAX_PATK_SPEED = aCis.getProperty("MaxPAtkSpeed", 1500); + MAX_MATK_SPEED = aCis.getProperty("MaxMAtkSpeed", 1999); + MAX_EVASION = aCis.getProperty("MaxEvasion", 250); + MAX_ACCURACY = aCis.getProperty("MaxAccuracy", 300); - // NPCs / Monsters ExProperties npcs = load(NPCS_FILE); CHAMPION_FREQUENCY = npcs.getProperty("ChampionFrequency", 0); Index: java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java (revision 104) +++ java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java (working copy) @@ -330,46 +330,61 @@ else val = super.getRunSpeed(); - final int penalty = getActiveChar().getExpertiseArmorPenalty(); - if (penalty > 0) - val *= Math.pow(0.84, penalty); - - return val; + val += Config.RUN_SPD_BOOST; + + if ((val > Config.MAX_RUN_SPEED) && (!getActiveChar().isGM())) + { + return Config.MAX_RUN_SPEED; + } + return val; } @Override - public int getMAtkSpd() - { - int val = super.getMAtkSpd(); - - final int penalty = getActiveChar().getExpertiseArmorPenalty(); - if (penalty > 0) - val *= Math.pow(0.84, penalty); - - return val; - } + public int getMAtkSpd() + { + int val = super.getMAtkSpd(); + + if ((val > Config.MAX_MATK_SPEED) && (!getActiveChar().isGM())) + { + return Config.MAX_MATK_SPEED; + } + return val; + } + @Override + public int getPAtkSpd() + { + int val = super.getPAtkSpd(); + + if ((val > Config.MAX_PATK_SPEED) && (!getActiveChar().isGM())) + { + return Config.MAX_PATK_SPEED; + } + return val; + } + @Override - public int getEvasionRate(L2Character target) - { - int val = super.getEvasionRate(target); - - final int penalty = getActiveChar().getExpertiseArmorPenalty(); - if (penalty > 0) - val -= (2 * penalty); - - return val; - } + public int getEvasionRate(L2Character target) + { + int val = super.getEvasionRate(target); + + if ((val > Config.MAX_EVASION) && (!getActiveChar().isGM())) + { + return Config.MAX_EVASION; + } + return val; + } @Override public int getAccuracy() { - int val = super.getAccuracy(); - - if (getActiveChar().getExpertiseWeaponPenalty()) - val -= 20; - - return val; + int val = super.getAccuracy(); + + if ((val > Config.MAX_ACCURACY) && (!getActiveChar().isGM())) + { + return Config.MAX_ACCURACY; + } + return val; } @Override1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now