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Hello i want to put in my tvt event noblesse effect, when player die to don't remove buffs. 

Maybe someone know this simple code? :)

 

p.s. sry for my bad english

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Posted (edited)

I know better one, which don't take the buffs out at all, and don't need Noblesse. :lol:

At the onDie() method, find where stopAllEffects() is used and check if the player is in event.

Edited by Tessa
  • 0
Posted

I know better one, which don't take the buffs out at all, and don't need Noblesse. :lol:

At the onDie() method, find the stopAllEffects() method and check if the player is in event.

:O tessa is writing java wow!!!  :-[

  • 0
Posted (edited)

The right name is doDie(), sorry, it's been too long. :lol:

L2Character

 

doDie() method

 

stopAllEffects();

 

to

 

if (!getActingPlayer().isInTvT()

   stopAllEffects():

Edited by AccessDenied
  • 0
Posted

L2Character

 

doDie() method

 

stopAllEffects();

 

to

 

if (!getActingPlayer().isInTvT()

   stopAllEffects():

I went through aCis's code, so I would suggest L2Playable as a better place to do that... I also saw that stopAllEffects has a little bit longer name. :lol:
  • 0
Posted

I went through aCis's code, so I would suggest L2Playable as a better place to do that... I also saw that stopAllEffects has a little bit longer name. :lol:

But this guy got the idea right? :3

  • 0
Posted

L2Character

 

doDie() method

 

stopAllEffects();

 

to

 

if (!getActingPlayer().isInTvT()

   stopAllEffects():

 

like this i think...bcuz stopAllEffects() as you wrote is in another method not at doDie :)

 

 

public boolean doDie(L2Character killer)
{
// killing is only possible one time
synchronized (this)
{
if (isDead())
return false;
 
// now reset currentHp to zero
setCurrentHp(0);
 
setIsDead(true);
}
 
// Set target to null and cancel Attack or Cast
setTarget(null);
 
// Stop movement
stopMove(null);
 
// Stop Regeneration task, and removes all current effects
getStatus().stopHpMpRegeneration();
if (!getActingPlayer().isInFunEvent())
stopAllEffectsExceptThoseThatLastThroughDeath();
  • 0
Posted

like this i think...bcuz stopAllEffects() as you wrote is in another method not at doDie :)

 

 

public boolean doDie(L2Character killer)

{

// killing is only possible one time

synchronized (this)

{

if (isDead())

return false;

 

// now reset currentHp to zero

setCurrentHp(0);

 

setIsDead(true);

}

 

// Set target to null and cancel Attack or Cast

setTarget(null);

 

// Stop movement

stopMove(null);

 

// Stop Regeneration task, and removes all current effects

getStatus().stopHpMpRegeneration();

if (!getActingPlayer().isInFunEvent())

stopAllEffectsExceptThoseThatLastThroughDeath();

Just experiment with the code, you can always revert it if you broke something. :lol:
  • 0
Posted

Just experiment with the code, you can always revert it if you broke something. :lol:

hmm it still don't working with this method

 

if (!getActingPlayer().isInFunEvent())

stopAllEffectsExceptThoseThatLastThroughDeath();

  • 0
Posted

Bcs isinfunevent most likely is not used by your event.

no, my tvt using this

 

L2PcInstance:

+ public boolean isInFunEvent()
+ {
+                return (atEvent ||(TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getName())) && !isGM());
+ }
  • 0
Posted

 

no, my tvt using this

 

L2PcInstance:

+ public boolean isInFunEvent()
+ {
+                return (atEvent ||(TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getName())) && !isGM());
+ }

Go find where player register and set him in Event or check if is already registered cause it might be different and no ths IsInFunEvent()

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