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Delay In Class Messages Exshowscreenmessage


Question

Posted

Good as the title speaks everything I want. I want for a 5-second interval to appear a second message. 

 

 

I use google translator if you have something wrong, sorry.

11 answers to this question

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  • 0
Posted

Depends on the pack you're using, but here's an example for aCis.

activeChar.sendPacket(new ExShowScreenMessage("SCREEN MSG", 5000, SMPOS.TOP_CENTER, false));
  • 0
Posted

I want this to appear after 10 seconds after the player logs on how? Because as soon as the play loga opens the days of vip they still have

 

 

if (Config.SERVER_TIME_ON_START)
activeChar.sendPacket(new ExShowScreenMessage("L2 Serve Time is " + fmt.format(new Date(System.currentTimeMillis())), 10000, 0x02, true));
  • 0
Posted (edited)


if (Config.SERVER_TIME_ON_START)

ThreadPoolManager.getInstance().scheduleGeneral(() -> activeChar.sendPacket(new ExShowScreenMessage("L2 Serve Time is " + fmt.format(new Date(System.currentTimeMillis())), 10000, 0x02, true)), 10000);

 

Edited by Versus
  • 0
Posted

ThreadPoolManager class exists in different variations among packs. Find the right class, the right method and the code i posted will work 100%.

  • 0
Posted
It appears more of the vip no longer appears

 

 

if (Config.SERVER_TIME_ON_START)

            ThreadPool.schedule(() -> activeChar.sendPacket(new ExShowScreenMessage("L2 Serve Time is " + fmt.format(new Date(System.currentTimeMillis())), 10000, 0x02, true)), 10000);
  • 0
Posted (edited)

@l2jkain I don't understand what you wanna say, anyway i think it's pretty simple..

 

That should work:

activeChar.sendPacket(new ExShowScreenMessage("VIP SCREEN MSG", 5000, SMPOS.TOP_CENTER, false));
if (Config.SERVER_TIME_ON_START) 
    ThreadPoolManager.getInstance().scheduleGeneral(() -> activeChar.sendPacket(new ExShowScreenMessage("L2 Serve Time is " + fmt.format(new Date(System.currentTimeMillis())), 5000, 0x02, true)), 6000);

@AccessDenied, the code you posted does exactly the same as what i posted. Only difference, the way i used can be done in 1 line.

Edited by Versus
  • 0
Posted (edited)

@l2jkain I don't understand what you wanna say, anyway i think it's pretty simple..

 

That should work:

activeChar.sendPacket(new ExShowScreenMessage("VIP SCREEN MSG", 5000, SMPOS.TOP_CENTER, false));
if (Config.SERVER_TIME_ON_START) 
    ThreadPoolManager.getInstance().scheduleGeneral(() -> activeChar.sendPacket(new ExShowScreenMessage("L2 Serve Time is " + fmt.format(new Date(System.currentTimeMillis())), 5000, 0x02, true)), 6000);

@AccessDenied, the code you posted does exactly the same as what i posted. Only difference, the way i used can be done in 1 line.

You're silly kid, the code you write is only for Java 8, you cannot know what java v he uses.

 

JAVA 6-7:

ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable()
{
        @Override
	public void run()
	{
        }
}

JAVA 8:

ThreadPoolManager.getInstance().scheduleGeneral(() -> 
Edited by AccessDenied
  • 0
Posted

You're silly kid, the code you write is only for Java 8, you cannot know what java v he uses.

Java 8 has been released since early 2014 and he's obviously using aCis, but yes call me a silly kid for trying to educate you.

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Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. 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