Jump to content
  • 0

Npc Enchant Item


PARKA

Question

Hello MxC

 

I have on my server a npc, what it does is increase your items +1, +2, +3 to SafeMax +20 ... (Default config)
I want to know if anyone can modify the code, to do the enchant directly to +20 (1 Click = +20)
 
thx so much

 

This is the code

package net.sf.l2j.gameserver.scripting.scripts.custom;

import java.util.logging.Logger;

import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.olympiad.OlympiadManager;
import net.sf.l2j.gameserver.network.serverpackets.CharInfo;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
import net.sf.l2j.gameserver.scripting.Quest;
import net.sf.l2j.gameserver.scripting.QuestState;

public class Enchant extends Quest
{
    public static final Logger _log = Logger.getLogger(Enchant.class.getName());
    
    int npcId = 9994;
    
    // Item required to enchant armor +1
    int itemRequiredArmor = 6393;
    int itemRequiredArmorCount = 50;
    
    // Item required to enchant jewels +1
    int itemRequiredJewels = 6393;
    int itemRequiredJewelsCount = 50;
    
    // Item required to enchant weapon +1
    int itemRequiredWeapon = 6393;
    int itemRequiredWeaponCount = 150;
    
    // Item required to enchant belt/shirt +1
    int itemRequiredBeltShirt = 6393;
    int itemRequiredBeltShirtCount = 100;
    
    public Enchant()
    {
        super(-1, "custom");
        
        addStartNpc(npcId);
        addFirstTalkId(npcId);
        addTalkId(npcId);
    }
    
    @Override
    public String onFirstTalk(L2Npc npc, L2PcInstance player)
    {
        String enchantType = "Enchant.htm";
        
        if (player.getQuestState(getName()) == null)
            newQuestState(player);
        
        else if (player.isInCombat())
            return drawHtml("You are in combat", "Don't fight if you want to talk with me!", enchantType);
        
        else if (player.getPvpFlag() == 1)
            return drawHtml("You are flagged", "Don't fight if you want to talk with me!", enchantType);
        
        else if (player.getKarma() != 0)
            return drawHtml("You are in chaotic state", "Don't fight if you want to talk with me!", enchantType);
        
        else if (OlympiadManager.getInstance().isRegistered(player))
            return drawHtml("You are registered for Olympiad", "You can't use my services<br1>while playing the Olympiad.", enchantType);
        
        return "Enchant.htm";
    }
    
    @Override
    public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
    {
        String htmlText = event;
        String enchantType = "Enchant.htm";
        int armorType = -1;
        
        // Armor parts
        if (event.equals("enchantHelmet"))
        {
            armorType = Inventory.PAPERDOLL_HEAD;
            enchantType = "EnchantArmor.htm";
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantChest"))
        {
            armorType = Inventory.PAPERDOLL_CHEST;
            enchantType = "EnchantArmor.htm";
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantLeggings"))
        {
            armorType = Inventory.PAPERDOLL_LEGS;
            enchantType = "EnchantArmor.htm";
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantGloves"))
        {
            armorType = Inventory.PAPERDOLL_GLOVES;
            enchantType = "EnchantArmor.htm";
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantBoots"))
        {
            armorType = Inventory.PAPERDOLL_FEET;
            enchantType = "EnchantArmor.htm";
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        else if (event.equals("enchantShieldOrSigil"))
        {
            armorType = Inventory.PAPERDOLL_LHAND;
            enchantType = "EnchantArmor.htm";
            htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
        }
        // Jewels
        else if (event.equals("enchantUpperEarring"))
        {
            armorType = Inventory.PAPERDOLL_LEAR;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantLowerEarring"))
        {
            armorType = Inventory.PAPERDOLL_REAR;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantNecklace"))
        {
            armorType = Inventory.PAPERDOLL_NECK;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantUpperRing"))
        {
            armorType = Inventory.PAPERDOLL_LFINGER;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantLowerRing"))
        {
            armorType = Inventory.PAPERDOLL_RFINGER;
            enchantType = "EnchantJewels.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
        }
        else if (event.equals("enchantShirt"))
        {
            armorType = Inventory.PAPERDOLL_UNDER;
            enchantType = "EnchantBeltShirt.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount);
        }
        // Weapon
        else if (event.equals("enchantWeapon"))
        {
            armorType = Inventory.PAPERDOLL_RHAND;
            enchantType = "EnchantWeapon.htm";
            
            htmlText = enchant(enchantType, player, armorType, itemRequiredWeapon, itemRequiredWeaponCount);
        }
        
        return htmlText;
    }
    
    private String enchant(String enchantType, L2PcInstance player, int armorType, int itemRequired, int itemRequiredCount)
    {
        QuestState st = player.getQuestState(getName());
        
        int currentEnchant = 0;
        int newEnchantLevel = 0;
        
        if (st.getQuestItemsCount(itemRequired) >= itemRequiredCount)
        {
            try
            {
                ItemInstance item = getItemToEnchant(player, armorType);
                
                if (item != null)
                {
                    currentEnchant = item.getEnchantLevel();
                    
                    if (currentEnchant < 20)
                    {
                        newEnchantLevel = setEnchant(player, item, currentEnchant + 1, armorType);
                        
                        if (newEnchantLevel > 0)
                        {
                            st.takeItems(itemRequired, itemRequiredCount);
                            player.sendMessage("You successfully enchanted your " + item.getItem().getName() + " from +" + currentEnchant + " to +" + newEnchantLevel + "!");
                            
                            String htmlContent = "<center>You successfully enchanted your:<br>" + "<font color=\"FF7200\">" + item.getItem().getName() + "</font><br>" + "From: <font color=\"AEFF00\">+" + currentEnchant + "</font> to <font color=\"AEFF00\">+" + newEnchantLevel + "</font>" + "</center>";
                            
                            return drawHtml("Congratulations!", htmlContent, enchantType);
                        }
                    }
                    else
                    {
                        player.sendMessage("Your " + item.getItem().getName() + " is already +20!");
                        return drawHtml("It's already +20", "<center>Your <font color=\"FF7200\">" + item.getItem().getName() + "</font> is already +20!</center>", enchantType);
                    }
                }
            }
            catch (StringIndexOutOfBoundsException e)
            {
                player.sendMessage("Something went wrong. Are equiped with the item?");
                return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
            }
            catch (NumberFormatException e)
            {
                player.sendMessage("Something went wrong. Are equiped with the item?");
                return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
            }
            
            player.sendMessage("Something went wrong. Are equiped with the item?");
            return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
        }
        String content = "<center>" + "Not enough <font color=\"FF7200\">Event - Glitering Medals</font>!<br>";
        
        if (st.getQuestItemsCount(itemRequired) > 0)
            content += "You have " + st.getQuestItemsCount(itemRequired) + " Glittering Medals,<br1>" + "Need " + (itemRequiredCount - st.getQuestItemsCount(itemRequired)) + " more.";
        else
            content += "You need <font color=\"FF7200\">" + itemRequiredCount + " Event - Glitering Medals</font>!";
        content += "</center>";
        return drawHtml("Not Enough Items", content, enchantType);
    }
    
    @SuppressWarnings("null")
    private static ItemInstance getItemToEnchant(L2PcInstance player, int armorType)
    {
        ItemInstance itemInstance = null;
        ItemInstance parmorInstance = player.getInventory().getPaperdollItem(armorType);
        
        if ((parmorInstance != null) && (parmorInstance.getLocationSlot() == armorType))
        {
            itemInstance = parmorInstance;
            if (itemInstance != null)
            {
                return itemInstance;
            }
        }
        return null;
    }
    
    private static int setEnchant(L2PcInstance player, ItemInstance item, int newEnchantLevel, int armorType)
    {
        if (item != null)
        {
            // set enchant value
            player.getInventory().unEquipItemInSlot(armorType);
            item.setEnchantLevel(newEnchantLevel);
            player.getInventory().equipItem(item);
            
            // send packets
            InventoryUpdate iu = new InventoryUpdate();
            iu.addModifiedItem(item);
            player.sendPacket(iu);
            player.broadcastPacket(new CharInfo(player));
            player.sendPacket(new UserInfo(player));
            
            return newEnchantLevel;
        }
        return -1;
    }
    
    public String drawHtml(String title, String content, String enchantType)
    {
        String html = "<html>" + "<title>L2Mondial Enchanter</title>" + "<body>" + "<center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" + "<font color=\"FF9900\">" + title + "</font></center><br>" + content + "<br><br>" + "<center><a action=\"bypass -h Quest Enchant " + enchantType + "\">Go Back</a></center>" + "</body>" + "</html>";
        return html;
    }
}
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

I guess I have nothing more to say, now it's all about your logic.

 

 

newEnchantLevel = setEnchant(player, item, currentEnchant + 1, armorType);
Link to comment
Share on other sites

  • 0

 

I guess I have nothing more to say, now it's all about your logic.

newEnchantLevel = setEnchant(player, item, currentEnchant + 1, armorType);

 

  :dat:   you are da best :D +20 for you)))

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...