Jump to content

Recommended Posts

Posted

So players who still plays L2 chooses Interlude?

I guess the main and most important thing for beginning is balanced classes and balanced skills.

I don't think such thing exists... this is the last thing you should care about.

Posted

Interlude and H5, amount of servers / player base is more or less the same. So, it's up to you. If it's gonna be low/mid, better go H5.

Posted (edited)

Interlude and H5, amount of servers / player base is more or less the same. So, it's up to you. If it's gonna be low/mid, better go H5.

 

Okey Dude/Girl :). I guess each member here have their own opinion. Thx for answers tho.

Will just start by reading some L2J code and start to test things out.

Just downloaded SQL and Eclipse on my local computer, the hardest thing always is to start something. :)

Probable will need some help with the configuration and mathematics later on which I`ll ask in other topic. Ah... One more think. I do not get why there are shares for certain chronicle versions. I think - with little editing you can adjust code to any version you want. I do not think that there is such a huge different in the source between the versions. Also I noticed that there are many releases which are pretty similar. Why developers here do not unite to make one good code, not 3 unfinished and shitty ones. Sorry for such dumb questions I guess, it just made me wonder.

 

And can somebody answer me about the second question which I had. Are there some custom scripts in VIP/Donator section which are not in normal ones? Because in building process it would be helpful. Simply do not want to donate to this forum in the first day of joining. :P

Edited by Slash
Posted (edited)

Okey Dude/Girl :). I guess each member here have their own opinion. Thx for answers tho.

Will just start by reading some L2J code and will start to test things out.

Just downloaded SQL and Eclipse on my local computer, the hardest things always is to start something. :)

Probable will need some help with the configuration and mathematics later which I`ll ask in other topic. Ah... One more think. I do not get why there are shares for certain chronicle versions. I think - with little editing you can adjust code to any version you want. I do not think that there is such a huge different in the source between the versions. Also I noticed that there are many releases which are pretty similar. Why developers here do not unite to make one good code, not 3 unfinished and shitty ones. Sorry for such dumb questions I guess, it just made me wonder.

 

And can somebody answer me about the second question which I had. Are there some custom scripts in VIP/Donator section which are not in normal ones? Because in building process it would be helpful. Simply do not want to donate to this forum in the first day of joining. :P

I wish i could sin people also exept servers. Is there any place on earth that people does not have their own opinion? What you mean "i guess here", from what planet you came from?

Also need help with mathematics? Well ok... if you say.. i didn't know L2j required to do tasks with mathematics but if you say you're probably right :3

Also "why developers here do not unite to make a good code" ? For the same reason there are different races and different countries and we not all in 1 nation.. Everyone is selfish , consider him/herself better than others, stealing-leeching-scamming, untrusted, different ideas, different perspectives e.t.c. 

 

No there are no scipts in VIP section. Also you ask lots question that are kinda useless. Is up to you what you want to make no up to the players. You like H5? make high5... you like older chronicles? make C4

you enjoy Aion style? Go for Underground e.t.c if you no like anything at all i would say you go for money hunting as 80% of people. For example my favorite chronicle is Freya for my reasons and i love x45 rates up to x200 without client customs. I won't go around and ask players cause i don't care.. is important to enjoy what you do.

 

So what you doing right now is kinda useless.

 

Also advice from me, don't go for L2J if you not like it. There are people obviously better than me in development here such as Elfocrash-sweeTs-tryskell-Xdem e.t.c but 5 years now i work on Freya and i added things that i don't see in other servers like different events, no like tvt / ctf e.t.c cause i enjoy it. i like code. If you no like it.. just don't go for it, l2 is already ruined because of immature kids who try open server.

Edited by AccessDenied
Posted

Nop, nothing special in vip section.

 

Chronicle doesnt matter like you said. Its only bcs ppl work on that chronicle, so code is for dat one.

Posted

I wish i could sin people also exept servers. Is there any place on earth that people does not have their own opinion? What you mean "i guess here", from what planet you came from?

Also need help with mathematics? Well ok... if you say.. i didn't know L2j required to do tasks with mathematics but if you say you're probably right :3

Also "why developers here do not unite to make a good code" ? For the same reason there are different races and different countries and we not all in 1 nation.. Everyone is selfish , consider him/herself better than others, stealing-leeching-scamming, untrusted, different ideas, different perspectives e.t.c. 

 

No there are no scipts in VIP section. Also you ask lots question that are kinda useless. Is up to you what you want to make no up to the players. You like H5? make high5... you like older chronicles? make C4

you enjoy Aion style? Go for Underground e.t.c if you no like anything at all i would say you go for money hunting as 80% of people. For example my favorite chronicle is Freya for my reasons and i love x45 rates up to x200 without client customs. I won't go around and ask players cause i don't care.. is important to enjoy what you do.

 

So what you doing right now is kinda useless.

 

Also advice from me, don't go for L2J if you not like it. There are people obviously better than me in development here such as Elfocrash-sweeTs-tryskell-Xdem e.t.c but 5 years now i work on Freya and i added things that i don't see in other servers like different events, no like tvt / ctf e.t.c cause i enjoy it. i like code. If you no like it.. just don't go for it, l2 is already ruined because of immature kids who try open server.

If i see one more 20-50x h5 or 1000x+ interlude custom or non-custom it will be the last time that i join hopzone/topzone.. It's time  for something new and fresh because what's the matter if you play lets say tales and saga.. they're both 100% the same just the admins are others..

 

Off-topic : Access u own a server? o.0

Posted

If i see one more 20-50x h5 or 1000x+ interlude custom or non-custom it will be the last time that i join hopzone/topzone.. It's time  for something new and fresh because what's the matter if you play lets say tales and saga.. they're both 100% the same just the admins are others..

 

Off-topic : Access u own a server? o.0

I'm working on a server for fun everyday code little by little you know, making events like Crash Team Racing that power ups spawn in random place and you pick them and others slow down or turn into chicken or teleport in the place they were 5 seconds ago and is like racing on their bike e.t.c but i never realased and not going too because many server open everyday.

Posted (edited)

I'm working on a server for fun everyday code little by little you know, making events like Crash Team Racing that power ups spawn in random place and you pick them and others slow down or turn into chicken or teleport in the place they were 5 seconds ago and is like racing on their bike e.t.c but i never realased and not going too because many server open everyday.

Sounds cool tho.. So it's like closed project for u and ur friends only? :D\

 

 

EDIT : I think you meaned release not realise :D

Edited by hmzzz
Posted (edited)

Sounds cool tho.. So it's like closed project for u and ur friends only? :D\

 

 

EDIT : I think you meaned release not realise :D

lel i wrote realised anyway, no is not a "closed" project for me and my friends to make them happy for use //gmspeed 3, i just love coding a bit when i feel that i want to and  its good to work on a project for many years cause you know

every file and every corner of it, you find mistakes (cause l2j had many), possibly problems, create nice systems that when you do it cause you like it in the end they come up cute :3 and i wanted give it a try in like 2015 but i got disappointed when i saw that everyday kids open fail pridelike servers e.t.c and make people's brain tired so i didn't want to participate.

 

Maybe i dont have custom armors or textures cause i don't really like customs neither the retail armors-weapons from freya ++ i prefer draconic, dark crystal e.t.c, but at least i don't use things that we see in every server. i've added system for couples, quests for couples that they go into adventure together and they do things together like instances quests that they have to escape a castle and beat the last guy and if one of them die then the quest is over, cute events like racing with powers up like Crash Team Racing, Party reconnect system like Aion e.t.c

which for me is cute, but again >.< 50 servers per day no thanks! i even code from scratch the Frintezza script by watching youtube videos. Anyways. 

Edited by AccessDenied
Posted

lel i wrote realised anyway, no is not a "closed" project for me and my friends to make them happy for use //gmspeed 3, i just love coding a bit when i feel that i want to and  its good to work on a project for many years cause you know

every file and every corner of it, you find mistakes (cause l2j had many), possibly problems, create nice systems that when you do it cause you like it in the end they come up cute :3 and i wanted give it a try in like 2015 but i got disappointed when i saw that everyday kids open fail pridelike servers e.t.c and make people's brain tired so i didn't want to participate.

 

Maybe i dont have custom armors or textures cause i don't really like customs neither the retail armors-weapons from freya ++ i prefer draconic, dark crystal e.t.c, but at least i don't use things that we see in every server. i've added system for couples, quests for couples that they go into adventure together and they do things together like instances quests that they have to escape a castle and beat the last guy and if one of them die then the quest is over, cute events like racing with powers up like Crash Team Racing, Party reconnect system like Aion e.t.c

which for me is cute, but again >.< 50 servers per day no thanks! i even code from scratch the Frintezza script by watching youtube videos. Anyways. 

You bring tears to my eyes.. This is pure love..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🏆 UPDATE: CLAN RACE — R$ 300 (PIX in Brazil, or the equivalent in USDT/PayPal) for the first clan ready for World B PvP Worlds opens on Friday, September 25, 19:00 BRT (GMT-3). Everyone starts together, from scratch. The challenge: the first clan with 9 members ready to enter World B wins. Ready = level 51, World C registered and the full C set equipped (weapon, armor and jewelry) with at least 3 attributes on each piece. Only Queen Ant stands between you and World B. Rules: main character only; 9 different people, each on their own PC; the server records the exact time each member became ready. Deadline: October 14. Sign up your clan on our Discord (link on the site): l2mog.com/pvp
    • 🚀 L2-Gold Custom PvP – Beta Test is LIVE! 🚀 Hey guys! We are opening a brand new Custom PvP server and looking for passionate players to help us test it out before the official grand opening! 💥 What we offer: High Rates & Custom PvP Gameplay Custom NPC Buffer, GM Shop & Global GK Balanced classes and epic custom items Interlude with c4 skills 🎁 Beta Rewards: Every active tester who reports bugs or gives feedback will receive Exclusive Custom Rewards on the official launch day! 🛑 No website needed yet! All files, patch, and support are inside our Discord. 🔗 Join Beta Test Here: [https://discord.gg/9qkSxQtTq]
    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..