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Enchant System Crystal Problem


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Kalhspera. exw ena problhma sto enchant system tou frozen (last rev) px mexri +7 ine me normal meta apo 8 mexri 30 einai me bless kai apo 30 mexri 35 einai me crystal. to problhma mou einai oti otan koumponw crystal apo 30 px gia 31 den douilevei kai mou vgazei auto edw pera to problhma sto gameserver http://prntscr.com/de6hrm 

episis edw pera mporeite na deite kai to config mou. mporei kapoios na mou pei pou einai to la8os..? 

 

 

#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#
 
# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50; 
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;
 
# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
# Armor
BlessArmorEnchantLevel = 8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
# Jewel
BlessJewelryEnchantLevel = 8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
 
# ---------------------------------------------
#  Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 31,100;32,100;33,100;34,100;35,100;
# Armor
CrystalArmorEnchantLevel = 31,100;32,100;33,100;34,100;35,100;
# Jewel
CrystalJewelryEnchantLevel = 31,100;32,100;33,100;34,100;35,100;
 
# Safe enchant
EnchantSafeMax = 6
EnchantSafeMaxFull = 7
 
# Crystal Limits
CrystalEnchantMin = 31
CrystalEnchantMax = 35
 
# Max enchant Settings by scrolls.
EnchantWeaponMax=35
EnchantArmorMax=35
EnchantJewelryMax=35
 
# On / off bonuses at enchant dwarfs 
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
 
# On / off enchant hero weapons
EnableEnchantHeroWeapons = True
 
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1 
CustomEnchantValue = 1
 
# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
 
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 5
AugmentationMidGlowChance = 10
AugmentationHighGlowChance = 15
AugmentationTopGlowChance = 20
 
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=false
DeleteAgmentActiveEffectOnChangeWep=false
 
# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks 
SoulCrystalBreakChance = 10
 
# Chance to improve Cristal
SoulCrystalLevelChance = 32
 
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
 
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
 
# Enchant after break with blessed scroll.
BreakEnchant = 0
 
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
 
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20 
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0

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Posted (edited)

 

Kalhspera. exw ena problhma sto enchant system tou frozen (last rev) px mexri +7 ine me normal meta apo 8 mexri 30 einai me bless kai apo 30 mexri 35 einai me crystal. to problhma mou einai oti otan koumponw crystal apo 30 px gia 31 den douilevei kai mou vgazei auto edw pera to problhma sto gameserver http://prntscr.com/de6hrm 

episis edw pera mporeite na deite kai to config mou. mporei kapoios na mou pei pou einai to la8os..? 

#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#
 
# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50; 
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;
 
# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
# Armor
BlessArmorEnchantLevel = 8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
# Jewel
BlessJewelryEnchantLevel = 8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
 
# ---------------------------------------------
#  Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 31,100;32,100;33,100;34,100;35,100;
# Armor
CrystalArmorEnchantLevel = 31,100;32,100;33,100;34,100;35,100;
# Jewel
CrystalJewelryEnchantLevel = 31,100;32,100;33,100;34,100;35,100;
 
# Safe enchant
EnchantSafeMax = 6
EnchantSafeMaxFull = 7
 
# Crystal Limits
CrystalEnchantMin = 31
CrystalEnchantMax = 35
 
# Max enchant Settings by scrolls.
EnchantWeaponMax=35
EnchantArmorMax=35
EnchantJewelryMax=35
 
# On / off bonuses at enchant dwarfs 
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
 
# On / off enchant hero weapons
EnableEnchantHeroWeapons = True
 
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1 
CustomEnchantValue = 1
 
# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
 
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 5
AugmentationMidGlowChance = 10
AugmentationHighGlowChance = 15
AugmentationTopGlowChance = 20
 
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=false
DeleteAgmentActiveEffectOnChangeWep=false
 
# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks 
SoulCrystalBreakChance = 10
 
# Chance to improve Cristal
SoulCrystalLevelChance = 32
 
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
 
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
 
# Enchant after break with blessed scroll.
BreakEnchant = 0
 
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
 
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20 
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0

Eng section :P

 

Put values from 1 to max . Starting with higher value will return npe

If you take a look in default frozen's enchant.properties ull see the values begining from 1 to ..

 

enchant.properties

 

 

# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;

# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# ---------------------------------------------
#  Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61; 

 

 

Edited by melron
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Posted

Eng section :P

 

Put values from 1 to max . Starting with higher value will return npe

If you take a look in default frozen's enchant.properties ull see the values begining from 1 to ..

 

enchant.properties

 

 

# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;

# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# ---------------------------------------------
#  Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61; 

 

 

not work.

 

What about posting in proper section? And it's your 2nd the same topic, if I'm not wrong.

im post in greek section. lol :D 

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